Results: 128Comments by: kellewic
File: cargBags_Anywhere (Handler)07-02-09
Additional feature
Posted By: kellewic
One thing I would love to see added and I know many mods already do this, but if someone is using Carg_Anywhere, I'd love to see some lines on item tooltips that says which characters have the item, how many they have, and where the item is (bank, gb, bags, etc). I think mods like Altoholic and ArkInventory do this if you wanted t...
File: GatherSage206-25-09
New version
Posted By: kellewic
I uploaded a new version. There is no real new functionality only cleanup of code and adding more checks to avoid some reported Lua errors. The only thing that is new is a Debugging tab in the options GUI. If you want to enable more aggressive code checks for some reported Lua errors, set the log level to DEBUG. This is off by def...
File: BarKeep06-21-09
Originally posted by moniker Just...
Posted By: kellewic
Originally posted by moniker Just wanted to add that this is happening to me as well, but I'm on a Mac -- so it's not anything that's Windows specific, it must be in the common game code between platforms. I really dig BarKeep too... kinda sucks. This is happening to me as well in the same exact manner. I can load all my other...
File: GatherSage206-12-09
Re: Re: Re: not hooking properly
Posted By: kellewic
I have looked at it many times and I cannot reproduce the error. I can add more checks to make sure everything is there, but there is no reason why that error should exist at all. I am planning to make other changes today so I will revisit this and add as many checks as I can to try to prevent this. Originally posted by Grim...
File: Luggage05-30-09
Hide when not empty
Posted By: kellewic
This looks like a known issue, but I wanted to provide my experience with this. If I check in the global bag options, "Hide when empty", this seems to simply check the same option for all the sub-items. At this point, nothing will toggle with the "B" key, which I have bound to Luggage's "Toggle All Bags". If I go into any of th...
File: GatherSage205-30-09
Originally posted by tednik Is th...
Posted By: kellewic
Originally posted by tednik Is there anyway possible to add when you mouse over fish that you could add where they are fished at I'll have to look into it, but I'm sure it's possible. If I do that, I'll probably also add the skill level needed when you mouseover a fishing pool.
File: Skada Damage Meter04-18-09
Error since patch
Posted By: kellewic
I keep getting this since the patch: : Skada-1.0\BarDisplay.lua:315: Usage: NumberFont_Shadow_Small:SetFont("font", fontHeight ) Skada-1.0\BarDisplay.lua:315: in function `ApplySettings' Skada-1.0\Skada.lua:1227: in function `ApplySettings' Skada-1.0\Skada.lua:472: in function `CreateWindow' Skada-1.0\Skada.lua:1208: in func...
File: GatherSage204-17-09
Re: not hooking properly
Posted By: kellewic
Originally posted by lewal when out in he baisin farming saronite ..at some point when i hover over a nod i get a hooking error and the mod shuts down \Addons\Sagegather2\GS2_Main.lua line 458: attempt to compare nil with number I'm going to add some debugging in there since people seem to be having trouble with that one functi...
File: GatherSage204-14-09
New version
Posted By: kellewic
Nothing real huge in this update: Hopefully fixed a few more "tonumber" bugs. Hard to find these since I don't see them. Updated herbalism, skinning, and mining from Wowhead Fixed herbalism skill levels for Tiger Lily and Frozen Herb Nothing really broke for 3.1 but I bumped to TOC file in case anyone doesn't load outda...
File: BindPad - GUI to set keybindings for spell/item/macro04-14-09
Originally posted by Barrow Tages...
Posted By: kellewic
Originally posted by Barrow Tageshi, I just wanted to stop by to thank you for this wonderful mod. I've been using it for a few months now, and it's made WoW so much more enjoyable for me. I second that... no more bars just to keybind something. Keep up the awesome work!
File: Ghost: Recon04-12-09
One small request
Posted By: kellewic
Could you add an option that allows a custom color for the informational messages? They look so much like guild chat it's hard to distinguish. It's not a huge deal, but it would be nice. I can change the code, but when I update the mod, I have to keep changing it. Thanks for the mod :)
File: Hack04-12-09
Re: Re: Great addon
Posted By: kellewic
Originally posted by Mud Glad you like it, man. You're using it exactly the way I am. I keep meaning to update it (line numbers would be nice), but it does what I need as-is so I've been lazy. If I got rid of the Books tab (which I never use), would that affect you? Just curious. No, I only have a single book. I kind of s...
File: GatherSage204-07-09
Originally posted by Dridzt I am...
Posted By: kellewic
Originally posted by Dridzt I am getting the following error with version 2009-03-08 GatherSage2-2009-03-08\GS2_Main.lua:457: attempt to compare string with number GatherSage2-2009-03-08\GS2_Main.lua:634: in function `ProcessTooltip' GatherSage2-2009-03-08\GS2_Main.lua:265: in function
File: Hack03-28-09
Great addon
Posted By: kellewic
Just have to say I love the addon. I took all my one off "addons" and macros and consolidated them all to Hack. I did have some problems with the timer and event libs that came with it, but I just threw in the following for a quick fix: LibStub CallbackHandler-1.0 AceEvent-3.0 AceTimer-3.0 LibDataBroker-1.1 With a fe...
File: GatherSage203-08-09
Originally posted by RHuebner I t...
Posted By: kellewic
Originally posted by RHuebner I think you've nailed it. Made both changes (though I've never seen that "arithmetic on string" error either) and after an hour+ of hard leveling with frequent mouse scrubbing (which always caused an error pretty quickly before), I've not seen a single tooltip glitch, from GS2, DrDamage, Recount, or t...
File: GatherSage203-08-09
Originally posted by smedeley I d...
Posted By: kellewic
Originally posted by smedeley I did both of these as you described and... No More Errors! I just spent 10 minutes hovering over everything in my backpack, bank, and even spent a few minutes in the AH hovering over stuff. NO ERRORS!!! Thank you so very much! :banana: Good news. Thanks for testing it. If others report the s...
File: GatherSage203-08-09
Tooltip bug
Posted By: kellewic
OK, more information... as far as I can tell, this is not related to any other mod. I have unloaded everything except GS2 and I can still reproduce the bug by quickly mousing over all my bag items, however, this does not mess up all the tooltips. Most of the time, it will simply mess up 1 or 2 of them and the rest are fine. The reall...
File: GatherSage203-08-09
Originally posted by smedeley Usi...
Posted By: kellewic
Originally posted by smedeley Using your latest version, I'm still getting errors when mousing over various items. Looks like some conflicting with Auctioneer Suite. Love this addon, but the errors are getting out of hand, heh. On average, during a couple hours of play, I'll get between 5-15 of these errors. I've never se...
File: GatherSage203-08-09
Re: Re: Auctioneer tooltip issue
Posted By: kellewic
Originally posted by RHuebner I'm sorry to say that it's still happening to me with this version. Ironically, GS2's own tooltip change (the skill required line) is the most commonly hit, followed by the top 3 lines of DrDamage's DPS analysis and Recount's total damage/DPS summary tooltip. Since I enabled Auctioneer's new "only sh...
File: GatherSage203-07-09
Auctioneer tooltip issue
Posted By: kellewic
I think I resolved this issue and a new version (2009-03-07) is pending approval from the powers that be... Basically, I just took the fixRight() function from Auctioneer's tooltip library and incorporated it into my tooltip library. I then call this function for every processTooltip() call regardless of whether GatherSage2 will a...
File: GatherSage203-07-09
Re: Re: Re: Tooltip text joining bug?
Posted By: kellewic
*** REMOVED THIS POST AS I THINK I RESOLVED THE ISSUE AND DIDN'T WANT TO CONFUSE PEOPLE WITH OTHER "HACK" FIXES ***
File: GatherSage203-06-09
Originally posted by Duchess Just...
Posted By: kellewic
Originally posted by Duchess Just wondering if this one works like Gatherer...where it will show where nodes are and such? Thanks GatherSage2 does not do what Gatherer does; it simply (well maybe not "simply" :)) modifies the GameTooltip to show the skill you need to gather a given resource (mining nodes, herbs, skinnable cr...
File: GatherSage203-05-09
Re: Tooltip text joining bug?
Posted By: kellewic
Just a little more info from the basic testing I have done. As you said this is easily reproducible so it will make it easier to try to track down the cause. I did notice Auctioneer has some tooltip library it uses to basically abstract the regular GameTooltip and some extended tooltip they use. They do this so the API calls are t...
File: GatherSage203-02-09
Re: Re: Re: Re: Re: Re: Tooltip text joining bug?
Posted By: kellewic
Originally posted by RHuebner Found the culprit. It's Auctioneer. I'm currently running AuctioneerSuite-5.3.4014.zip, which contains several associated pieces. If either the Auctioneer core addon or the Informant addon are enabled, along with GS2, then the tooltips get messed up. If neither Auctioneer-core or Informant are load...
File: GatherSage203-01-09
Re: Re: Re: Tooltip text joining bug?
Posted By: kellewic
Originally posted by RHuebner The most irritating thing about this bug is the randomness. Things start out fine, and then go bad as I play, but I can't figure out any particular trigger. And the errors are applied so inconsistently... first maybe some of the Recount tooltip lines will mash left (not all of them mind you, just s...