Quote:
Code:
bars={ |
Quote:
for example i changed the first 4 keybinds to Code:
bars={ |
Hmm, it appears I read/remembered the lua documents wrong. It wouldn't really help number-of-characters wise to specify each one, so the nils may be more clear.
Sorry for the noise. :o |
Quote:
Also instead of using nil, because the settings are kept out of global scope you can just use a nil variable i.e. lua Code:
would become lua Code:
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Yea i suppose its not too big a deal unless i was to run out of macro space.. thanks guys
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Casting Bar Latency
Okay, I have a version that I believe to be working that is a mashup of relevant bits from both Quartz and thekCastbar, going to do some more testing then I'll post that here. I also took out some bits from SquidFrame and added the color-changing effect to the health bars. I also had written some code borrowed from SquidFrame that replaced the unit frame portraits with the 3d face models, but it was buggy on the target and target's target frames, and took 7 macro slots, so I just called it a proof of concept and moved on. I'll post those macro sets up here in a little while.
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