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Threat plates
Wasn't there a threat plates or equivalent? I'm not seeing it now, is there something I'm missing?
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As for the bonus roll: I encountered, that on some occassions the roll window appears above the top screen border and only the roll countdown is visible. I think there is a problem with placing the window but I haven't seen any systematic reason that would cause it. Quote:
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Click-through Player Fram
I tried asking in the last thread but maybe I can get something here.
I used /fstack to find the ID of the frames I needed. I have the in-game run script to make the Player Frame and attached Pet Frame click-through, but it resets after I logout. I was wondering if someone can tell me what file and where I can put in the code to make the Player Fram and Pet Frame click-through by default. Thanks in advance for any assistance and I hope Nib gets better. Gethe, you are an awesome friend to be taking this responsibility. |
Is there a way to enable high res fonts of some sort? The fonts are very blurry.
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Seal
As prot/ret it keeps telling me I'm missing a seal when I'm not. Also, it keeps telling me I'm missing Kings if I buff might. It's cool that it warns me, but since I already buffed and obviously can't get kings, I think it shouldn't.
Of course these are minor bugs, but just thought you should know. Thanks for maintaining this UI, it's the best by far :) |
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RealUI Aura Watch
I'm having a weird issue. Currently I'm playing a Warrior. When I first installed RealUI everything was working great. The next time I logged in (and currently), the Aura Watch for things like Battle Shout stopped working. Oddly enough, when my character is in ghost form, it shows up. Any way to make this work in living form again? :)
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Nameplate Scaling and nVidia Surround
I'm sure this isn't high priority at all, but it is slightly irritating for at least me. Basically stock Blizzard nameplates scale horribly when using an nVidia Surround configuration (5880x1080 resolution). RealUI nameplates look fine but for some reason it seems like the clickable area for the nameplate extends far beyond the actual nameplate. It almost seems as if it is the same as the stock Blizzard nameplates (which end up being huge on surround resolutions). For reference, TidyPlates does not have this issue and I am currently using it as a temporary fix.
Also, I can find a way to move all aspects of the UI using the configuration options in the /realui menus except the buffs on the top-right of the screen. How can I move that frame? It would be great if it isn't all the way to the right for me because that is an entire monitor away =/ Thanks for such an awesome UI! I've been using it since I came back to WoW in WotLK :) |
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Ok...having a new issue with the UI. I decided (against my better judgement) to see what all the fuss was about with the pandas. So I started one up, but after the prompt to install RealUI came up on the screen, nothing was right. Bars are not visible, or in the right place based on my previous settings. Other addon buttons are missing or out on the other side of the screen just floating there. And this is off a clean install. Any ideas on what might be causing this to happen on a newly created toon and not affect my other ones?
Here is what I am seeing... |
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Please also make sure that all of the nib* and *RealUI addons are enabled. |
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And now that I have gone and done a completely fresh install of 7.3 r1....NONE of my previous settings work! Now my screens all look like this: It's primarily all my bartender settings that are all jacked up. |
I hate to ask but did you actually rename the ACCOUNTNAME folder in WTF to your wow account name? Sounds like the savedvariables just aren't working.
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Raven and ICEHUD bug?
Hello guys
I returned to WoW after a pause. I isntalled my favourite UI -> Real UI But I see a problem. I can not see debuff icons on targets like moonfire. And Raven does not show me the timer for moonfire too. This is just first findigs as I decided to start a new main. Could you help me pls where is the problem ? I have fresh install of Real UI 7.3 r1 Thank you |
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Does anyone else have problems with inspecting? Most of the time it takes ages to pop up, very annoying :(
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Icehud bug?
OK guys I was able to fix those debuff icons so they are showing now as they should. So Raven looks fixed.
But RealUI ICEhud is still not working. Moonfire debuff bar is not showing when I cast a spell on some target. Could you help pls ? Thank you Have a nice day Quin |
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As far as a fix, I have no idea. |
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And when I try to remove the read-only properties from the savedvariables folder, it goes right back to read-only. :( |
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The issue seems to ONLY be affecting newly created characters though, and it isn't discriminating between Pandas and old school toons like Dwarves or anything. Not sure why. |
Hi,
I wonder how do I see all of my target debuffs and buffs as well, because some of the mop boss is not showing the stacks of buffs them. |
Nvm, Figured it out.
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I am working on the next update for the 5.1 patch. The most notable code change with this patch is with the floating nameplates, I am working to get this part sorted by the time the patch drops.
While I do this, if a few technically minded fellows could please go to github and download the latest PTR branch, test it out and look for other bugs/errors it would be greatly appreciated. Those of you doing this; if you find any, please use the issue tracker on github so we can minimize duplicate entries and centralize discussion. |
Hello, thanks for all the hard work. Is there anyway I could make the double claws graphic from when blindside (dispatch) procs? I like to keep the word and spell icon as a warning method if possible, just get rid of the wolveriny thing that appears.
Again, thanks for everything, you are both awesome people Edit. Actually, the graphical nonsense was blizz's default, I just turned it of from the interface/combat menu, and what was left was the beautiful RealUI texting, just like I wanted. Thanks again Nib and Gethe |
Alert Frame
A problem I've been having lately is that the alert frame for achieves, achieve progress, loot won and Elder Coin rolls has been fluctuating wildly for some time now. They will always be centered on the x axis, but fluctuate on the y axis.
For example: I wasn't getting Elder Coin roll options on bosses and thought it was a bug. I ticketed Blizz and they said I have been receiving coin rolls just fine, but I've been letting the timer run out. Went on an LFR today an voila! At the very top of my screen was the yellow timer bar, but the option for need or pass wasn't clickable as it was beyond my screen height. Same with my loot won alert. It seems as though the alerts are going beyond my screen on the y axis. I'm running 1920x1080 if that's any indication. Tried re-initializing and such, even clean install, all with no change. Edit: Turned of Achievement Mover option in Frame Mover>UI Frames. Did an LFR and Loot Won/Elder Coin roll options are consistently in the default location now, along with Achievement alerts. |
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Edit; I pretty much figured it out -- however, it seems like every time I load up a random dungeon group I have to rebind the spells for some reason. Has anyone run into this before? |
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Is it possible a specific error message that is not in the "Error Hider" installed to install later?
You have insufficient Blood Charges. (Ihr habt nicht genügend Blut-Aufladungen.) It would be great if it works, because I keep getting this message that I have "Blood Tap" built into a macro. Sorry for my bad English. |
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5.1 Update
New version is up for 5.1.
I have disabled the Alert Frame mover for now until I get enough time to make it play nice with the bonus roll alert. A crude solution, but it'll do for now. ReforgedTooltip has been removed from RealUI. Blizzard has finally put this addon into the base UI. Plus a few other fixes/changes. Sorry for lack of updates, but i'm back on the saddle so I'll hopefully be able to work on this more often. |
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THX 4 the update ...swiched back ti r1 2 many errors
Monk Combo Point Tracker alway displays 5 CHI some errors 4x nibRealUI-7.3 r2\Modules\Nameplates.lua:258: attempt to index field "healthBar" (a nil value) nibRealUI-7.3 r2\Modules\Nameplates.lua:258: in function <nibRealUI\Modules\Nameplates.lua:248> nibRealUI-7.3 r2\Modules\Nameplates.lua:354: in function <nibRealUI\Modules\Nameplates.lua:341> Locals: self = <unnamed> { 0 = <userdata> } elapsed = 0.012000000104308 frame = NamePlate1 { nameplate = true 0 = <userdata> barFrame = <unnamed> {} nameFrame = <unnamed> {} } (for index) = 2 ------------------------------- 10x Aurora-4.2\aurora-4.2.lua:5881: attempt to compare number with nil Aurora-4.2\aurora-4.2.lua:5881: in function <Aurora\aurora.lua:5859> <in C code> Blizzard_GuildUI\Blizzard_GuildRoster.lua:87: in function <Blizzard_GuildUI\Blizzard_GuildRoster.lua:85> <in C code> Blizzard_GuildUI\Blizzard_GuildUI.lua:293: in function "GuildFrame_ShowPanel" Blizzard_GuildUI\Blizzard_GuildUI.lua:347: in function "GuildFrame_TabClicked" <string>:"*:OnClick":1: in function <string>:"*:OnClick":1 Locals: (*temporary) = <func> =[C]:-1 = <func> @Blizzard_GuildUI\Blizzard_GuildRoster.lua:128 = <func> @Aurora\aurora.lua:5859 |
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If possible, can you update the main page to say 5.1 instead of 5.0.4? If indeed that's what this version is for. :)
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Something is lagging me very badly and freezing my game, forcing me to kill it. Anyone knows what addon is causing the issue? Happened as I was doing dailies in Krasarang
Edit: nevermind, it was another addon of mine. Sorry. |
BUffs with Raven
Quick question - did something change to hide 'passive' buffs, such as Unholy Aura to be set to hidden so you only see active buffs?
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Everything is working great on the update although when i press "B" to open my bag everything is green and i cannot see what things are unless i mouse over them. Any tips would be greatly appreciated. Thank you.
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7.3r2, 5.1 and Arkinventory
I'm seeing all green blocks in Arkinventory since 7.3r2 and 5.1, see http://imgur.com/binSW. Anyone else getting this?
EDIT: Clearly so, as Hypnotiq's post and mine landed almost simultaneously! |
Happening to me as well. I think it's an issue with the addon itself, not Real UI's compilation.
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MSBT BugSack Errors
Upon logging in my BugSack has 3 errors. I didn't want to paste all of the code in 1 post just to try and save some space so here is the PasteBin link that has the errors copied to it http://pastebin.com/AhMa0tXx.
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Anyone not getting the coin roll pop up?
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Yeah, I'm getting the green blocks, too.
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5.1 errors
I just reinstalled a fresh version with patch 5.1, and a lot of things seem broken. Scrolling combat text reports a bunch of errors, every icon is solid green in arkinventory, and most backgrounds are the default blizzard textures.
I love RealUI and hope this gets fixed soon. |
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The green icons in ArkInventory is a known bug, and Ark has not updated his addon yet because he's at work... The backgrounds changed in 5.1, and the Aurora addon has yet to catch up with the new textures. |
Hmm - world maps are big green blobs too.
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Green Bags
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Just want to start off by saying that I love this compilation and you are awesome for maintaining it!
I'm having trouble with my bags and bank. When I open them up, every square is BRIGHT lime green. At first I just copied the addon folder, then I tried doing a clean install. Both ways gave be the same result. Can You give me any advice on what to do next? Thanks again! |
Wait for Arkinventory to be updated. See previous posts.
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I am having some problem with the nameplate UI. When enemy target cast something, the height of the casting bar on the nameplate is borked, resulting in thick cast bar line. Any one encounter this issue?
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some errors
5x Aurora-4.2\aurora-4.2.lua:1035: attempt to index global "PetPaperDollXPBar1" (a nil value) Aurora-4.2\aurora-4.2.lua:1035: in function <Aurora\aurora.lua:552> Locals: --------------- 2x Chatter-v.1.3.5\Modules\PlayerNames.lua:443: attempt to index local "tbl" (a nil value) Chatter-v.1.3.5\Modules\PlayerNames.lua:443: in function "GetColor" Chatter-v.1.3.5\Modules\PlayerNames.lua:497: in function <Chatter\Modules\PlayerNames.lua:464> <in C code> Chatter-v.1.3.5\Modules\PlayerNames.lua:582: in function <Chatter\Modules\PlayerNames.lua:579> (tail call): ? FrameXML\ChatFrame.lua:3147: in function <FrameXML\ChatFrame.lua:2949> (tail call): ? (tail call): ? FrameXML\ChatFrame.lua:2761: in function "ChatFrame_OnEvent" <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1 Locals: misc = "|HBNplayer:|Kf689|k00000000000|k" id = "689" also pet bar error when u are on a PET Class |
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