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Have I mentioned lately how good it is to have you back here on the forums? /nods |
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Oh, and I edited the post you lifted for your new sig... There was a critical "NOT" missing in the middle there, so it makes more sense now. :D:mad: |
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You only have to hit this macro once if you are not switching between window mode and fullscreen mode frequently.
Basically you have to hit it once everytime you change something in your graphic settings (Multisampling for example) and hit apply. |
I have a problem... I read about this "pixel perfection" method a while ago on these forums, but it does not work exactly for all resolutions.
My resolution is 1440x900. When I put in 768/900, the result is 0.85333333333333333 to infinity. I edited my config file so that the scale is uiScale "0.85333333333333". But since it's not an exact number, the resultant UI scale is therefore not accurate, but is only the closest available. If I use /run print(GetScreenWidth(), "x", GetScreenHeight()) to see the resolution my number gets me, the result is 1439.9999662615 x 899.9999969073. I set all addons to use 100% scale. The result of all of this is that some of my addons have 1 px borders: my minimap, grid, tooltips, and those look fine. I also have graphic replacements with 1 px borders that sometimes appear smudged. Any help/adivce? |
I also have a resolution of 1440x900 and I used Google to work out 768/900 for me. The result was 0.85 follow by seven 3s:
0.853333333 Try this in your command prompt and everything should be fine. |
It's still 0.853333.. repeating to infinity. Google just doesn't display it properly.
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I know what it is, but I used what Google displayed and got a perfect result. The maths here aren't important, he was just asking for a way to solve the problem.
PS: The correct term is 'recurring'. :P |
Let's hope those seven 3's are magical enough then. :)
Actually, it's either recurring or repeating - http://en.wikipedia.org/wiki/Repeating_decimal |
is it possible to ""lock"" the UIScale setting ?? I setup my Interface Pixel Perfect, and any time i change something in the Video settings like view distance etc ... it changes the UIscale after a reload. And no the Config.wtf isn`t locked ;)
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OK, so, I haven't really been following this thread, mostly because what is being discussed I simply can't follow. You've probably heard the expression "It's all Greek to me". Well, I'm no good at foreign languages. That being said:
So, I ran this: Code:
/run print(GetScreenWidth(), "x", GetScreenHeight()) Code:
1280.0000179939 x 800.00002924007 Since my monitors resolution is 1280 x 800, I'm guessing this equates to being able to do "pixel perfect" ...... stuff. Oh, I have WoW set to play in windowed mode and maximized. Don't know if that makes a difference. |
Did Blizzard change something with how the UI's resolution is computed in the beta? I'm getting blurry pixel lines using the macro from the first post in the beta. It works perfectly on the live client.
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/console useuiscale 1 767.99998249287 Beta: 767.99998249287 It doesn't look like they've changed the way UI resolution is computed, so it must be something else. |
Having a little play around myself also with live to beta changes with the scaling, I can get some things pixel perfect with 8x multisampling on beta, whereas on live they smudge.
Also the 'no-UI scale' scale seems to have changed. Now I'm not sure if I'm looking at this correctly, but without the 'Use UI Scale' box checked on live and beta the numbers I get from UIParent:GetScale() are as follows: Live : 0.89999997615814 Beta: 0.73142856359482 And also /run print(GetScreenWidth(), "x", GetScreenHeight()) returns different values on live and beta. I'm running the game windowed, maximized, at 1680x1050. Live returns : 1365.333381317 x 853.33341730482 Beta returns: 1680.0000326139 x 1050.0000923593 I don't honestly know tho', this scaling stuff is rather confusing to me and does seem to be a bit of voodoo magic. And also Quote:
Live: 768.00005398167 Beta: 768.00005398167 |
Got exactly the same problem here - there's a tiny tiny difference in UI scale between live and beta for me. Almost everything looks fine, but some 1-pixel gaps become 2-pixel, and font shadows look messed up.
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I use player_entering_world, works fine as long as you unregister the event afterwards for obvious reasons.
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