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-   -   Chance to Help Mazzle - The Burning Crusade Button Layouts (https://www.wowinterface.com/forums/showthread.php?t=10481)

joypunk 06-10-07 02:26 PM

Chance to Help Mazzle - The Burning Crusade Button Layouts
 
It's time to update all of the button layouts with the level 70 spells and abilities. I've taken it upon myself to organize this endeavor for Mazzle, but I cannot do it alone... I need your help!

What we need is updates to the current layouts, with additions of the new spells and abilities.
What we do NOT need is brand new layouts, we are only looking to update the current layouts.


Below is a sample of what I am looking for. Granted, this is a perfect-would-make-me-cream-my-pants example. You don't have to follow the format below, but it makes things easier. (Hint: You can quote this post and the color coding is there for you, all you have to do is change the details.)


Quote:

Battle Stance
1 Charge
2 Victory Rush
3 Overpower
4 Hamstring
5 Shield Bash
6 Thunder Clap
7 Spell Reflect
8 Mocking Blow
9 Rend

Defensive Stance
1 Intervene
2 Taunt
3 Revenge
4 Shield Block
5 Shield Bash
6 Thunder Clap
7 Spell Reflect
8 Disarm
9 Rend

Berserker Stance
1 Intercept
2 Victory Rush
3 Berserker Rage
4 Hamstring
5 Pummel
6 Whirlwind
7 Empty
8 Empty
9 Empty

Bottom Right Bar
SQ Mortal Stirke/Devastate/Bloodthirst
SE Execute
AQ Heroic Strike
AE Sunder Armor
CQ Cleave
CE Sweeping Strikes/Shield Slam/Rampage
SV Slam
V Concussion Blow/Death Wish
R Bloodrage
SV Last Stand

Shout Bar
A1 Battle Shout*
A2 Demoralizing Shout
A3 Piercing Howl (Talented ability)
A4 Intimidating Shout
A5 Challenging Shout
A6 Commanding Shout*

*I typically swap these two abilities depending on whether or not I'm tanking or doing DPS/PvP.

Everything else in the layout remains unchanged.

The above list includes every single Warrior ability in the spellbook, and all possible talents.
If you leave ANY abilities or talents off of the bars, please make note of them! Go to www.wowhead.com or any other WoW information site and get a list of every spell for your class. Check them off on your layout to make sure you don't miss any.

Lastly, a short description of why you placed certain key abilities on certain key buttons would be nice, if it's something that wouldn't make sense to the average player of your class. For the Warrior example above, I would make the following note:


Quote:

I put Rend on button 9 because it isn't a very useful ability. The damage it does is pitiful, and it's only real use is to keep Rogues from getting away with Vanish. Arms Warriors that have the Blood Frenzy talent will probably use Rend a lot more than any other Warrior because the bleed debuff increases their damage. However, these Warriors are also most likely to have Deep Wounds, which also applies a bleed debuff for the Blood Frenzy bonus damage.

Why I want these descriptions is because I honestly don't know jack crap about most of the classes. I don't know if the submissions you guys (and gals) are making are any good or not. If you justify your choices to me I'll be able to trust that they're accurate. Like I said, I only need key things pointed out (as my example note says, Rend is actually useful to 1 type of Warrior, so placing on the 9th keybinding might be a bit odd for those Warriors).

Mazzlefizz 06-10-07 03:34 PM

I'd like to add one thing. If you're feeling really clever, you can put multiple spells in each spot in priority order. The Mazzifier will choose the first spell it finds. It will only put a spell in one button in a particular bar.

For example, let's say you had a 2-button bar for some mage talent skills

C - Presence of Mind, Combustion
X - Arcane Power, Combustion

So, if a mage's talents gave him POM and AP, C would be POM and X would be AP. If another mage had POM, no AP and combustion, C would be POM and X would be combustion. If yet another mage had only combustion, C would be combustion and X would be empty.

I also use these priority lists to make layouts that work well for classes of different levels. For example:

1 - Greater Heal, Heal, Lesser Heal
2 - Heal, Lesser Heal
3 - Lesser Heal

This would result in a bar (albeit a small one) that always had the largest spell bound to 1, regardless of what level you are.

And remember, like Joypunk said, I'm only looking for layouts that augment the current layouts for the BC spells. I don't want wildly different bindings and philosophies. If you do feel strongly about a change, just make a good argument for it.

Tori 06-18-07 08:57 AM

1 Attachment(s)
Paladin:


1 - Flash of Light
2 - Holy Light
3 - Purify, replaced by Cleanse at 40 (1)
4 - Divine Favor, Holy Shield, Crusader Strike (3)
5 - Divine Illumination, Righteous Defense (3)
6 - Lay on Hands
7 - Divine Intervention

S1 - Seal of Righteousness / Command (4)
S2 - Seal of the Crusader
S3 - Seal of Justice
S4 - Seal of Light
S5 - Seal of Wisdom
S6 - Seal of Blood / Vengeance (5)

A1 - Auto Attack
A2 - Hammer of Justice
A3 - Hammer of Wrath
A4 - Concentration
A5 - Holy Shock, Avengers Shield, Repentance(6)
A6 - Exorcism
A7 - Holy Wrath
AB - Turn Undead

z - Avenging Wrath
x - Divine Protection, Divine Shield at 34 (7)
c - Righteous Fury
g - Judgement
r - Redemtion

(1) Purify only removes Disease or Poison while Cleanse removes Disease, Poison and Magic Debuffs, as both spells are 6% Base Mana cost, Purify becomes useless at lvl 40. Currently, both spells are in the layout (Buttons 3 and 4 i think)
(3) very spec dependant, i cant find any other place to put righteous defense to, id like input on that one. also you could possibly spec holy shield AND divine favor, but i see no sense in doing so.
(4) Seal of Command usually Replaces Righteousness for Retribution Paladin's, so i dont think there's any use in keeping it. I may be teached otherwhise, but i never used Righteousness when i specced Command
(5) Horde gets Blood, Alliance gets Vengeance
(6) cant spec more than one
(7) Divine Protection and Divine Shield both share the 5 minute cooldown, Divine Shield is better than any rank of Divine Protection, so its useless at 34. Currently both spells are in the layout.


and here's a suggestion i personally use because in raids, you often have to give someone a single 5 minutes blessing, like your warriors get light, but you have some offtanks and have to give them salvation, i dont want to configure Smartbuff everytime so i made a bar for all my blessing

C1 - Blessing of Wisdom
C2 - Blessing of Salvation
C3 - Blessing of Might
C4 - Blessing of Freedom
C5 - Blessing of Protection
C6 - Blessing of Light
C7 - Blessing of Sacrifice
C8 - Blessing of Kings (only when skilled)
C9 - Blessing of Sanctuary (only when skilled)

Everything should be binded except Aura's, Racial's and Greater Blessings.
I personally still have no idea where to bind my Mana Tap and Arcane Torrent to, i'd like suggestions.

i added a picture to make it easyer. the blessing bars is put up a little different and i bound a lower rank of holy light on 8 (wich i'll never use and just forgot to put away) but it might help.

joypunk 06-18-07 09:50 AM

Thank you Tori, this is perfect! Exactly what I'm looking for.

However, you put note #2 in ("(2) You cant Spec more than one of those Abilitys und you will use them quite often"), but I don't see anything in your layout tagged with "(2)". What abilities was this comment meant for?

And to answer your question about the Arcane Torrent/Mana Tap... on my Paladin (only level 23, heh) I added them to the same bar that Redemption is on (I had to add another button to do that). They aren't keybound to anything, I just click those as I need them. The only one I would see worthwhile to have a keybinding on is Arcane Torrent since that one might be very useful to have at an instants notice.

Tori 06-18-07 10:51 AM

uh sorry, i'll edit it out, i had to rework the layout a few times to find a smart way to fit all ability's in and that one comment was for an old layout.

and i'll actually do the same thing for arcane torrent/manatap at the moment, just thought someone found a better way :)

Mazzlefizz 06-18-07 04:29 PM

Great job, Tori. I didn't think anyone was going to submit anything.

Stormlor 06-18-07 06:59 PM

I'm still working on one but I've got a Lock, Priest, and Mage layout coming.

Malinoric 06-18-07 08:21 PM

I'm trying to organise a good rogue one, but i have to play around with subtlety a bit first. Combat and assassination I know very well, but I haven't convinced myself to spec subtlety yet. I'll edit this post when I come up with something classy.

Mazzlefizz 06-18-07 09:44 PM

Just to be clear, I really don't want brand new, radically different layouts at this time. I just need to expand the current layouts for the BC skills.

Stormlor 06-18-07 11:25 PM

Mazzle,

I have an idea that actually might slove everything with BC spells. As you know every class got a ton of new spells staring at 50 with talents and then at 60 with BC. During installation why not ask a question that asks where they are planning to spec. An example would be something like this:

(Druid)
- What do you want to do with your character?

+ I want to do damage and turn myself into an Owl.
+ I want to be a cat and a bear and be a tank.
+ I want to turn myself into a Tree and heal everybody.

Based on those answers is how the buttons will be changed. An example is like this for Mages.

IF Character chooses ICE
THEN put Ice Spells first
ELSE nothing

A Mage that chose Frost spells would have buttons 1-7 as Frost spells like Frostbolt or Cone of Cold etc instead of how it's implemented now where Frost is the A4 or something like that.

You would save more room with spells you don't need, and in turn you can add more spells later for BC or talents.

Quote:

Originally Posted by Mazzlefizz
Just to be clear, I really don't want brand new, radically different layouts at this time. I just need to expand the current layouts for the BC skills.


Mazzlefizz 06-19-07 01:30 AM

That seems easier to you? I appreciate the idea, but dynamically generating layouts based on a set of preferences would be very difficult to say the least.

Tori 06-19-07 02:03 AM

All Forms

C1 - Bear / Dire Bear
C2 - Aquatic Form
C3 - Cat Form
C4 - Moonkin / Tree of Life / Travel Form
C5 - Travel Form / Flight Form / Swift Flight Form
C6 - Flight Form / Swift Flight Form

Forms naturally depend on your spec, but i'm not sure if it can be bound that way. Anyway all forms should have a key because its the backbone of the druid class.


Caster Form

1 - Rejuvenation
2 - Regrowth
3 - Lifebloom
4 - Healing Touch
5 - Moonfire
6 - Healing Touch (Lower Rank)
7 - Healing Touch (Lower Rank)

Z - Nature's Swiftness / Force of Nature
x - Swiftmend / Insect Swarm (1)
c - Faerie Fire
v - Entangling Roots

G - Cyclone
AG - Hibernate (2)

AV - Tauren Stomp / Elven Stealth Thingy (3)
AX - Innervate

R - Remove Curse
T - Cure Poison, Abolish Poison at 24 (4)

A1 - Starfire (5)
A2 - Wrath
A3 - Hurricane
A4 - Tranquility
A5 - Nature's Grasp (6)

(1) You could skill both, Swiftmend is 31 talent in resto and Insect swarm is 11 in Balance, but very few people include both skills in theyr specs and go Restoration all out instead.
(2) AG currently has Soothe Animal bound to it ... Soothe Animal is very very very rarely used. :)
(3) I think that at least Tauren Stomp should be on AV for all Tauren because its an important skill and AV is unbound in most skillsets ive seen.
(4) Both skills have the same mana cost, but Abolish Poison will place a buff on the target that will remove a poison effect every 2 sec for 8 sec and is therefore better.
(5) Removed Auto Attack in Caster form ... really, caster form isnt for hitting people, and if you really like to do that ... right click them.
(6) Tier 1 Balance talent, includede in *a lot* of speccs

Bear Form

1 - Swipe
2 - Maul
3 - Growl
4 - Mangle (Bear) (7)
5 - Demoralizing Roar

Z - Bash
x - Feral Charge (8)
C - Faerie Fire (Bear) (8)

A1 - Frenzied Regeneration
A2 - Enrage
A3 - Challenging Roar

V - Mangle (9)

(7) ok, this is a really tricky one. Mangle is a 41 point talent in feral, it rocks, its important, but i heave no idea what else to put here. mangle is far more important than demo roar and so i put it on 4. theres also no skill to replace it in bearform and if you dont skill it it just will be blank. no other idea how to solve this.
(8) Both skills are talents, but this time there shouldnt be a real gap between 2 skills, those are just unbound if you dont skill them and i thing that's fine.
(9) So this is the new Aggro skill and is spammed alot, i think V is a good postion for it.

Cat Form

1 - Claw / Mangle (10)
2 - Rake
3 - Shred
4 - Ravage
5 - Pounce

z - Fericious Bite
x - Rip
C - Faerie Fire (Cat) (11)

V - Maim

A1 - Prowl
A2 - Dash
A3 - Tiger's Fury
A4 - Cower


(10) Mangle pretty much replaces claw, because it does all the same things only better and costs the same ammount of energy
(11) Talent


Im doing Tree of Life and Moonkin form too, but i actually dont know if bar's change in those forms because i never specced there. But theyre easy anyway because of the limited amount of spells usable in those forms

Tree of Life


1 - Rejuvenation
2 - Regrowth
3 - Lifebloom

Z - Nature's Swiftness
x - Swiftmend
c - Tranquility

AX - Innervate

Moonkin

1 - Starfire
2 - Wrath
3 - Hurricane
4 - Nature's Grasp
5 - Moonfire

Z - Force of Nature
x - Insect Swarm
c - Faerie Fire

G - Cyclone

AX - Innervate


Spells not Bound:

All Buffs (MotW, Gift of the Wild, Omen of Clarity, Thorns, Barkskin) -> i think all of those should be in bars, but not bound to keys because theyre not cast that often.
Rebirth -> should be in the bar too, but also not bound because of the 30 minute cooldown. id rather have to click it than accidently rez someone i shouldnt.


If you find any mistakes, please point them out to me. Also i could possibly do Shaman and Hunter, but i rarely play those twinks of mine, so id prefer if someone else would do them.

malad 06-19-07 02:14 AM

I've been using the MazzleUI for quite a while now, and I'd like to post what I've done with the pre-BC warlock layout for post-BC abilities and spells; however, I'd like it to be complete. So, I'm wondering if there is anywhere I can see the current warlock layout in its entirety. I'm currently specced 7/7/47, and I'm hoping to avoid respeccing in order to see the other layouts. Thanks in advance.

Malinoric 06-19-07 01:54 PM

This is pretty much the original mazzle rogue layout with a few personal adjustments and the new BC spells added onto the bars. What works for me may not work for everyone, so please, if you want me to change something I'll be reading these forums.

Quote:

---[Main Bar]---
[1] - Sinister Strike
[2] - Mutilate, Backstab (1)
[3] - Gouge
[4] - Riposte, Ghostly Strike, Hemorrhage, Backstab (1)
[5] - Ghostly Strike, Hemorrhage, Backstab (1)
[6] - Hemorrhage


---[Stealth Bar]---
[1] - Cheap shot, Ambush, Garrote, Sap, Backstab (2)
[2] - Ambush, Garrote, Sap, Backstab
[3] - Garrote, Sap, Backstab
[4] - Sap
[5] - Mutilate


---[Stance Bar]---
[`] - Stealth


---[Top Bar]---
[F1] - Kick (3)
[F2] - Feint
[F3] - Shiv, Vanish
[F4] - Vanish


---[Finisher Bar]---
[A`] - Envenom (4)
[A1] - Eviscerate
[A2] - Kidney shot
[A3] - Slice and Dice
[A4] - Rupture
[A5] - Expose Armor


---[Offensive Cooldowns]---
[C] - Cold Blood, Shadowstep
[R] - Adrenaline Rush, Premeditation
[SV] - Preparation


---[Defensive Cooldowns]---
[X] - Blade Flurry
[Z] - Sprint
[V] - Evasion
[T] - Blind
[G] - Cloak of Shadows


---[Throw/Shoot Bar]---
[S1] - Deadly Throw, Throw (5)
[S2] - Throw


---[F-key Stealth Bar]---
[F5] - Distract
[F6] - Pick Pocket
[F7] - Disarm Trap


---[Racials]---
[AV] - Stone Form, Escape Artist, Berserking, Will of the Forsaken, Blood Fury, Perception, Mana Tap
[] - Arcane Torrent (6)


Notes:
(1) This should ensure both backstab and mutilate are on the main bar most of the time for us assassins.

(2) At level 4, you only have backstab, so we use that instead of ambush.
at level 10, it's sap and backstab, still no ambush
at level 14, it's garrote, sap, and backstab
at level 18, you get ambush, so backstab comes off the bar completely.
at level 26, you have all of the usable stealth attacks in the order Cheap shot, ambush, garrote, sap.
When (if) mutilate is received it takes the last space on the bar.

(3) I switched this around a bit because kick has to be easier to reach if you wanna interrupt. This may still need a bit of work, Can some of you other rogues play with it a bit and give me some feedback?

(4) alt 6 and 7 are terrible bindings!!!

(5) Maybe if you can mazzle, have it detect what the rogue is using, ranged weapon or throwing weapon, and base the bar on that. Otherwise I personally prefer Throw over Shoot.

(6) anyone think of a good free binding for this? I don't have a blood elf rogue to try things with.
I did not include the profession lockpicking or poisons because you can access all of that in the context menu just as easily. Also, an addon recommendation for rogues, grab hemlock. Its very good on memory, and provides a compact interface that only opens when at a poison vendor for quick materials purchase and poison making.

Also for Cloak of Shadows I normally have that on a macro with a different spell, but it's hard to find a good binding that isn't already used by another rogue spell. It's probably gonna change a lot, along with other things, until I come up with something perfect.

Stormlor 06-20-07 05:36 PM

Ok I admit my idea was wacky. The reason I did it like that is because you can't put a selection box in WoW 2.0. In one of your screen shots you showed a selection box of Fire and Frost. You could do that for all classes but the WoW API I don't think allows you now a days. Thats why having someone choose a preference in your options seemed viable to me.

Rocketdog 06-22-07 04:37 AM

joypunks bc-updated warrior layout is nearly perfect, except one thing: you can skill Concussion Blow AND Deathwish. But its bind on the same key. For 99% of the warrios thats no problem because they would never skill that. I'd suggest to bind one of the spells on 'F' (only if both skills available, otherwise joypunks layout is perfect).

joypunk 06-22-07 06:22 AM

Quote:

Originally Posted by Rocketdog
joypunks bc-updated warrior layout is nearly perfect, except one thing: you can skill Concussion Blow AND Deathwish. But its bind on the same key. For 99% of the warrios thats no problem because they would never skill that. I'd suggest to bind one of the spells on 'F' (only if both skills available, otherwise joypunks layout is perfect).

Thank you for your comments.

Here's my thoughts on where Concussion Blow is located. Yes, both CB and Death Wish can be taken at the same time, and as you said it's not very likely. The bottom line is that there is limited space for buttons in all of the layouts. There is a box of 3 buttons down in that area, and on the lower resolution settings there is barely room for all of these buttons. Adding a 4th would not be an option.

So, on these three buttons I need to fit the abilities: Bloodrage, Last Stand, Death Wish, and Concussion Blow. The majority of protection warriors will use Blood Rage, Last Stand, and Concussion Blow the most often, so those all need to be on seperate buttons. Many Fury warriors will use Blood Rage and Death Wish (and possibly Last Stand), so those will need to be on different buttons.

The most logical place to put Death Wish and Concussion Blow, then, is on the same button.

If there were more room in the layout area for more buttons, I would certainly put Concussion Blow on another button and give it it's own hotkey.

Curumtiny 06-22-07 06:45 AM

Looks like you still need a Shaman update I can do that for the Draenei Shaman Layouts if you would like once the server comes back up.

Pepido 06-22-07 09:29 AM

Hunter Buttons
 
S1 - Aspect of the Monkey
S2 - Aspect of the Hawk
S3 - Aspect of the Cheetah
S4 - Aspect of the Beast
S5 - Aspect of the Pack
S6 - Aspect of the Wild
S7 - Aspect of the Viper (new)

H - Hunter's Mark
1 - Steady Shot (any special shot triggers auto-shot, so it doesn't need it's own binding)
2 - Aimed Shot
3 - Concussive Shot
4 - Arcane Shot
5 - Multi Shot
AD - Distracting Shot
T - Silence Shot / Readiness / The Beast Within / Wyvern Sting
R - Rapid Fire

Z - Serpent Sting
X - Scorpid Sting
C - Viper Sting
V - Volley
SV - Flare
AT - Misdirection (New, was tranquilizing shot, but no PVE mob in BC is affected by it, don't PVP much)
G - Scatter Shot / Wyvern Sting / Intimidation
AG - Scare Beast
AV - <Racial Ability>

pet bar is fine

F8 - Feign Death (moved because they added a trap)
AB - Kill Command
<unbound> - Call pet
<unbound> - Dismiss pet
<unbound> - Tame Beast
<unbound> - Feed Pet
AX - Eyes of the Beast
CX - Mend Pet
AE - Eagle Eye
AA - Trueshot Aura
F1 - Explosive Trap
F2 - Immolation Trap
F3 - Frost Trap
F4 - Freezing Trap
F5 - Snake Trap (new)

The melee bar is also fine, no new abilities.

I tried to keep it as close to the original as possible, one more thing that might want to get changed, since 2.0 Aimed Shot nerf, most hunters rarely use that shot also, so Kill Command (which is always used) should probably get switched with Aimed Shot (which is only used for fight openings)

Curumtiny 06-25-07 08:28 AM

Shaman (Draenei)
I used the Mazzlefiz Keybindings for this set up. I play a Draenei Shaman and I put the information I could find about the racials in for the Horde shamans (Orc, Troll, Tauren). I have never played a Horde shaman beyond level 20s so they may have a diffrent mind set on some hotkeys.

Top Bar 1-9 (Right)
1. Attack
2. Lighting Bolt
3. Chain Lightning
4. Earth Shock
5. Flame Shock
6. Frost Shock
7. Heroism (alliance), Bloodlust (Horde)
8 Enh. Stormstrike (Enhansement Talent),
8 Res. Nature's Swiftness (Restoration Talent)
8 Ele. Elemental Mastery (Elemental Talent)
9 Enh. Shamanistic Rage (Enhansement Talent)
9 Res. Earth Shield (Restoration Talent)
9 Ele. Totem of Wrath (Elemental Talent)

Notes for this Row:
I put the Talent hotkeys for each of the 3 diffrent builds for shamans (Enhansement, Elemental, and Restoration) in slots 8 and 9 since not all shamans will spec to 41 points in a tree build.

Middle Bar (Right)
Alt 1. Healing Wave
Alt 2. Lesser Healing Wave
Alt 3. Chain Heal
Alt V. Gift of the Naaru (Racial for Draenei) *NEW*, War Stomp (Tauren), Blood Fury (Orc), Berserking (Troll)
Alt 4. Cure Disease
Alt 5. Cure Poison
Alt 6. Ancestral Spirit
Shift 1. Earth Elemental Totem *NEW BC*
Shift 2. Fire Elemental Totem *NEW BC*

Notes for this Row:
I added the Keys for Shift 1 and Shift 2 for the Shamans 2 pets.

I put the Placement of Alt V for the racials next to the Heals since I play a Draenei Shaman and that was the logical spot for next to the Heals.

Bottom Row (Right)
Z. Ghost Wolf
Lighting Shield (Unbound)
Water Shield (unbound) *NEW BC*
Water Breathing (unbound)
Water Walking (unbound)
Flametongue Weapon (unbound)
Frostbrand Weapon (unbound)
Rockbiter weapon (unbound)
Windfury Weapon (unbound)

Notes for this Row:
Left the row as is for keys with the exception moved the Hotbar #9 to the middle row to insert the 2 hotkeys for Elemental Pets. Also added another hotkey spot for Water Shield a new BC spell.

Top Bar (Left)
R. Purge
Ctr 1. Earthbind Totem
Ctr 2. Flametongue Totem
Ctr 3. Fire Nova Totem
Ctr 4. Magma Totem
Ctr 5. Searing Totem
Ctr 6. Windfury Totem
Ctr 7. Wrath of Air Totem *NEW BC SPELL*
Ctr 8. Totemic Call *NEW To Layout*
Notes for this Row:
Added the hotkey for Wrath of Air the new BC spell for Shamans that all races, and builds get at level 64. Added Totemic Call to Ctr 8 seemed like the easiest place to add the spell.

Middle Row (Left)
G. Healing Stream Totem
V. Mana Spring Totem
Alt C. Poison Cleansing Totem
Shift F1. Windwall Totem
Shift F2. Tranquil Air Totem
Shift F3. Stoneskin Totem
Shift F4. Stoneclaw Totem
Shift F5. Sentry Totem

Notes on This Row:
Made no changes

Bottom Row (Left)
Alt D. Disease Cleansing Totem
Alt F. Tremor Totem
X. Grounding Totem
Shift F6. Fire Resistance Totem
Shift F7. Nature Resistance Totem
Shift F8. Frost Resistance Totem
Shift F9. Grace of Air Totem
Shift F10. Strength of Earth Totem

Notes on this Row:
No changes made.

Context Menu
Far Sight
Astral Recall

Well I hope this helps for shamans once again this is based on the point of a view of a level 70 Draenei Shaman that leveled as Enhansement build.

Tempestas 06-26-07 01:59 PM

Druid - Bear
 
Just a quick skim...I use a saitek (http://www.saitekusa.com/usa/prod/cupro.htm) so I am not much help for suggesting layouts. However I did notice that you missed lacerate in bear form. Essential for tanking.

Also..not sure how you would incorporate it but I am a fan of macros when key binding. Ie one button does multiple functions. button 7 in my layout does a Pounce if stealthed and a mangle if not. Button 5 does a Ravage if stealthed or a shred if not.

Stormlor 06-26-07 05:01 PM

While I like this setup I feel it is not "keyboard friendly" something Mazzle tries to go for. If you notice on a lot of his spells, they are mostly on the left side (things you can reach with your left hand). See if you can get anything to work just by using your left hand (Alts, Shifts, Controls).

Quote:

Originally Posted by Curumtiny
Shaman (Draenei)
I used the Mazzlefiz Keybindings for this set up. I play a Draenei Shaman and I put the information I could find about the racials in for the Horde shamans (Orc, Troll, Tauren). I have never played a Horde shaman beyond level 20s so they may have a diffrent mind set on some hotkeys.

Top Bar 1-9 (Right)
1. Attack
2. Lighting Bolt
3. Chain Lightning
4. Earth Shock
5. Flame Shock
6. Frost Shock
7. Heroism (alliance), Bloodlust (Horde)
8 Enh. Stormstrike (Enhansement Talent),
8 Res. Nature's Swiftness (Restoration Talent)
8 Ele. Elemental Mastery (Elemental Talent)
9 Enh. Shamanistic Rage (Enhansement Talent)
9 Res. Earth Shield (Restoration Talent)
9 Ele. Totem of Wrath (Elemental Talent)

Notes for this Row:
I put the Talent hotkeys for each of the 3 diffrent builds for shamans (Enhansement, Elemental, and Restoration) in slots 8 and 9 since not all shamans will spec to 41 points in a tree build.

Middle Bar (Right)
Alt 1. Healing Wave
Alt 2. Lesser Healing Wave
Alt 3. Chain Heal
Alt V. Gift of the Naaru (Racial for Draenei) *NEW*, War Stomp (Tauren), Blood Fury (Orc), Berserking (Troll)
Alt 4. Cure Disease
Alt 5. Cure Poison
Alt 6. Ancestral Spirit
Shift 1. Earth Elemental Totem *NEW BC*
Shift 2. Fire Elemental Totem *NEW BC*

Notes for this Row:
I added the Keys for Shift 1 and Shift 2 for the Shamans 2 pets.

I put the Placement of Alt V for the racials next to the Heals since I play a Draenei Shaman and that was the logical spot for next to the Heals.

Bottom Row (Right)
Z. Ghost Wolf
Lighting Shield (Unbound)
Water Shield (unbound) *NEW BC*
Water Breathing (unbound)
Water Walking (unbound)
Flametongue Weapon (unbound)
Frostbrand Weapon (unbound)
Rockbiter weapon (unbound)
Windfury Weapon (unbound)

Notes for this Row:
Left the row as is for keys with the exception moved the Hotbar #9 to the middle row to insert the 2 hotkeys for Elemental Pets. Also added another hotkey spot for Water Shield a new BC spell.

Top Bar (Left)
R. Purge
Ctr 1. Earthbind Totem
Ctr 2. Flametongue Totem
Ctr 3. Fire Nova Totem
Ctr 4. Magma Totem
Ctr 5. Searing Totem
Ctr 6. Windfury Totem
Ctr 7. Wrath of Air Totem *NEW BC SPELL*
Ctr 8. Totemic Call *NEW To Layout*
Notes for this Row:
Added the hotkey for Wrath of Air the new BC spell for Shamans that all races, and builds get at level 64. Added Totemic Call to Ctr 8 seemed like the easiest place to add the spell.

Middle Row (Left)
G. Healing Stream Totem
V. Mana Spring Totem
Alt C. Poison Cleansing Totem
Shift F1. Windwall Totem
Shift F2. Tranquil Air Totem
Shift F3. Stoneskin Totem
Shift F4. Stoneclaw Totem
Shift F5. Sentry Totem

Notes on This Row:
Made no changes

Bottom Row (Left)
Alt D. Disease Cleansing Totem
Alt F. Tremor Totem
X. Grounding Totem
Shift F6. Fire Resistance Totem
Shift F7. Nature Resistance Totem
Shift F8. Frost Resistance Totem
Shift F9. Grace of Air Totem
Shift F10. Strength of Earth Totem

Notes on this Row:
No changes made.

Context Menu
Far Sight
Astral Recall

Well I hope this helps for shamans once again this is based on the point of a view of a level 70 Draenei Shaman that leveled as Enhansement build.


joypunk 06-26-07 05:17 PM

Quote:

Originally Posted by Tempestas
JHowever I did notice that you missed lacerate in bear form. Essential for tanking.

I noticed that and placed it in the layout for Mazzle. Thanks for pointing it out, though.

Quote:

Originally Posted by Stormlor
While I like this setup I feel it is not "keyboard friendly" something Mazzle tries to go for. If you notice on a lot of his spells, they are mostly on the left side (things you can reach with your left hand). See if you can get anything to work just by using your left hand (Alts, Shifts, Controls).

You're right, this setup is not keyboard friendly. However, I have never seen a Shaman setup that is. If you look at the two existing Shaman layouts that MazzleUI already has included, they both use keys that are very difficult to reach with the left hand. This layout is no different than those two.

Curumtiny 06-26-07 05:24 PM

Quote:

Originally Posted by joypunk
I noticed that and placed it in the layout for Mazzle. Thanks for pointing it out, though.



You're right, this setup is not keyboard friendly. However, I have never seen a Shaman setup that is. If you look at the two existing Shaman layouts that MazzleUI already has included, they both use keys that are very difficult to reach with the left hand. This layout is no different than those two.

I used the Mazzle setup I just added about 4 or 5 of the new spells that came out with Burning Crusade and the ones that Draenei Shamans got. This setup is not very left hand key friendly maybe like other Mazzle has for other classes. I was just going by the request of Mazzlefiz that not to create any new key binding layouts. I just adapted the shaman layout to add the new skills.

Nandy 06-27-07 04:13 PM

Quote:

Originally Posted by Tori
All Forms

I like your layout, and it is very close to the layout i posted on the beta forums.

Canna 06-28-07 01:32 AM

Quote:

Originally Posted by Curumtiny
Shaman (Draenei)
I used the Mazzlefiz Keybindings for this set up. I play a Draenei Shaman and I put the information I could find about the racials in for the Horde shamans (Orc, Troll, Tauren). I have never played a Horde shaman beyond level 20s so they may have a diffrent mind set on some hotkeys.

Top Bar 1-9 (Right)
1. Attack
2. Lighting Bolt
3. Chain Lightning
4. Earth Shock
5. Flame Shock
6. Frost Shock
7. Heroism (alliance), Bloodlust (Horde)
8 Enh. Stormstrike (Enhansement Talent),
8 Res. Nature's Swiftness (Restoration Talent)
8 Ele. Elemental Mastery (Elemental Talent)
9 Enh. Shamanistic Rage (Enhansement Talent)
9 Res. Earth Shield (Restoration Talent)
9 Ele. Totem of Wrath (Elemental Talent)

Notes for this Row:
I put the Talent hotkeys for each of the 3 diffrent builds for shamans (Enhansement, Elemental, and Restoration) in slots 8 and 9 since not all shamans will spec to 41 points in a tree build.

Middle Bar (Right)
Alt 1. Healing Wave
Alt 2. Lesser Healing Wave
Alt 3. Chain Heal
Alt V. Gift of the Naaru (Racial for Draenei) *NEW*, War Stomp (Tauren), Blood Fury (Orc), Berserking (Troll)
Alt 4. Cure Disease
Alt 5. Cure Poison
Alt 6. Ancestral Spirit
Shift 1. Earth Elemental Totem *NEW BC*
Shift 2. Fire Elemental Totem *NEW BC*

Notes for this Row:
I added the Keys for Shift 1 and Shift 2 for the Shamans 2 pets.

I put the Placement of Alt V for the racials next to the Heals since I play a Draenei Shaman and that was the logical spot for next to the Heals.

Bottom Row (Right)
Z. Ghost Wolf
Lighting Shield (Unbound)
Water Shield (unbound) *NEW BC*
Water Breathing (unbound)
Water Walking (unbound)
Flametongue Weapon (unbound)
Frostbrand Weapon (unbound)
Rockbiter weapon (unbound)
Windfury Weapon (unbound)

Notes for this Row:
Left the row as is for keys with the exception moved the Hotbar #9 to the middle row to insert the 2 hotkeys for Elemental Pets. Also added another hotkey spot for Water Shield a new BC spell.

Top Bar (Left)
R. Purge
Ctr 1. Earthbind Totem
Ctr 2. Flametongue Totem
Ctr 3. Fire Nova Totem
Ctr 4. Magma Totem
Ctr 5. Searing Totem
Ctr 6. Windfury Totem
Ctr 7. Wrath of Air Totem *NEW BC SPELL*
Ctr 8. Totemic Call *NEW To Layout*
Notes for this Row:
Added the hotkey for Wrath of Air the new BC spell for Shamans that all races, and builds get at level 64. Added Totemic Call to Ctr 8 seemed like the easiest place to add the spell.

Middle Row (Left)
G. Healing Stream Totem
V. Mana Spring Totem
Alt C. Poison Cleansing Totem
Shift F1. Windwall Totem
Shift F2. Tranquil Air Totem
Shift F3. Stoneskin Totem
Shift F4. Stoneclaw Totem
Shift F5. Sentry Totem

Notes on This Row:
Made no changes

Bottom Row (Left)
Alt D. Disease Cleansing Totem
Alt F. Tremor Totem
X. Grounding Totem
Shift F6. Fire Resistance Totem
Shift F7. Nature Resistance Totem
Shift F8. Frost Resistance Totem
Shift F9. Grace of Air Totem
Shift F10. Strength of Earth Totem

Notes on this Row:
No changes made.

Context Menu
Far Sight
Astral Recall

Well I hope this helps for shamans once again this is based on the point of a view of a level 70 Draenei Shaman that leveled as Enhansement build.

I am not trying to pick you work apart but I cannot see a mana tide totem listed (31pt resto talent)

Detritus 06-28-07 06:40 AM

Quote:

Originally Posted by joypunk
[color=cyan]It's time to update all of the button layouts with the level 70 spells and abilities. I've taken it upon myself to organize this endeavor for Mazzle, but I cannot do it alone... I need your help!

Hey JP. I'm a prot-spec warrior, no other alts, so I can only provide input on that. I've checked through the warrior layout you've done and, from a tanking perspective, it covers most of the bases however Shield Wall is missing. This is one of the more critical skills and needs to be in the list somewhere. Given it's an all-stances ability, I'd consider putting it on the bottom-right bar as Slam/Shield Wall. Certainly, as prot, I've never had occasion to use Slam and I expect Shield Wall is of little use to ARMS/Fury Warriors...

Aside from that, all looks good. I'm, of course, assuming that there will be no Macros. Most tanks use things like a fear-dance macro (Berzerker - Berserker Rage - Defensive) etc.

Rocketdog 06-28-07 07:28 AM

Quote:

Originally Posted by Detritus
Hey JP. I'm a prot-spec warrior, no other alts, so I can only provide input on that. I've checked through the warrior layout you've done and, from a tanking perspective, it covers most of the bases however Shield Wall is missing. This is one of the more critical skills and needs to be in the list somewhere. Given it's an all-stances ability, I'd consider putting it on the bottom-right bar as Slam/Shield Wall. Certainly, as prot, I've never had occasion to use Slam and I expect Shield Wall is of little use to ARMS/Fury Warriors...

Aside from that, all looks good. I'm, of course, assuming that there will be no Macros. Most tanks use things like a fear-dance macro (Berzerker - Berserker Rage - Defensive) etc.

In the actual layout, every 30-minutes-skill is bind on "T", depending on your stance. Perhaps he just forgot to post it. And no, there is no room for any macros. Since warriors need at least a million of buttons, I suggest you buy a keyboard like the G15 or something :D

joypunk 06-28-07 09:21 AM

Shield Wall is covered under the "everything else remains unchanged" that I posted at the bottom. =D

Rocketdog is correct. All of the 30-minute timers are on a single button that changes based on your stance. Shield Wall is certainly covered on that button.


-------------

Canna, thanks for catching that. I didn't notice it was missing. I've added it on the "Top Bar (Left)" to Ctrl. 8, and moved Totemic Call to Ctrl. 9.

Surefire 06-28-07 09:55 AM

Warlock Bars
 
Alright I know this isn't in the correct format and all, but it's only because I want 1 spell to be moved. I am specced Affliction, and after I get Unstable Affliction, I stopped using Immolate. You should have something that checks what spells you have learned, and if UA is one of them, make it hotkey 2. also, since i wanted immolate on my bars for the occasional boss fight, I opened up bongos and chose to display empty buttons. Turns out, there was one, so i put immolate into there and set it to hotkey 5, since that button wasn't used by your layout. (At least for Aff spec) Hope this helps some.

joypunk 06-28-07 11:06 AM

Just so no one has any expectations... these new layouts are NOT CURRENTLY PLANNED to be in the next version of MazzleUI. They are a very high priority, but the amount of work required for it would push the next version further out than Mazzle wants to go.

That also means, more ideas/suggestions/submissions are more than welcome. =) There's plenty of time for it. We currently have every class reviewed, but new ideas are always welcome.

Arkive 06-28-07 11:28 AM

Quote:

Originally Posted by Surefire
Alright I know this isn't in the correct format and all, but it's only because I want 1 spell to be moved. I am specced Affliction, and after I get Unstable Affliction, I stopped using Immolate. You should have something that checks what spells you have learned, and if UA is one of them, make it hotkey 2. also, since i wanted immolate on my bars for the occasional boss fight, I opened up bongos and chose to display empty buttons. Turns out, there was one, so i put immolate into there and set it to hotkey 5, since that button wasn't used by your layout. (At least for Aff spec) Hope this helps some.

While I tend to agree that some button placements aren't ideal (I too moved my buttons around on my UA warlock), it would take a lot longer to code little if/then button scenarios for a bunch of specs then it would for you or I to hold down the Ctrl key and drag the UA button and swap it with the Immolate button ;)

Tural 06-28-07 01:23 PM

Battle Stance
1 Charge
2 Bloodthirst/Devastate*
3 Heroic Strike
4 Overpower
5 Execute
6 Hamstring
7 Rend
8 Victory Rush bound to the "-" key
9 Empty

Defensive Stance
1 Taunt
2 Heroic Strike
3 Sunder Armor/Shield Slam*
4 Shield Block
5 Revenge
6 Shield Bash
7 Spell Reflect
8 Disarm bound to the "-" key
9 Empty

Berserker Stance
1 Intercept
2 Bloodthirst/Devastate*
3 Heroic Strike
4 Whirlwind
5 Execute
6 Hamstring
7 Cleave
8 Victory Rush bound to the "-" key
9 Empty

Bottom Right Bar
Q Slam/Devastate*
E Thunder Clap
S½ Last Stand/Lifegiving Gem+Last Stand macro/Nightmare Seed*
½ Pummel
A1 Bloodrage
A2 Berserker Rage
A3 Death Wish/Concussion Blow*
F4 Intervene Macro
Empty
Empty

Shout Bar
Z Battle Shout*
X Demoralizing Shout
C Intimidating Shout
V Challenging Shout
G Piercing Howl
F3 Commanding Shout*

Bottom Left Bar
Button nr 1-6 Various quest items/items with use abilities.
Button nr 7 Mocking Blow
Button nr 8 AR Perception
Only button nr 8 is bound to a key on this bar for me.

The Retaliation/Shield Wall/Recklessness key is bound to Y and is at its usual position next to the stance bars.

Stances are bound to shift+mousewheel up or down through the addon Stances2

keys marked with * are dependant on spec and role for the raid/group.

Mazzlefizz 06-28-07 01:47 PM

Quote:

Originally Posted by Surefire
Alright I know this isn't in the correct format and all, but it's only because I want 1 spell to be moved. I am specced Affliction, and after I get Unstable Affliction, I stopped using Immolate. You should have something that checks what spells you have learned, and if UA is one of them, make it hotkey 2. also, since i wanted immolate on my bars for the occasional boss fight, I opened up bongos and chose to display empty buttons. Turns out, there was one, so i put immolate into there and set it to hotkey 5, since that button wasn't used by your layout. (At least for Aff spec) Hope this helps some.

The priority lists I described in my post already easily do what you describe. You just put UA first on the list and put immolate lower on a list somewhere else on the same bar.

Draath 07-03-07 12:44 PM

Battle Stance
1 Charge
2 Victory Rush
3 Overpower
4 Hamstring
5 Shield Bash
6 Thunder Clap
7 Spell Reflect
8 Mocking Blow
9 Rend

Defensive Stance
1 Intervene
2 Taunt
3 Revenge
4 Shield Block
5 Shield Bash
6 Thunder Clap
7 Spell Reflect
8 Disarm
9 Rend

Berserker Stance
1 Intercept
2 Victory Rush
3 Berserker Rage
4 Hamstring
5 Pummel
6 Whirlwind
7 Empty
8 Empty
9 Empty

Bottom Right Bar
SQ Mortal Stirke/Devastate/Bloodthirst
SE Execute
AQ Heroic Strike
AE Sunder Armor
CQ Cleave
CE Sweeping Strikes/Shield Slam/Rampage
SV Slam
V Concussion Blow/Death Wish
R Bloodrage
SV Last Stand

Shout Bar
A1 Battle Shout*
A2 Demoralizing Shout
A3 Piercing Howl (Talented ability)
A4 Intimidating Shout
A5 Challenging Shout
A6 Commanding Shout*





This has to be the best Warrior set-up i have seen. Great work Joypunk, nothing should be changed at all.

sphinxatl 07-03-07 03:36 PM

One sugguestion I could make would be to add a 'macro' bar that would consist of 4-5 buttons that you would drag down your favorite macros to but would be pre-bound to say num keypad 5-9, and 5-9 or something thereabouts. I know you can do this today manually by adding buttons and squeezing them in, but to have a preset space on the layout would be very helpful for all classes.

joypunk 07-03-07 05:54 PM

Quote:

Originally Posted by sphinxatl
One sugguestion I could make would be to add a 'macro' bar that would consist of 4-5 buttons that you would drag down your favorite macros to but would be pre-bound to say num keypad 5-9, and 5-9 or something thereabouts. I know you can do this today manually by adding buttons and squeezing them in, but to have a preset space on the layout would be very helpful for all classes.

Some layouts include this, other layouts simply do not have room for such a thing. Need to remember that the smaller aspect ratios have a harder time fitting all the bars and buttons within the space allotted.

The best thing I can recommend is what you already said, manually adding these on your own. Basically, if a layout has room for a macro bar, it already has one. I don't play all of the classes, so I don't know this for sure. If you can give me a layout that has room for it, but doesn't have a macro bar... I can look into it for you.

Surefire 07-05-07 07:45 PM

2 Things
 
Quote:

Originally Posted by Mazzlefizz

The priority lists I described in my post already easily do what you describe. You just put UA first on the list and put immolate lower on a list somewhere else on the same bar.

1) Thanks for getting back to me, and how exactly do I do this though? Is it a configuration of bongos?

2) I noticed today while playing my priest alt that you don't put Holy Fire on the interface. Any reason for this?

i-right-i 07-09-07 09:56 AM

Quote:

Originally Posted by joypunk
Just so no one has any expectations... these new layouts are NOT CURRENTLY PLANNED to be in the next version of MazzleUI. They are a very high priority, but the amount of work required for it would push the next version further out than Mazzle wants to go.

That also means, more ideas/suggestions/submissions are more than welcome. =) There's plenty of time for it. We currently have every class reviewed, but new ideas are always welcome.

I know mazzle doesn't do eta's and thats ok with me. Just more curiosity then anything for me, but when do you think these new layouts might go live?

~i-right-i

Mazzlefizz 07-09-07 02:24 PM

Quote:

Originally Posted by i-right-i
I know mazzle doesn't do eta's and thats ok with me. Just more curiosity then anything for me, but when do you think these new layouts might go live?

~i-right-i

So, basically you're saying "I know you don't do eta's, but what's the eta?".

Malinoric 07-10-07 05:47 PM

I'm pretty sure anyone with half a brain knows the ETA!

It'll be ready whenever Mazzle implements it, and no sooner. Patience is a virtue.

i-right-i 07-18-07 11:17 AM

Quote:

Originally Posted by Mazzlefizz

So, basically you're saying "I know you don't do eta's, but what's the eta?".

The reason I asked Mazzle was not to imply that that you give an exact ETA, but if you could give a more general timeline instead. The reason being that I am considering working out my own layouts for the various classes for my guildies. But if your timeline isn't that long, then I would not like to spend a few weeks working all this out only for yours to come out in a month.

I don't wish to spend hours (because it is time consuming) doing the work if yours/joypunks are just going to be out soon.

Thanks for the response.

~i-right-i

Mazzlefizz 07-18-07 12:08 PM

Quote:

Originally Posted by i-right-i
The reason I asked Mazzle was not to imply that that you give an exact ETA, but if you could give a more general timeline instead. The reason being that I am considering working out my own layouts for the various classes for my guildies. But if your timeline isn't that long, then I would not like to spend a few weeks working all this out only for yours to come out in a month.

I don't wish to spend hours (because it is time consuming) doing the work if yours/joypunks are just going to be out soon.

Thanks for the response.

~i-right-i

The rationale that "I wasn't asking for a specific ETA, just a general timeline" holds no water. Both are estimates of when something is going to be released regardless of how general you make it or whether you choose to substitute the word timeline for ETA. You made a silly statement before. Not that huge a deal. Get over it.

Anyway, I'd say go for it. Right now, I don't expect to make a new version.

mckibbip 07-18-07 12:55 PM

Uh Oh..!
 
DOH! No new versions?

Hopefully, you'll just spend some time playing (maybe get a little twin sister warlock going or something). Forget about the nay-sayers - come back refreshed when the next blizz patch breaks everything again, to save us all from UI meltdowns...

* :D *

Mazzlefizz 07-18-07 09:02 PM

Yeah, I left my guild a few weeks ago and stopped raiding. That was really the majority of my play time. Other than arena'ing once a week or so, I haven't been playing at all. Right now, I doubt I'll be renewing.

I'm exploring making a membership-based site to give me a rationale to keep the account for the sole purpose of continuing to update the package, but I don't know how feasible it is atm.

Rhothran 07-19-07 04:19 AM

Any solution that you can come up with as for what would convince you to continue making this wonderful compilation, please let us know. I guarantee there are throngs of us willing to do whatever it takes.

Also, as far as the Warrior layout goes, it's wonderful. Sunder Armor is bit awkward for such a frequently used skill, but I can't find a better place to put it, personally, I use clique for intervene, and put Sunder Armor in the regular slot again but that's a personal setup, so I don't know if you'd want to set that as the default or not. I guess it depends on what other warriors think...

Huriana 07-28-07 12:01 AM

70 rogue layout (combat)
 
Right Side

Top bar:
F1: Vanish
F2: Feint
F3: Kick
F4: Throw/Deadly Throw/Equip Throwing weapon (Macro)

Second Bar:
1: Gouge
2: Sinister Strike
3: Eviserate
4: Blade Flurry
5: Shiv

Z: Sprint
V: Evasion
T: Blind

Third Bar:
Alt-1: Riposte
Alt-2: Kidney Shot
Alt-3: Adrenaline Rush
Alt-4: Envenom
Alt 5: Rupture

Mouse Button 3 (Push down on scroll): Slice and Dice
R: Expose Armor
G: Cloak of Shadows



Left side
F5- Distract
F6- Pickpocket
F7- Disarm Trap (Don't know why its there seeing as you can right click on the traps, but I left it there)

Shift-1: Shoot.

I also have 1 trinket from trinketmenu keybinded, The one in the left slot, to Alt-A (Where I keep my abacus of violent odds and PvP trinket)

EDIT: Stealth and Mount buttons are the same.

Its not for everyone, But I like it :)

Jessop 08-08-07 08:19 AM

1 Attachment(s)
Trying to remember this off the top of my head (I will edit it later).

lvl 65 BM Hunter (played on a laptop):

1 Bladefist's Breath
2 Concussive Shot, Arcane Shot
3 Insignia of the horde/ Chained Essence of Eranikus
4 Nothing
5 Beastial Wrath
6 Aimed Shot (when I had it), Now Volley
7 Concussive Shot
8 Arcane Shot
9 Multi-Shot
0 Auto Shot
- Healing Pot
= Bandage

A1 Aspect of the Hawk
A2 Aspect of the Monkey
A3 Aspect of the Cheetah
A4 Aspect of the Viper
A5 Aspect of the Pack
A6 Aspect of the Beast (when not bound to Volley)
A6 Volley (when I have 6 bound to Aimed Shot)
A7 Raptor Strike
A8 Wing Clip
A9 Attack
A0 Mongoose Strike
A- Mana Pot
A= Bonus Food

S8 Steady Shot

Movement
wasd

Aw Mount/Dismount

Strafe
qe

r Rapid Fire
t Distracting Shot
y Serpent Sting
u Scorpid Sting

Ae Hawk eye
Ar Eyes of the beast
At Fear Beast
Ay Arcane Torrent
Au Mana tap

Sy Viper Sting

Af Feign Death
Ag Pet Attack
Ah Intimidation
Aj Mend Pet

z Frost Trap
x Freezing Trap
c Immolation Trap
v Exploding Trap



Here is my reasoning behind this. Left hand spells on left side of minimap, Right Hand spells on right side of minimap. When I am in combat I like to have my left hand do all the moving, with some special abilities (lots of Tab-targeting). I only use the "2" button when I am jump kiting, as it is very close to my stearing keys.

I use my right hand for all of my attacking spells, and since I am not that nimble-fingered I bound my ranged and melee attacking to the same four keys.

As I get the last few spells, I will just bind them with alt or shift to the buttons I already use.

thevirus 08-21-07 08:51 AM

upload?
 
I use the MazzleUI on my 70 hunter, i was was wondering if theres a way to upload the button confuration i am using? i Play on several differect computers, and when i switch pc's i have to remazzify, then edit all the buttons. if theres a file that has button layout stored cant we just upload it?

And BTW, if that exists, can i copy it and paste it to a different computer?

thanks for the great UI! I dont know how to play the game without it now!

Mazzlefizz 08-21-07 11:21 AM

There is no consolidated way to save or export both your button layout and its contents. If I chose to pursue another version, that's actually one of the features I'd classify as higher priority.

Anyway, if both computers are at the same aspect ratio, just mazzify the second computer with the same button layout as the first but uncheck the "place actions in buttons". Then logout and copy the BongosActionBar.lua settings file from one character's savedvariables folder to the other.


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