Results: 141Comments by: Kesava
File: KuiNameplates09-17-12
Re: /knp tank toggle
Posted By: Kesava
Pardon my noobness, but is there a way to put debuffs/DoTs on the nameplate frame like tidyplate does?? Not built in, but you can use PlateBuffs when it gets updated (or check the comments on that page for fan updates). Is this meant to actually toggle the setting or just bring up the settings as if you used "/knp"? Sorry, the descr...
File: KuiNameplates09-12-12
1. All the names are displayed as ?...
Posted By: Kesava
1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly). It's the font, yeah. You'll have to replace yanone.ttf in "AddOns\Kui_Media\f\" with a font with cyrillic support...
File: KuiNameplates09-12-12
It uses my own colours, which are o...
Posted By: Kesava
It uses my own colours, which are on line ~16 of layout.lua, looks like ths: -- Custom reaction colours ns.r = { { .7, .2, .1 }, -- hated { 1, .8, 0 }, -- neutral { .2, .6, .1 }, -- friendly } Guess I'll add an option to use the default, though. Hadn't really thought about that.
File: KuiNameplates09-05-12
Ha. Thanks. I don't know if I will,...
Posted By: Kesava
Ha. Thanks. I don't know if I will, really. I make most of the visible elements of my UI myself and, well, I just tolerate the bugs and ineptitudes I don't bother to fix with a sort of author-y love. And particularly with my action bar add on, there are a lot of bugs. I could clean it up and post it under suites some day, but it need...
File: KuiNameplates09-03-12
No. However you can use PlateBuffs....
Posted By: Kesava
No. However you can use PlateBuffs. Check the comments for my patch (and fostic_popcorn's advice) to make it work on 5.0.4.
File: PlateBuffs09-03-12
Replace core.lua and frames.lua wit...
Posted By: Kesava
Replace core.lua and frames.lua with these versions to fix this for 5.0.4. Fixed: core.lua and frames.lua. For reference I've "updated" totemList in core.lua (line 29) by removing totems which no longer exist. In frames.lua, I've removed a call to SetDrawEdge, which seems to have been removed as a function. I haven't thoroughly te...
File: KuiNameplates04-13-12
Re: Updating the addon / saving changes
Posted By: Kesava
... when I update the addon, my settings are lost... When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons... I'm leaning toward you've-modified-the-fi...
File: KuiNameplates12-29-11
Re: Barcolour and Alpha
Posted By: Kesava
etc Fadedalpha works for me, I suspect you're not typing the second D (understandable). Tank barcolour wasn't working for me either though, which is strange. I'm sure it was. But I've just uploaded a change (2.3.5) which seems to fix it.
File: KuiNameplates11-10-11
Working on getting this to display...
Posted By: Kesava
Working on getting this to display better with anti-aliasing disabled recently. I didn't put much thought into it before, but I keep seeing it in screenshots and it really bugs me. (edit: haven't done this for 2.3.4) (edit again: this is now on curse, so you can use their client to update if you so wish)
File: KuiNameplates10-20-11
Originally posted by akgis This ad...
Posted By: Kesava
Originally posted by akgis This addon isnt working on PTR atm maybe cause of the divide by 0 change Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
File: KuiNameplates10-10-11
Originally posted by maltese Any p...
Posted By: Kesava
Originally posted by maltese Any possibility of getting important debuffs tracked on the nameplates like tidyplates does? You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I...
File: KuiNameplates09-28-11
Originally posted by Dasco Is it p...
Posted By: Kesava
Originally posted by Dasco Is it possible to have an option to show/hide some units such as totems and/or pets ? I'll look into it. I think so for totems, but I'm not sure about pets.
File: tullaRange09-07-11
Not the best way of doing this I'm...
Posted By: Kesava
Not the best way of doing this I'm sure, but I've modified this to colour heroic strike and cleave as OOM when a warrior has below 60 rage. If anyone else likes the sound of that, here's the code. Paste this below line 108. local PLAYER_IS_WARRIOR = select(2, UnitClass('player')) == 'WARRIOR' local isRageAbility do local RAGE_S...
File: KuiNameplates08-19-11
Re: Some modification questions
Posted By: Kesava
First, how would I remove the outline for the nameplate text?In layout.lua, change this line: self:SetFont(kui.m.f.yanone, size, 'OUTLINE') to self:SetFont(kui.m.f.yanone, size)And remove instances of , outline = 'OUTLINE' (including the comma). Second, what would I change to move the text on the nameplate up the Y axis a little, s...
File: KuiNameplates08-05-11
There's an option for class colours...
Posted By: Kesava
There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
File: KuiNameplates07-06-11
Yep, noted in a comment below.
Posted By: Kesava
Yep, noted in a comment below.
File: KuiNameplates07-02-11
Right, good point. Fix in next vers...
Posted By: Kesava
Right, good point. Fix in next version etc. As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
File: KuiNameplates06-28-11
Re: Non-Interruptable Cast Shield
Posted By: Kesava
Haven't updated for 4.2 yet (I'm in the EU) although I didn't get that on the PTR. Either way, I'll see tomorrow I suppose. Edit: (Edit again: this was fixed in 002.3.2) since 002 there have been a lot of ADDON_ACTION_BLOCKED errors while in combat. If they affect you or you use the in built voice chat at all, disable frame fading (...
File: KuiNameplates06-26-11
That's something the default interf...
Posted By: Kesava
That's something the default interface does. The health bars of frames which aren't targeting you while you're attacking something or in combat (or something like that) are faded out slightly. It seems the default interface spams an alpha value on it whenever the camera is moved, which makes it impossible to fix (as far as I'm aware)...
File: KuiNameplates06-19-11
Totally missed that in the last upd...
Posted By: Kesava
Totally missed that in the last update. I'm changing the height so frames stack closer but that's blocked while you're in combat. There's no way around it that I'm aware of so I'll have to revert that I suppose.
File: KuiNameplates06-19-11
Oh, right, it'll be showing when yo...
Posted By: Kesava
Oh, right, it'll be showing when you target things while they're casting I expect. You also need to remove line 469: np.UNIT_SPELLCAST_START(self, 'target', self.castbar, channel)
File: KuiNameplates06-14-11
For now you'll have to edit layout....
Posted By: Kesava
For now you'll have to edit layout.lua. Just delete lines 1013 through 1020. If you don't have line numbers: np.kui:addEvent('UNIT_SPELLCAST_START', np.UnitCastEvent) np.kui:addEvent('UNIT_SPELLCAST_FAILED', np.UnitCastEvent) np.kui:addEvent('UNIT_SPELLCAST_STOP', np.UnitCastEvent) np.kui:addEvent('UNIT_SPELLCAST_INTERRUPTED', np.Un...
File: KuiNameplates06-08-11
Re: Combat hiding/showing of nameplates
Posted By: Kesava
Originally posted by columnFive Anyway, dynamic showing/hiding of frames for entering/exiting combat doesn't work. Any chance for a fix? You have to enable the option with /knp gen combat. Adding the events like that would work, but they're registered & unregistered upon load depending on that setting by slash.lua.
File: KuiNameplates06-05-11
002.1 does all of that except the n...
Posted By: Kesava
002.1 does all of that except the name text colour. I'll work on that more for the next release. Thanks.
File: KuiNameplates06-01-11
Originally posted by soulmoon im...
Posted By: Kesava
Originally posted by soulmoon image That's not what it's supposed to look like at all. It looks like you're running another nameplate addon at same time.