Quantcast
 
Results: 150Comments by: Lolzen
File: LolzenUI10-14-18
No need to apologize, I am sure onc...
Posted By: Lolzen
No need to apologize, I am sure once I start on my module for LolzenUI I will make similar mistakes. I'm eager to see what you have planned :)
File: LolzenUI10-09-18
I see you work quick, original issu...
Posted By: Lolzen
I see you work quick, original issue is fixed however now I get the error shown below. I will continue to test and see if I can break anything else lol. :) 2x LolzenUI\modules/worldmap/worldmap.lua:28: attempt to index field 'NineSlice' (a nil value) LolzenUI\modules/worldmap/worldmap.lua:28: in function
File: LolzenUI10-09-18
I have noticed an odd issue that I...
Posted By: Lolzen
I have noticed an odd issue that I thought I would mention.. When I maximize the world map I occasionally get a black screen, with no other addons I can see the screen but as soon as I minimize it breaks. It turns out that it is the World Map module. I no longer have this problem if I disable that module. Ah, thanks on the repo...
File: LolzenUI09-28-18
Just wanted to thank you for sharin...
Posted By: Lolzen
Just wanted to thank you for sharing your personal UI. I really like this and is what I have been looking for, for a long time. Thanks! I hope you find it useful, if you got open desires either PM me or add another comment please.
File: LolzenUI07-18-18
So far so good.. just one error whe...
Posted By: Lolzen
So far so good.. just one error when zoning.. Message: ...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: attempt to index global 'CompactRaidFrameManager' (a nil value) Time: Wed Jul 18 02:40:06 2018 Count: 1 Stack: ...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: attempt to index global 'CompactRaidFram...
File: LolzenUI07-07-18
Just downloaded this bad boy... Can...
Posted By: Lolzen
Just downloaded this bad boy... Can't wait to get it set up! Thanks for working on this : ) Thank you for using it ;) hey awesome job with this ui this is something i have been looking for since legion came out !!!! i was wondering if there was an option to hide empty actionbars that are not being used ? i tried to find som...
File: Chicchai07-03-18
I was wondering. Is that a custom U...
Posted By: Lolzen
I was wondering. Is that a custom UI in the preview, or is it possible for me to acquire it? :D Sorry for the late reply, it's available here :)
File: LolzenUI03-22-18
7.3.5_beta6 requires you to delete...
Posted By: Lolzen
7.3.5_beta6 requires you to delete your saved variables from LolzenUI to function properly. I'm sorry for that, but it was necessary to optimize power color efficiency. Further more, you'll notice that i've changed the defaults on castbar icons - you can however return to the previous layout yourself by using the inGame option pan...
File: phisHideUI02-17-18
Nice idea! I'll just drop a wish w...
Posted By: Lolzen
Nice idea! I'll just drop a wish which would go along with this greatly: ALT + Z increases Graphic settings to max, restores previous settings earlier. Might already exist, just came to my mind. Favourited.
File: LolzenUI02-14-18
I've added "testmode" to unitframes...
Posted By: Lolzen
I've added "testmode" to unitframes in 7.3.5_beta5 under general options, so you can see the placement of unitframes in a rough manner. This still needs to be extended and aura stuff is to be done as well in that regard.
File: GnomishVendorShrinker01-21-18
Message: ...ce\AddOns\GnomishVendor...
Posted By: Lolzen
Message: ...ce\AddOns\GnomishVendorShrinker\frames\RowShader.lua:13: Usage: IsItemHeirloom(itemID) Stack: ...ce\AddOns\GnomishVendorShrinker\frames\RowShader.lua:13: in function <...ce\AddOns\GnomishVendorShrinker\frames\RowShader.lua:11> ...ce\AddOns\GnomishVendorShrinker\frames\RowShader.lua:56: in function `GetRowGradient' ....
File: LolzenUI01-12-18
Just a heads up, when working on th...
Posted By: Lolzen
Just a heads up, when working on the "both value & percent option" i just realized that percentage was stuck at 100% at all times due to a derp i've made. This is fixed in the next version. (beta6) https://abload.de/thumb/percstuff2vjjx.png
File: LolzenUI01-12-18
Any plans to add debuffs to enemy n...
Posted By: Lolzen
Any plans to add debuffs to enemy nameplates? It's strange not seeing them pop up when I apply my dots. Not until now - will be added.
File: LolzenUI01-11-18
Beta 5 doesn't include any new opti...
Posted By: Lolzen
Beta 5 doesn't include any new options, sorry. But it does include custom module support - which means anyone (who knows his way around Lua) can now create their own modules for LolzenUI if they want to. This includes, but is not limited to oUF layouts (unitframes, nameplates), alternative UIelements (such as Minimap, actionbars,...
File: LolzenUI01-06-18
Turns out the /lolzen does do the s...
Posted By: Lolzen
Turns out the /lolzen does do the same thing, I must of got it mixed up at some point. Yeah I completely missed that text offset for the artifact/xp bars lol On the previewing thing I mentioned, maybe an alternative thing you can do is make the current movement/sizing in real time without needing to reload the UI. Also I fo...
File: LolzenUI01-06-18
Hey dude, tried out your UI and I h...
Posted By: Lolzen
Hey dude, tried out your UI and I have some feedback for things you may want to add or improve upon. I'm a pretty picky person at times so that may show. Hey myndzero, being picky is good to a certain degree in my case. Using /lolzen should do the same thing as /lolzenui but it doesn't. Would be nice if it did in case you forgo...
File: LolzenUI01-01-18
Hey Lolzen, wanna see your beaut...
Posted By: Lolzen
Hey Lolzen, wanna see your beautiful baby in action? https://picload.org/thumbnail/ddaladii/wowscrnshot_010118_150848.jpg Just one - really small! - issue: If you can see, I changed the position auf player/target frames. Is there a change to change the position of the boss-frame(s) as well? If it's only one, it's okay, but s...
File: LolzenUI12-31-17
Alright, i've played with OOC fadin...
Posted By: Lolzen
Alright, i've played with OOC fading, but any implementation i've made was either wonky or unsatisfying to say at least. One option is to nag p3lim to revive oUF_Fader back to life, or wait for it to be implemented when i've found a soltution that works, which could be a while. Sorry for that! :/ Tbh, I love that you are willing...
File: LolzenUI12-30-17
Hi Lolzen, just another random t...
Posted By: Lolzen
Hi Lolzen, just another random thoughts about your amazing UI. - It would be nice if you could change the fonts for unit frames all at once. Do you need different fonts for different frames? - From my point of view as a passionate healer, your unitframes are a little hard to handle. It would be awesome if.. ... you could d...
File: Chicchai12-19-17
Wooo, been hoping an update would c...
Posted By: Lolzen
Wooo, been hoping an update would come to this! :D Thank you!! :banana: Thank you for caring :) I've postponed the legion update long enough and and apologize for that. It almost would not have happened, but i'm glad i did it in the end, as i'm using it myself too. It's gotten to a state where i think it's almost completel...
File: Chicchai12-13-17
Re: Re: Re: ElvUI Support?
Posted By: Lolzen
Hey, did you lookup the config on the top of core.lua and activate your other windows there? It's documented. The whisper tabs are working without problem on my end, seems to be an ElvUI bug to me. I've never tried ElvUI nor will use it. However i've come across some several annoyances whith Chicchai and it isn't fully working...
File: Chicchai12-13-17
Re: ElvUI Support?
Posted By: Lolzen
Hi, I just found out about this addon's existence and I really like it! However... unfortunately Chicchai is not compatible with ElvUI. Is there any chance of Chicchai supporting ElvUI? https://youtu.be/MIf6DZYj7Mw this is how it looks when I have ElvUI and Chicchai running at the same time. Oh and btw, I think I've found a b...
File: LolzenUI12-05-17
EDIT: 7.3.2_alpha7 is mostly an op...
Posted By: Lolzen
EDIT: 7.3.2_alpha7 is mostly an optimization update with a few bugfixes. With 21 different modules working at the same time you can expect usage, but it was getting ridicilous high when taking a portal. i narowed down several modules which were affected and tried to squeeze the pest performance out of them, without restricting any...
File: LolzenUI12-01-17
Made some initial additions for the...
Posted By: Lolzen
Made some initial additions for the Unitframes: *you can now use percent instead of the actual value if you want (off by default) *you can now set the position in the sub-optionpanles from unitframes *you can now use LibSharedMedia borders with the unitframes (the standard didn't change) *some minor texture fixes initially i w...
File: LolzenUI11-30-17
Okay, first feedback. I really like...
Posted By: Lolzen
Okay, first feedback. I really like it, no errors, no complicated setup, no worries. Just a little question - is it possible to move the unit frames, or maybe hide them out of combat? Thanks! Not yet, the Unitframes are the most "unfinished" thing in there as of now. I will implement more options in the future, this one comes to the...