ah, okay! (10chars)
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Anyway to turn a fileID back into a path name?
GetSpellInfo now returns a fileID instead of path on the 3rd parm. I have a spell scanner, and it excludes spells that are professions, by looking at the path name. Also is there anyway to quickly find out if a spell with a cast time returns a resource. Like Lava Burst spellID 51505. This returns 12 maeslstrom. Balance druids have a few spells that return resource as well. Edit: Took the hard way and scanned the spell book for spells with cast times that return power. |
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So anyway I can exclude profession spells?
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I don't think this information is exposed through the API, you can make a suggestion for blizzard... Few lines of code to make someone happy, may be they consider it worthy?
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I want it to scan all spells, not just player.
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Fonts can get really large now, some where around 180 to 190 is the max size. And even at huge size they look really good, they stay smooth, doesn't get pixelated. It wouldn't throw an error so I have no way to find out the max value. 31 or 32 has always been the max size on live.
font size video https://www.youtube.com/watch?v=jYGA5qFDqGc |
Found out how to filter out trade skills when looking thru spells.
local TradeSkillID = C_TradeSkillUI.GetTradeSkillLineForRecipe(TradeSkillID) Comes back nil then its not a spell that belongs to any crafting. |
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In blizz UI they call it "recipeID", and use that value for both C_TradeSkillUI.GetTradeSkillLineForRecipe and GetSpellInfo, so it's safe to assume it's spell id after all. |
I just run a spellID thru it. but in some of their code they call it tradeskillid. But its still a spellID.
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Why are GlobalStrings.lua and GlueStrings.lua gone from the FrameXML?
Is it a bug with extracting the game files or are they now defining it in C? https://github.com/Gethe/wow-ui-sour...a14341ad01c955 Edit: Ow, okay... |
They moved the global strings to a db file.
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DrawLine isn't exactly anything revolutionary, sadly. It's just a shortcut to rotating and resizing texture A on top of texture B so that it resembles a line. It's actually Iriel's code, congratulations on getting featured :)
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DrawLine(texture, canvasFrame, startX, startY, endX, endY, lineWidth, lineFactor, relPoint) |
It seems GetItemTransmogrifyInfo() it's been removed. Occuring here
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GetNumDungeonMapLevels() now - contrary to its name! - returns not the total number, but a list of valid floor numbers on the current map.
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Does someone know how to get the localized string for items now that GetAuctionItemClasses has been removed?
This is what I used to have: Lua Code:
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New 7th parameter for GetGossipAvailableQuests() - isIgnored
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