WoWInterface

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zxa 07-22-14 12:13 PM

Does this work on the beta?

Gethe 07-22-14 03:03 PM

Quote:

Originally Posted by Vorl123 (Post 294239)
Hi guys. Does anyone know a way to use DBMs boss health frames insteal of RealUIs?

Well the boss frames that RealUI shows are just reskins of the Blizz boss frames. There is an option in DBM to always show the DBM boss frames.

Quote:

Originally Posted by zxa (Post 294249)
Does this work on the beta?

I am working through updates on the beta to get things working. I will make a thread in the Warlords subforum when I get RealUI to a decent state.

There's also a bug with the current beta where custom textures aren't loading properly. Since RealUI is almost entirely custom textures, it looks pretty bad at the moment.

Equelibrium 07-24-14 04:31 PM

Hello there!

I just wanted to know if there's an issue with durability on the infoline? It does not show up with my, whether my armor is damaged or not. Tried disabling and enabling the option, reloading UI and restarting the game itself. Doesn't show up.

Thanks for updating this :)

Gethe 07-24-14 05:55 PM

Quote:

Originally Posted by Equelibrium (Post 294317)
Hello there!

I just wanted to know if there's an issue with durability on the infoline? It does not show up with my, whether my armor is damaged or not. Tried disabling and enabling the option, reloading UI and restarting the game itself. Doesn't show up.

Thanks for updating this :)

Durability will only show if you are less than 90%. If you are under 90%, type this in chat:
Code:

/run BugSack:OpenSack()
then click on the "Current session" tab and see if there are any errors.

Equelibrium 07-25-14 09:11 AM

Thanks Gethe!

Didn't let the mobs hit on me for long enough ;)

Zorknemesis 07-25-14 12:08 PM

The interface is very good .. as far as my Main char Hunter and layout fits .. as far as I have it set. But if I create a new char and would like to use the interface, everything is so like me it is set up for the Hunter .. but this should not be. How can I change this?

Gethe 07-25-14 01:47 PM

Quote:

Originally Posted by Zorknemesis (Post 294357)
The interface is very good .. as far as my Main char Hunter and layout fits .. as far as I have it set. But if I create a new char and would like to use the interface, everything is so like me it is set up for the Hunter .. but this should not be. How can I change this?

Umm.. do you mean you want to have a different profile for different characters? Sure, do /realadv then go to Profiles and you can create a new profile for you new character there.

Zorknemesis 07-25-14 10:05 PM

Quote:

Originally Posted by Gethe (Post 294364)
Umm.. do you mean you want to have a different profile for different characters? Sure, do /realadv then go to Profiles and you can create a new profile for you new character there.

Thanks i will show this,, sorry my Englisch is very bad^^

Zorknemesis 07-26-14 03:59 AM

it works very nice thanks...on thing how can ia ad the minimap buttons from dbm or other addons ???

meljen 07-26-14 04:05 PM

I have to ask this since I play on a laptop (I know, I know - for SHAME, lol) ... but is RealUI a lighter UI? There are some out there that drag on resources and slow down my fps pretty badly. And then there are others that are smooth as butter. :D

Hoping RealUI is Parkay for my gaming. *wink* :banana:

*edit* I also meant to ask if there is a way I could use VEM with this instead of DBM. Does anyone have any tips for where the bars need to be on the screen and whatnot so it will fit with RealUI's layout? Would appreciate the help!

meljen 07-26-14 04:18 PM

Quote:

Originally Posted by Zorknemesis (Post 294386)
it works very nice thanks...on thing how can ia ad the minimap buttons from dbm or other addons ???

Interested in this too.

Gethe 07-26-14 10:20 PM

Quote:

Originally Posted by Zorknemesis (Post 294386)
it works very nice thanks...on thing how can ia ad the minimap buttons from dbm or other addons ???

Minimap buttons are still there under the minimap, but are hidden by default. When you hover over them with your mouse they will show.

Quote:

Originally Posted by meljen (Post 294405)
I have to ask this since I play on a laptop (I know, I know - for SHAME, lol) ... but is RealUI a lighter UI? There are some out there that drag on resources and slow down my fps pretty badly. And then there are others that are smooth as butter. :D

Hoping RealUI is Parkay for my gaming. *wink* :banana:

*edit* I also meant to ask if there is a way I could use VEM with this instead of DBM. Does anyone have any tips for where the bars need to be on the screen and whatnot so it will fit with RealUI's layout? Would appreciate the help!

There are a few "Power Modes" that will modulate certain CPU intensive tasks. If you are concerned with performance you can set this to "Economy".

I have not used VEM, so I don't know how it's set up. That said, it'll be fine to use that instead. For DBM, RealUI places the timer bars above the MSBT scroll areas.

Equelibrium 07-27-14 08:45 AM

Another question from me:

Is there any kind of autorepair system built in? Ties in with me asking about the repair mod on the infoline earlier, hehe.

If not, is it something I could request? :)


Thanks again for all your work!

Folkes 07-28-14 04:18 PM

BrM monk help!
 
Hello there!

I love you UI, and I just have a quick question. I've been playing around with Raven for a couple of hours, and I simply can't get Shuffle (buff) to pulse when it's about to expire. I want it to pulse and flash, if it's possible.

Again, thank you for this beautiful UI.

Best regards,

Folkes.

Zorknemesis 07-30-14 10:53 PM

New install i will make a new profil but the ui say to many errors ..

Interface\Addons\BugGrabber.lua:274: C stack overflow

letmein111 08-01-14 07:15 AM

Hi thanks for the great UI. Just one question is that how do you bring up the bags? I can't find any buttons for it, or is it hidden somewhere?

Gethe 08-01-14 12:27 PM

Quote:

Originally Posted by Folkes (Post 294477)
Hello there!

I love you UI, and I just have a quick question. I've been playing around with Raven for a couple of hours, and I simply can't get Shuffle (buff) to pulse when it's about to expire. I want it to pulse and flash, if it's possible.

Again, thank you for this beautiful UI.

Best regards,

Folkes.

If you are using the AuraTracker int the center of the screen to track Shuffle. This does not have the ability to do flash/pulse effects.

Quote:

Originally Posted by Zorknemesis (Post 294569)
New install i will make a new profil but the ui say to many errors ..

Interface\Addons\BugGrabber.lua:274: C stack overflow

When you first create the new profile you'll have a bunch of errors, but that's why you should have had a popup asking you to reload the UI. After reloading it'll ask you to install RealUI again, then you'll be fine.

Quote:

Originally Posted by letmein111 (Post 294604)
Hi thanks for the great UI. Just one question is that how do you bring up the bags? I can't find any buttons for it, or is it hidden somewhere?

The default keybind to open bags is "B". You can also open the RealUI config /realadv -> Modules -> Info Line to enable a bag button. This will display the current number of empty slots.

shahad 08-01-14 01:29 PM

Quote:

Originally Posted by Gethe (Post 294411)
I have not used VEM, so I don't know how it's set up. That said, it'll be fine to use that instead. For DBM, RealUI places the timer bars above the MSBT scroll areas.

VEM works and functions exactly like DBM. For all intents and purposes, it is DBM, just with voice-based alerts in addition to the bars. Making RealUI support VEM would be very nice, and I believe they use the same skinning system :)

Vorl123 08-02-14 04:08 AM

Hello :) Is there a way to change the size of nibrealui elements? Namely the bossframes. I tried looking through the kui .lua's but to no avail. I can't find anything where I could change the size.

In short: I'm trying to make the boss frames grow from bottom to top and increase their size to "fit" the skada window.

Thanks in advance for any tips :)

Jaggz 08-03-14 07:46 AM

can i somehow just change the general Font?
so it changes everything, not just chat and tooltip.. i really dislike the pixel fonts a lot of people use but i love this ui.. just the font is driving me crazy :D

especially questtracking!

Zorn_ 08-03-14 03:21 PM

I really like this UI, but one thing is driving me nuts: I can't figure out how to configure buff bars. What I would like is the buffs listed vertically, in the style of a bar with the name. Sort of like the Elkano Buffbars addon. I can't at all figure out how to make this happen, Raven seems endlessly complicated. At one point I got it to show up the right way, but then all of a sudden it was giving me 3-4 copies of each buff group and it made no sense.

Anyone able to help?

Gethe 08-03-14 07:40 PM

Quote:

Originally Posted by Vorl123 (Post 294631)
Hello :) Is there a way to change the size of nibrealui elements? Namely the bossframes. I tried looking through the kui .lua's but to no avail. I can't find anything where I could change the size.

In short: I'm trying to make the boss frames grow from bottom to top and increase their size to "fit" the skada window.

Thanks in advance for any tips :)

RealUI does not currently have options to change the size or grow direction for the boss frames.

Quote:

Originally Posted by Jaggz (Post 294663)
can i somehow just change the general Font?
so it changes everything, not just chat and tooltip.. i really dislike the pixel fonts a lot of people use but i love this ui.. just the font is driving me crazy :D

especially questtracking!

Font options can be found at /realadv -> Fonts

Quote:

Originally Posted by Zorn_ (Post 294673)
I really like this UI, but one thing is driving me nuts: I can't figure out how to configure buff bars. What I would like is the buffs listed vertically, in the style of a bar with the name. Sort of like the Elkano Buffbars addon. I can't at all figure out how to make this happen, Raven seems endlessly complicated. At one point I got it to show up the right way, but then all of a sudden it was giving me 3-4 copies of each buff group and it made no sense.

Anyone able to help?

use /raven go to the Bar Groups tab, then the Layout tab. Select the group you want to modify from the "Bar Groups" dropdown menu, and use the options here to get the look you want. If you need to move a group, go to /realadv -> Frame Mover -> Addons -> Raven

If you need additional help, send me a PM with more info about what you are stuck on.

Raitonin 08-05-14 10:07 AM

Is there any settings for DBM positions? Currently, the DBM elements overlaps other elements way too much.

Image

Installed DBM (From Curse, don't know if that matters), Reset RealUI.

Stuff still overlaps.

meljen 08-06-14 10:14 AM

Quote:

Originally Posted by shahad (Post 294613)
VEM works and functions exactly like DBM. For all intents and purposes, it is DBM, just with voice-based alerts in addition to the bars. Making RealUI support VEM would be very nice, and I believe they use the same skinning system :)

I second this. :D

meljen 08-06-14 10:18 AM

Has anyone tried replacing MSBT with a different combat text addon? I usually prefer xCT+ and might try that out instead. Seems that MSBT has a lot of problems with the fonts and whatnot not working correctly.

*edit* nevermind, it seems like the pixel fonts are showing with MSBT just fine. :-)

Gethe 08-06-14 01:54 PM

Quote:

Originally Posted by Raitonin (Post 294785)
Is there any settings for DBM positions? Currently, the DBM elements overlaps other elements way too much.

Image

Installed DBM (From Curse, don't know if that matters), Reset RealUI.

Stuff still overlaps.

I have this fixed for the next version, but in the mean time you can position the bars from DBM options.

Quote:

Originally Posted by meljen (Post 294870)
I second this. :D

I've looked at VEM a bit, and the skinning API for DBM has actually changed such that it is incompatible with what VEM has.

meljen 08-06-14 10:09 PM

Quote:

Originally Posted by Gethe (Post 294885)
I've looked at VEM a bit, and the skinning API for DBM has actually changed such that it is incompatible with what VEM has.

Ah, that's too bad. No worries though. After posting earlier, I simply resized the VEM bars and set them above the combat text and have them matching the UI the best I can.

I have a question - how can I make it so that my pet bar is visible during combat? I love the little arrow to the left to make it show and whatnot, but in combat I'd like to see my pet's activated abilities and their CDs.

Thanks. :D

*edit* If showing it isn't possible, does anyone have any tips for adding pet abilities to the cooldown icon bar below our characters? I am super new to RealUI.

meljen 08-07-14 09:30 AM

Loot window conflict / bug
 
I have another issue I'd like help with. ^_^

I installed this UI yesterday with only Nemo, VEM and Memoria as additional addons to go with it (for my hunter rotation, boss mods, and achievement screenshots). Everything in the UI worked fine.

I then logged back in last night after adding in Cooldown To Go (a little thing that pops up in the middle of my screen for finished/unfinished CDs) and Weak Auras 2 (only for health/power/pet warnings and trap timers). I tried to make sure that no UI elements overlapped with my addditional addons. All of these are positioned up near the top or to the sides of my character.

But now I discovered that my loot window won't respond to clicks at all. It opens and shows what dropped, but I can't click on the item icons or the names to pick them up. Before this happened I was able to hover over the item names and they would light up and I could click to pick them up. Now I have to auto loot if I want to grab anything.

I even tried un-ticking the option to have the window open at my mouse. Nothing changed.

Any idea if there's a conflict with my other addons? I didn't see any errors pop up. I'm sure I'm at fault here though.

Lovely UI by the way, I love all of the little helpful things that pop up, like quest numbers on the minimap and rare alerts - very nice to have that all integrated!

Gethe 08-07-14 10:09 AM

Quote:

Originally Posted by meljen (Post 294959)
I have another issue I'd like help with. ^_^

But now I discovered that my loot window won't respond to clicks at all. It opens and shows what dropped, but I can't click on the item icons or the names to pick them up. Before this happened I was able to hover over the item names and they would light up and I could click to pick them up. Now I have to auto loot if I want to grab anything.

I even tried un-ticking the option to have the window open at my mouse. Nothing changed.

Any idea if there's a conflict with my other addons? I didn't see any errors pop up. I'm sure I'm at fault here though.

Lovely UI by the way, I love all of the little helpful things that pop up, like quest numbers on the minimap and rare alerts - very nice to have that all integrated!

Do you have auto loot on? Were you looting a container (e.g. lockbox, LFR bag, etc) or a mob? Were there any other frames near the loot window?

meljen 08-07-14 11:40 AM

Quote:

Originally Posted by Gethe (Post 294962)
Do you have auto loot on? Were you looting a container (e.g. lockbox, LFR bag, etc) or a mob? Were there any other frames near the loot window?

I don't keep auto loot on, ever. I had to do 'shift' to auto loot so I could pick things up. I have to do shift to auto loot everything - mobs, containers, etc. otherwise the loot window won't respond to my clicking (other than the little X to close the window, that works).

The window, when it hovers over my mouse or is set to be static, is near the center of my screen... but tends to overlay the player/target frames. However, I didn't have an issue with clicking on it until I installed Cooldown to Go and Weak Auras 2 last night.

I might have to try turning those off one at a time to see if they are causing some kind of strange conflict.

Oh, and I did try reloading. Went in and out of LFR too, and the window still didn't want to let me pick up by clicking on the items in the loot window. :-(

BTW, thanks for responding, it's appreciated!

*edit* Forgot that I also installed Opie.

meljen 08-10-14 11:48 AM

An update on my loot window not wanting to respond to clicks, I logged in and it seems to be working, though sometimes an item or two in the window won't respond until I close and re-open the loot window. I can only imagine that there's a conflict somewhere with an addon I have installed.

I do have a question though, about frame rates and whatnot. I really love RealUI. It covers pretty much everything I need, and it's flawless and really nice-looking. But when I have it on, the 'drag' on my frame rate seems heavier. My frame rate also drops. I tried putting ElvUI back on (and I have a million extra addons that I've installed to go along with ElvUI), and my frame rate and 'lag' were noticeably improved.

Are there any elements in RealUI that are heavier on CPU or anything? I don't know much about lua coding and I think this UI is beautifully put together. I am just trying to make sure that I understand what might be going on. As I've said before, my computer isn't the best. I do have the computer settings themselves set to higher performance, and my game is in full-screen windowed (ironically it runs more smoothly that way).

Not sure if anyone can help me out here or not. ^_^

Nibelheim 08-10-14 01:21 PM

For the loot window; Next time it happens, type /fstack into the chat window then mouse over a non-responding portion of the loot window and hit Print Screen. Then upload that screenshot here. This may help troubleshoot this problem.

For FPS; RealUI uses a number of large independent addons for features (Raid Frames, Buff Frames, Damage Meters, etc) which can chew up more CPU cycles then if these were stripped down and built into the UI. It's possible one addon in particular is impacting your FPS, or it could be a combination of them. Another possibility to try is to set RealUI's 'Power Mode' to Economy; Click the squarey icon on the bottom left of the screen and you'll find that option in there.

Vamp1r3 08-10-14 01:59 PM

Great UI
 
Great UI i love it but idk if the problem i have is only mine i have to click a couple of times inspect until i get the window to check the gear of the ppl
i hope in wod we will see more improvements :)
Thank u for ur hard work

zxa 08-11-14 08:20 AM

Quote:

Originally Posted by Vamp1r3 (Post 295152)
Great UI i love it but idk if the problem i have is only mine i have to click a couple of times inspect until i get the window to check the gear of the ppl
i hope in wod we will see more improvements :)
Thank u for ur hard work

It's a common problem if you use a lot of addon that inspect people. Just download http://www.curse.com/addons/wow/inspectfix and it will stop all addons from inspecting when the player is. Fixed all issues for me

Gethe 08-11-14 08:43 AM

Quote:

Originally Posted by zxa (Post 295183)
It's a common problem if you use a lot of addon that inspect people. Just download http://www.curse.com/addons/wow/inspectfix and it will stop all addons from inspecting when the player is. Fixed all issues for me

RealUI has InspectFix built-in (AddOns\nibRealUI\Misc), though it's likely been a while since that has been updated. It would be better to have just one of these running, so you can just drop the new InspectFix.lua into that folder and overwrite.

Sargeres 08-11-14 03:51 PM

Hello, i tried to find an answer myself, but couldnt do it. Is there any chance of enabling autorepair?

Llyndis 08-11-14 08:06 PM

Saving Profile Help
 
Hello I am new to using realui. And I was wondering how do I got about saving/creating a profile? I moved around my action bars but everytime I reload the ui they reset. THanks for the help and I love the ui layout.

geekyadam 08-13-14 09:01 AM

Quote:

Originally Posted by Sargeres (Post 295219)
Hello, i tried to find an answer myself, but couldnt do it. Is there any chance of enabling autorepair?

There are many minimal addons that enable autorepair. They won't make much impact on your UI or your resources.

geekyadam 08-13-14 09:51 AM

Is it possible to enable oUF for arena frames in RealUI?
 
Time for question of my own for the developers/maintainers...

Is it possible to enable oUF for arena frames in RealUI?
It looks like every frame in the game is successfully reskinned with either oUF or Aurora, except for the arena frames for some reason (sadly, I don't have a screenshot right now for example, but can produce one at home later if needed, lmk). The arena frames are the default blizz ones. I'd love to replace those with oUF and I have a strong programming background, but I'm not proficient with oUF at all. I see that the boss frames are indeed oUF, and they work great, showing me important debuffs on all bosses at a single glance. Something similar would be fine for arena frames.

So to whomever is responsible for modifying RealUI code at request; if you can set the arena frames to also use oUF, I would be much obliged. Also, it would be awesome if you could also add a trinket icon to the left of the arena frames. Example (from oUF Trinkets addon):


Of course, it would be great if there was also an option in the RealUI settings to disable the oUF arena frames, in case some players would prefer to use Gladiator or another arena frame addon. I would like to use oUF that matches RealUI.

geekyadam 08-13-14 10:23 AM

Quote:

Originally Posted by Nibelheim (Post 295147)
For FPS; RealUI uses a number of large independent addons for features (Raid Frames, Buff Frames, Damage Meters, etc) which can chew up more CPU cycles then if these were stripped down and built into the UI.

Do you think you'll ever add in built-in damage meters and such? Personally I prefer using addons for the bigger features, so that they can be independently configured/tweaked/replaced/removed as desired. For instance, I'm not a fan of Cargbags, so I uninstalled it and replaced it with Adibags (far superior imo). And I use two Skada windows in a custom layout that are tweaked to my liking. I request that you don't "hardcode" the bigger features into RealUI just to save some FPS for lower end machines. Just my $.02.

meljen 08-13-14 01:10 PM

Quote:

Originally Posted by Nibelheim (Post 295147)
For the loot window; Next time it happens, type /fstack into the chat window then mouse over a non-responding portion of the loot window and hit Print Screen. Then upload that screenshot here. This may help troubleshoot this problem.

Here's what came up. It's normally the last two or three items at the bottom of the loot window. When they don't want me to interact with them, their bar turns a lighter grey like it would if you were to hover over the item. I have to close and open the window a few times and each time it lets me finally pick something up. Otherwise, I have to autoloot.





Quote:

Originally Posted by Nibelheim (Post 295147)
For FPS; RealUI uses a number of large independent addons for features (Raid Frames, Buff Frames, Damage Meters, etc) which can chew up more CPU cycles then if these were stripped down and built into the UI. It's possible one addon in particular is impacting your FPS, or it could be a combination of them. Another possibility to try is to set RealUI's 'Power Mode' to Economy; Click the squarey icon on the bottom left of the screen and you'll find that option in there.

Thanks! I forgot about that little boxy icon, lol. :D

I have another problem, but it's related to some kind of conflict with Nemo (an addon found at Curse) - I think the combination of the icon skinning (like what's suggested for your UI) and Aurora. But my Nemo rotation icon flickers like crazy during the GCD swirl and the icon border is resized within the icon itself. I don't know if that's something you know about, and how I might fix it. Like I said, I figure it's just not playing nice with Aurora or something. I've never had it do this with any other UI. I'm not blaming your lovely UI. I just thing Nemo is being stingy.



That's where I have Nemo positioned in relation to the target frame and MSBT. The fire trap icon is Weak Auras, I need to get that moved. :rolleyes:

Gethe 08-13-14 03:04 PM

1 Attachment(s)
Quote:

Originally Posted by meljen (Post 295284)
Here's what came up. It's normally the last two or three items at the bottom of the loot window. When they don't want me to interact with them, their bar turns a lighter grey like it would if you were to hover over the item. I have to close and open the window a few times and each time it lets me finally pick something up. Otherwise, I have to autoloot.

<snip>

Ah, I see it. I've attached a new Loot.lua, drop it into Interface\AddOns\nibRealUI\Modules and overwrite. See if that fixes it.

Quote:

Originally Posted by meljen (Post 295284)
I have another problem, but it's related to some kind of conflict with Nemo (an addon found at Curse) - I think the combination of the icon skinning (like what's suggested for your UI) and Aurora. But my Nemo rotation icon flickers like crazy during the GCD swirl and the icon border is resized within the icon itself. I don't know if that's something you know about, and how I might fix it. Like I said, I figure it's just not playing nice with Aurora or something. I've never had it do this with any other UI. I'm not blaming your lovely UI. I just thing Nemo is being stingy.
<snip>

That's odd, I may need to look at this addon and see what it's doing. Try disabling Masque and/or Aurora and see if that helps.

Quote:

Originally Posted by geekyadam (Post 295282)
Time for question of my own for the developers/maintainers...

Is it possible to enable oUF for arena frames in RealUI?

I don't really PvP much so that part of the UI has been rather neglected. Since you brought it up, my thought was to basicly model them after the boss frames, using the icon for the trinket with class colored text. Would this be sufficient?

meljen 08-13-14 05:22 PM

Quote:

Originally Posted by Gethe (Post 295288)
Ah, I see it. I've attached a new Loot.lua, drop it into Interface\AddOns\nibRealUI\Modules and overwrite. See if that fixes it.

...

That's odd, I may need to look at this addon and see what it's doing. Try disabling Masque and/or Aurora and see if that helps.

Thank you so much! Popped it in. Yeah I have no idea what's happening with Nemo. I'm a little stubborn about disabling Aurora, it makes the UI so pretty, lol.

I will let you know if I notice anything! ;)

geekyadam 08-13-14 08:22 PM

Quote:

Originally Posted by Gethe (Post 295288)
I don't really PvP much so that part of the UI has been rather neglected. Since you brought it up, my thought was to basicly model them after the boss frames, using the icon for the trinket with class colored text. Would this be sufficient?

Yeah that'd work great. Ideally have whatever options the boss frames have and in arenas they turn into arena frames. That could work out fine. Also don't forget to hide the Blizz arena frames. Thanks.

Sargeres 08-19-14 09:32 AM

Guys, is it possible to enable class colored health bars by default?

geekyadam 08-19-14 10:51 AM

Quote:

Originally Posted by Sargeres (Post 295659)
Guys, is it possible to enable class colored health bars by default?

Pretty sure under the Colors menu in the RealUI config at top of screen, if you open the extra settings, there is an option for class-colored bars. Not in front of my gaming machine at home, so can't be exact, sorry. If you still can't find it, let me know, I'll check when I get home and report back if no one else does by then.

Sargeres 08-19-14 11:13 AM

Quote:

Originally Posted by geekyadam (Post 295666)
Pretty sure under the Colors menu in the RealUI config at top of screen, if you open the extra settings, there is an option for class-colored bars. Not in front of my gaming machine at home, so can't be exact, sorry. If you still can't find it, let me know, I'll check when I get home and report back if no one else does by then.

Well it only enables backhround of health. Full health = black. Zero health = class colored. Can it be reversed?

geekyadam 08-19-14 11:22 AM

Quote:

Originally Posted by Sargeres (Post 295669)
Well it only enables backhround of health. Full health = black. Zero health = class colored. Can it be reversed?

I'm pretty sure someone asked this somewhat recently (within the last month?) and I believe the answer was no. You could always try tweaking the RealUI lua code yourself if you feel up to it. Just remember that if you're not an expert, you have a strong chance of accidentally breaking something in the UI. So be sure to back up everything first, and don't be surprised if you have a hard time finding help on the fix.
Good luck.

Gethe 08-20-14 02:07 AM

This thread has gotten very long and impossible to follow at this point, so I'm going to go ahead and lock it.

Please create a new thread in our new sub-forum for any additional discussion.


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