1 Attachment(s)
Here are more.
|
Saw Some ??s
1 Attachment(s)
Thoughtit might help.
|
1 Attachment(s)
I just found well over 20 flight paths today that had "??" times while flying to all the inn's for Hallows End. Hope this helps! :banana:
|
1 Attachment(s)
Some more flight times.
|
Question; can't we use math and the flight pointer data and time between each point, to calculate all the possibilities and generate the lua data needed for all flightpaths? :)
I started slowly to read the dbc and how the different files related to flight work, it's a bit hard for now but I expect it to get much clearer the more I work with it, hehe. Anyway, just an idea to more pro coders and math guys out there! ;) TaxiPath.dbc <-- each pathId has a begining and an end node and a copper cost TaxiPathNode.dbc <-- each flight route (i.e. SW to Goldshire) has unique PathNodeId but the second field is the same as the one in TaxiPath (so you can look it up and get a list of all nodes from start to finish for a specific flight) and has mapid and coordinates too TaxiNodes.dbc <-- each node the bird flies to has a node with delay flag, mapid and coordinates and such |
1 Attachment(s)
i took tons of flights during hallow's end and have taken a lot of flights lately across bunches of characters, all alliance. attached is a zip file of my inflight.lua, and six inflight_load.lua files.
hope they help! |
Quote:
|
1 Attachment(s)
Here's my data:
|
Thanks everyone. Updated as of today for version 4.3.001.
|
2 Attachment(s)
Here you go!
|
1 Attachment(s)
Been doing a lot of flights for Archaeology, picked up a few ?? along the way. Hope it helps.
|
1 Attachment(s)
More Data!
|
Quote:
|
Quote:
http://www.wowinterface.com/forums/s...t=41795&page=2 He had a lot of info on this, how I see it it's a lot of work, I too have some prototype lying on my drive somewhere, but it's definitely doable, making a program to read from the game data files and produce a lua file that contains the required information so that the game may generate a very accurate estimation on how long the flight will take. Doable but takes some dedication, with a lot of more researching. Latency, the speed attribute and path joining issues must be accounted for before accurate estimations can be produced. :) |
1 Attachment(s)
Here's some flight path data for you!
|
Keep in mind that InFlight needs an update to consider the guild perk that increases speeds by 20% and will affect the timers stored, need a new system to distinct this or always store the data without the perk (and let the addon end handle applying the guild perk speed if applicable).
|
1 Attachment(s)
Here are some more. Mostly Pandaria and a couple in Kalimdor and Eastern Kingdoms.
|
1 Attachment(s)
Hopefully there's at least one or two new times in there for ya.
|
I've just added support for the guild perk. I have read that the speed increase is inconsistent, so for now, InFlight will not record data for people who are in guilds with level above 20. However, if you enable so, it will try to show the time reduction.
For recent and future posted data, let me know if you ever had the guild perk. |
For the data mining posts, that would be awesome. I'm all for it, but I don't have the resources to go into it myself. I'll gladly retire InFlight if such a mod is done.
|
All times are GMT -6. The time now is 08:43 AM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI