What is the #1 addon you are missing most right now.
Mine is healbot or clique or some sort of click casting healing mod =X
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Comix, but i might be a little biased
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I never understood that. You could have macros to do that much more easily!
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/cast [target=focus,help,exists,nodead,modifier:ctrl] Regrowth; [target=mouseover,help,exists,nodead] Regrowth; [target=target,help,exists,nodead] Regrowth; [target=player] Regrowth; 2) if exists mouseover cast Regrowth on mouseover 3) if exists target cast Regrowth on target 4) else cast Regrowth on player This is so much functionality in just one simple macro. |
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all-in-one bags, how underrated are thee :(
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I'm not in the beta yet but I'll definitely miss recount which has always been the first addon to copy to PTRs/betas.
Does /combatlog work properly and if it does, is it the same syntax as in WotLK? Otherwise I may have to write a parser :( |
Autoselling junk, lol
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Maybe I'm weird, but FuBar is the one I've missed the most. An all in one bag mod is a close second though.
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Any chat addon that would let you 'sticky' the chat....
Really get tired of typing /1 /2...... |
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Missing auto quest completion soo much.
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Not in beta yet, but Grid for healer, rest is overrated. Haven't seen new party frames, but blizzard usually fails at this point, so I expect it to be ****.
Recap, Auctioneer, ItemRack and many other simple mods are the tools which make tasks easier, but not mandatory. Edit: Looking at new party frames screenshots - they surely remind Grid, but I'd still expect most features like buff/debuff tracking to be lacking. |
Missing nUI big time. But not played much to have it affect game play but after all this time wow isn't wow without nUI rofl.
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Short version 2 hands that could do the job of one. And a simple modifier key gives it nearly the same functionality of a macro while keeping your hands on movement keys (all hail the pinky!). And I'm sure from experience there are counter arguments in the opposite direction. I can say I've tried both ways and i just ended up being faster with click casting. Its merely preference. On topic: I would have to say action bars because i hate having my skills spread out the way the default one does it. Combat switching is pretty handy too. |
OpenRDX without a shadow of a doubt.
TipTac #2 QuestHelper #0 |
All.In.One.Bags. Arkinventory in my case. I am miserable without it.
Junk auto-sell is up there, for sure. And I'd love any tool-tip mod. HOWEVER I, like most here I would imagine, play with such a heavily modded ui that I lose touch with what the default can do. So I'm looking at this as an opportunity to get a sense for what addons I may be able to live without in the long-term. But really, all in one bags, for the love of God. Even my baby Worgen only has two bags, and HE'S miserable. |
Not in the beta yet (Friday?) but I know I will be hating life without Dominos and Autobar.
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It's fine in the betas to be mucking about with the default UI, but I can't be productive with the default UI. Quote:
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Fo9r a bar and All-In-One bags look in the McRun thread - I think Cogwheel wrote the whole macro-addon system to work in the alpha...
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This last patch disabled the /run, /script, and /dump commands. Again, they would like you to test THEIR addons first. :p
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Ah... not in the beta (mebbe if they offer - not really a dev in any way so I figure it's more important for those that can be helpful to get in there). Thanx for the info!
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lets make some addons via "/run"
:D:D lol /run not working ^( |
The only thing i need to play default is BindPad.... And MoveAnything :P
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Combuctor.
And OPie. So much more stuff I have to cram onto bars now. >.< |
Cartographer
There no other map mod like it...sigh. I had to use 3 differant ones to get anything like it :mad: |
So far, I'm not missing anything except for /run :P
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Yea there was no bug report about it so I made one in game as well as in the bug report forum, |
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Click casting
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While the new development group frames already provide a Grid-like display (even with buffs and debuffs on them, though in a weird space), they are quite buggy - not showing party pets, having oneself seperated (and unmovable >.<). On the other hand, default party frames show party pets - but they don't seem to be mouseover enabled, so those macros don't work. Second in list would be junk selling and all in one bags. |
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Default unitframes suck so much, other than that everything is fine.
tho for proper damage in dungeons i'll need timers, but that is mostly unitframes fault again. |
Dominos -- hands down the thing I'm missing most. The standard layout for action buttons makes me feel like I'm in a straight-jacket.
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I am missing mostly Quartz, and a DoT/Cooldown timer.
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ActionBarSaver. The mobs in Deepholm have piles of hp, and I kept respeccing trying to find a better soloing build; redoing keybinds is a real chore without this mod.
I also miss Quartz just because I spend so much time staring at it. |
tbag without a doubt.
for dungeons, recount would be nice... i am having really different numbers from live and would like to investigate where its coming from, if its my cast times that are different, is my dps really lower... i dont feel like doing a combat log parser :) |
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And when I am testing my own addon, I load ONLY that addon. Then I load my full set. If it works fine in both cases, I'm ready to upload. |
oUF. I simply can't play with my unitframes in the top left of the screen and all this horrible artwork around it.
Second would be rActionbarstyler. Clean up that shiz. Third is probably aBags. </3 I miss my pretty bags. :p Oh and fourth is alleymap... Fullscreen map is too big and small map is too small. :( |
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Really, though, I don't understand how Recount makes it into this thread. |
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OmniCC, tullaRange, FluidFrames.
(or functional equivalents) The End :p I have a whole bunch of convenience addons that I would "like" (including some of mine) but those 3 are essential. |
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You cannot compare Cataclysm DPS to live as it's a completely meaningless comparison. It's like comparing Doom III to Unreal. |
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has anyone tried Aloft yet? is it even minimally functional? i am pending a WoWI developer key (would be wonderful if i ended up with one). i have already seen the post here in the WoWI forums on the new nameplate console variables (trying to figure out how to rationalize Blizzard dynamically resizing nameplates based on threat with what Aloft already does... if Blizzard continues to treat addon control of nameplate frame size as a "protected" operation, i will probably have to disable nameplate frame resizing/padding, at least as a user option). |
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A consequence of the guild control being disabled is that you cannot /gquit at this time. So, think twice before joining a beta guild.
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guild ui is going to be ready in the next build, i heard
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I thought all of the slash commands worked still?
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(i just realized this was for cata beta, oops :o ) |
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I can get along without most of my addons; even Bartender isn't as big of a loss as it could be. But I'm finding that, on my DK at least, I cannot stand not having an alternate Rune display mod (Mine is Rune Pack).
Also, so much macro functionality has been temporarily removed, it's hard to adjust. |
Does no one play a healer? I'd be at so lost without grid.
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I got so used to grid as a healer that I feel uncomfortable without it when I dps :P
Though I've heard that the new raid frames have "grid like" functionality - though I can't really comment as I'm not currently in the beta. |
#1 Addon needed
Battleground alerter
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I'm a tank, I have no other char that is worth talking about.
I need centralized simple unitframes, a debufftracker, OMNICC (OMG how I miss that one...), simple actionbars, simple chat, simple player buffs, simple minimap Rest is obligatory. |
I miss Bartender4... the default action bars so too spread out for me.
Oh and OmniCC and InlineAura for CDs and Procs. |
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