Great thanks for help
I want to thank you for your great assistance. I dont think i can use titan bar cause tried adding it - your tip to move the bar down worked perfect, but titan bar made minimap go away. had to remove it in order for it to work. Will fiddle with it more later to see if i can figure it out but other then that i got a lot of addons to work perfectly with this UI. Now gotta decide what quest program to use and if i will install cartographer or not.
V/r Belszy |
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If you think about it, damage meters are of little value during combat ( other than ego maybe ). Threat meters are of NO value out of combat. By combining the two, I can show you the information that has meaning when it has meaning and hide it away the rest of the time. I would also argue that the in-HUD threat bar makes the Omen information panel more or less meaningless. Aside from the fact that the moving bars are fun to watch, there's no critical information in that panel that is not represented in the in-HUD threat bar. If you haven't yet, you might want to read the secion on the "INTEGRATED THREAT METER" on the "Addon Information" panel on nUI's download page. It explains how to use the in-HUD bar in some detail. I can tell you I have both a 70 prot tank and 70 hunter and I never look at Omen anymore while in combat. What I need to know is in the HUD. |
I guess I just don't understand this forced display of what in your opinion is important at any given time. There is nothing wrong with seeing DPS meters in combat, and there is nothing wrong with seeing the Omen window out of combat. Why would you implement a button that switches from party to raid to map to stats to omen etc. if they only work when you think they should? I understand that this is your UI, and you are certainly entitled to make it the way you want, but this is also an alpha stage public release, and you are soliciting public feedback, yes? All I'm saying is the space for these windows is already allotted, the ability to switch the display to what you want is implemented, so let the user decide what to see, when.
I apologize if I come off as standoffish, or what have you, but I am a UI junkie, and your UI has piqued my interest in a way that hasn't happened in a long time. If anything, consider my attention as a complement ;). |
When I had it just before my raid started, I got a blizz party frame, just one, at the top left of the minimap. It had no picture and said DC'ed, but it did contain a party member. It only happened in a raid group.
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It was my opinion that rather than have empty space sitting there out of combat, it was "handy" to have Recount displayed if available when you did have a threat meter active. Again... being able to see the threat meter for the sake of configuration is a valid issue, but being able to see it any other time when you're out of combat is pointless. In any event, I do my level best to please as many as I can, but in the end I cannot please everyone and every decision comes down to me doing my best to minimize how many people object to the choice I'm making. I do very much appreciate your input and I appreciate the compliment, as well. As I have said before, the biggest mistake most programmers make is telling the customer how to use the software when the customer is the one who knows what they need it for and should be telling the programmer how to use it. I do my best. |
nUI v0.1.9 (alpha) is out --
* Fixed button sizes in all bars * Completed migration of all bars to new custom secure state header bar code * Fixed a missing method in nUI_Config.lua for upgrading versions prior to v0.1.6 * Added action bar page up and page down arrows to the new action bar * Added usability, out of range and out of mana functionality to all action buttons * Added movers to all action bars including pet, bags and micro-menu * Tweaked the location of the world status frames for battlegrounds * Fixed hotkey display on all action buttons * Modified HUD to always vertically center on the player character at all scales * Added FishingExtravaganza to list of ignored minimap POIs |
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None, all I had installed was Baggins, Pallypower and omen.
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I appreciate your replies. I know that you will work diligently to improve this UI, and I will enjoy seeing its evolution.
All I really wanted with my Omen requests was to just see the window, even if it's blank, at any time for setup and configuration. If there's no threat info, there's no threat info, but there are things to play with! It does sort of tie in to another point, though, and that's flexibility. You could say there are 2 kinds of UI people. Ones that either create or use an all-in-one dashboard setup, and ones that just place their (modded) UI windows wherever they think they should be, all over. Some of us willy-nilly window placers might secretly wish we could settle down with a dashboard, though. They are just hard to "get right" for picky people. They're often "too big" or they don't have the right window placement. And they lack flexibility most of all. Your little information area is (currently) your only real chance to maintain a level of flexibility and customization in a dashboard setup. It's apparent that you realize the importance of this, at least to a degree, and you realize how popular these mods are, or you wouldn't have offered the integration. I just wanted to let you know that my interest was deeper than just wanting to fiddle with Omen :). And just a final word about your integrated threat meter. I did get a chance to try it out yesterday while doing some dailies with my pet. It can definitely get the single target threat job done, but in a raid scenario, there's no chance that I'll be giving up Omen just yet. As a raiding hunter it is often important for me to see at least the top 3 on the aggro list, and if necessary, MD a 2nd or 3rd tank so they move further up the hate list. Your threat meter is good for packing as much info as possible around the HUD, but it's not quite an Omen killer at this juncture. Sorry for the wall o' tirade! And keep up the good work! |
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~lol~ I'll give you that... but you did just give me an idea... if I change the tabs on the agro bar to be secure unit frames, then you can click them to cast. That would be pretty handy as a hunter looking to unload a misdirect. |
nUI v1.0.0 (beta) is out --
* First public beta release nUI v0.2.0 (alpha) -- * Added "/nui buttonbag" slash command to toggle the minimap button bag on/off * Added "/nui clock 0" to disable the dashboard clock as well as "12" and "24" * Added "/nui coord" to toggle the dashboard coordinates on/off * Added the HUD configuration layout to nUI's WTF saved variables file * Added management of the Enchantrix minimap button to the button bag * Added management of the Baud Gear minimap button to the button bag |
DrDamage Support
Thanks for the update, just wondering if you can add DrDamage support to the action bars, at the moment the on bar text from drdamage does not show.
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I'll be happy to add it to the to-do list as I can see the value of the mod. No promises on when it will happen though. |
nUI v1.01.00 (beta) is out --
* Fixed unit frames appearing at bottom of display area when joining raids * Fixed the elite mob dragon icon so it does not overlap the party/raid frame * Fixed unit frames to update dead/afk status properly in parties and raids * Fixed a button bag conflict with the RecipeRadar mod * Fixed bug with capture bars not displaying in BG's and PvP zones * Fixed a conflict with Titan Panel where Titan was blowing up the minimap * Fixed a bug in the chat frame edit box that blew up the box in some resolutions * Fixed a bug in unit type text (elite, rare, etc.) font size setting * Added automatic detection of Titan Panel bars |
Great UI. Only one problem so far - If I am on my druid or another toon that does not have a pet, then when I do quests that give me a pet (or allow me to control another as ion the chess event), no bar comes up.
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nice ui btw |
The new resized chat input box is now ridiculously small at 1600x1200 resolution. This must be a tricky element to fix, lol.
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It seems that in my attempt to fix one bug, I created a second one where the box is growing smaller over time. /sigh I'll have it addressed in the next update. |
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