WoWInterface

WoWInterface (https://www.wowinterface.com/forums/index.php)
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-   -   WoD alpha diffs (by kd3) (https://www.wowinterface.com/forums/showthread.php?t=49378)

jaliborc 07-07-14 06:04 PM

Pattern for me: one active EU account, no invite.

Quote:

Originally Posted by Resike (Post 293558)
I tought the C_ prefix stands for the class.

It's a collection of static functions, hardly more a class than any frame and much less than UIFrameCache.

Haleth 07-08-14 04:43 PM

Quote:

1/(nil|0) changed to true/false all over the API
uuuuuuuuurghhh

I get why, but, uuuuuuuuuuuuuuurghhhhh

Xrystal 07-08-14 05:02 PM

ugh ... what can be annoying if I changed all my true/false checks to be 'correct' as 1/0 to only have to change it back ...

Phanx 07-09-14 07:18 AM

Quote:

Originally Posted by Haleth (Post 293709)
I get why, but, uuuuuuuuuuuuuuurghhhhh

Most of them were already 1/nil so if you weren't employing the Gratuitous Overuse of Explicit Checks on Boolean Values(tm) technique, then you shouldn't have much work to do. :p

Gethe 07-17-14 05:23 PM

Now that the Warlords sub-forum is open, this thread may be more appropriate there.

Duugu 08-16-14 02:09 PM

Heyho,

the 'ExportInterfaceFiles art' console command does work now.
Unfortunatly it looks as it drops all interface files into ONE big folder. :/

Does someone know if this is intended?

Or has someone an idea how to filter the icon files out of that big pile?

Fizzlemizz 08-16-14 06:34 PM

I was informed by someone more knowledgable than I that this was standard for beta.

Quote:

Originally Posted by Duugu (Post 295426)
Heyho,

the 'ExportInterfaceFiles art' console command does work now.
Unfortunatly it looks as it drops all interface files into ONE big folder. :/

Does someone know if this is intended?

Or has someone an idea how to filter the icon files out of that big pile?


Duugu 08-16-14 06:59 PM

Quote:

Originally Posted by Fizzlemizz (Post 295458)
I was informed by someone more knowledgable than I that this was standard for beta.

Ah. Thank you to you and whoever that was. ;)

Did a manual cleanup now. No fun but not that labor intensive as I thought.

Miiru 09-17-14 04:14 AM

Quote:

Originally Posted by Fizzlemizz (Post 295458)
I was informed by someone more knowledgable than I that this was standard for beta.

It was not like that in the beta for Mists. I tried to update my texture pack today and i was shocked that all files are put in one folder. Its going to take ages to alter a few graphics now :/

Gethe 09-17-14 08:37 AM

Quote:

Originally Posted by Miiru (Post 296793)
It was not like that in the beta for Mists. I tried to update my texture pack today and i was shocked that all files are put in one folder. Its going to take ages to alter a few graphics now :/

I have all the textures on my github.

Duugu 09-17-14 08:44 AM

Hey, nice. Thanks.

Is this "hand made" or did you use some kind of automated process? How do you decide where a completely new texture belongs too?

Gethe 09-17-14 08:54 AM

For extracting the originals I use a program called CASC Explorer, which also preserves the original file structure. Then I batch convert to png using Blpc.

Miiru 09-17-14 12:22 PM

Quote:

Originally Posted by Gethe (Post 296799)
I have all the textures on my github.

Much love <3


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