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No other chat messages appeared in either my chat box or the combat log at those times and they still printed just fine. |
GetLFGMode() now requires an input argument. Anyone worked out the details yet?
UnitIsGroupLeader()
This seems like it's the trend with the newer functions; that they are returning true/false instead of 1/nil. IsInRaid() --true/false IsInGroup() --true/false, will return true if you are in a raid as well as a party |
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Variables: LE_LFG_CATEGORY_LFD LE_LFG_CATEGORY_LFR LE_LFG_CATEGORY_RF Values: 1 (LookingForDungeon) 2 (LookingForRaid) 3 (RaidFinder) |
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LFG_CATEGORY_NAMES = { https://github.com/Ketho/wow-ui-sour...tants.lua#L706 I'm not actually sure what the difference between 2 and 4 is (Raid Finder vs Looking For Raid), since the Group Finder UI only shows 1-3. Possibly 4 is not used. |
It appears that GetAddOnMetadata() is no longer returning data for X- prefixed TOC metadata fields.
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That and a couple of other issues are listed here:
http://www.wowpedia.org/Patch_5.0.1/...le_differences Also updated my GlobalStrings repository with all locales (including the new itIT) to build 15799, here: https://github.com/phanx/wow-globalstrings |
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LE_LFG_CATEGORY_LFD = "1" LE_LFG_CATEGORY_LFR = "2" LE_LFG_CATEGORY_RF = "3" LE_LFG_CATEGORY_SCENARIO = "4" Code:
local mode, submode = GetLFGMode(LE_LFG_CATEGORY_SCENARIO); |
Is GetTexture() bugged? I've been struggling for ages with a buff reminder script which works on live but doesn't on beta. It behaves extremely strangely: GetTexture() (in this case at least) returns nil, while a valid texture is set. This code, for instance:
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texture = select(3, GetSpellInfo(buff)) Quote:
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self.icon:SetTexture(select(3, GetSpellInfo(buff))) |
Does anyone know of an easy way to determine the player's active specialization? I've been digging through the interface code and I haven't found anything beyond maybe trying to manually set the talent frame to the active spec and checking PlayerTalentFrameSpecializationSpecButton(1-3).selected
(which is true if it is, the only problem being that it's only for the tab that's currently selected on the talent screen) I must be missing something >.> |
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-------- It seems like the world's map size has become very inconsistent. Depending on where I measure it from, it gives me different results. World's width and height in yards as measured from Kalimdor: 59547.144977691 39698.085269174 Eastern: 59325.077732756 39550.030762135 Northrend: 56143.874550054 37429.26435188 Pandaria: 51274.202252344 34182.772393128 Maelstrom: ? ? (doesn't seem to be part of the world at all, like Outland) Coordinates are completely broken in Dalaran, no player arrow appears on its map. On live servers I always get around 47714 and 31809, regardless of which continent I derive it from. |
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I noticed Skada's border texture when set to "none" is also that lime green colour in MoP beta, so it seems that issue is affecting other addons as well.
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I've been having major issues with textures aswell, mainly them not existing for the client after or before some event has fired, havent tested it too much.
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Only change I've noticed with textures is I get green squares if the texture path is invalid, can't remember if that's also present on live though. Not having any other issues thus far, but I'm not creating any frames/textures until after ADDON_LOADED has fired at the very earliest.
Animations are still very jumpy though if you combine them, for instance a Scale and Rotation animation both playing at the same time on a single frame will often make it vanish or jump in size for a frame or two pretty frequently. |
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By the time the texture was set it was unknown to the system and resulted in a bright green texture instead. Link: http://www.wowinterface.com/forums/s...ad.php?t=39960 Like p3lim wrote. If the texture is unknown to the client for whatever reason you get a bright green texture. I'm currently having no texture errors but I'm still at the beginning. @Haleth What happens if you do this: |
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"All \"special\" characters like \\ must be escaped." Code:
[[All "special" characters like \ are fine as-is. Code:
[=[For when you want literal [[double brackets]] in your Code:
[=======[For when you really like lots of equals signs, |
nUI's button bag icons have that problem as well. Will have to investigate how their images are being set if it looks like there is some sort of validation that has been enforced this time.
Also, while I am typing this, can anyone recall whether it was getglobal being phased out to _G or the other way round. I'm sure the _G were being forced to getglobal at some point but for the life of me I can't remember 100%. |
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