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-   -   bug with new cooking quest (https://www.wowinterface.com/forums/showthread.php?t=48150)

crazzzzi 09-14-13 02:22 PM

bug with new cooking quest
 
found an issue with the last part of the new cooking questline. when you're doing the last quest, which has you running a noodle stand, it should be changing to the large rectangular vehicle bar in the bottom centre of the screen you all had trouble nailing down awhile back. when nUi is active only button 1 shows on the action bar. i am using the latest version of 5, i have not had a chance to try it on 6. thx for all the hard work, can't wait for 6 to go to beta

Belechannas 09-16-13 05:57 AM

I did this today, and had to go back to the Blizz UI.

Maybe I've been using nUI for so long that I missed it, but it looked like an entirely new UI style for this scenario to me.

Xrystal 09-16-13 02:07 PM

Yeah, the new action bars are very different. It's probably a variant on the fair/argent tourney etc.

spiel2001 09-18-13 05:36 PM

Have we found a fix for this yet?

Xrystal 09-19-13 01:35 AM

I haven't stumbled across the quest starter yet with my multi chef toon.

Wetxius 09-19-13 02:40 AM

http://www.wowhead.com/quest=33018
First quest in Timeless Isle. Scenario on 8th quest and then open daily scenario quest. Problem with bar, that buttons show some time after bar changed to vehicle ui. I tested it on my ui, and not find any solution. (exept of reload ui, it shows buttons)

Xrystal 09-19-13 02:51 PM

Thanks, I'll check my chef out and see if she's done all the cooking quests properly. I thought I had and was almost maxed on all of them but will see.

Xrystal 09-19-13 05:51 PM

Hmm, gonna be a long time getting this tested .. sat waiting for the sign to spawn for 3 hrs almost and a no show .. I go passed that rubble several times a night on multiple toons and have yet to see the quest item.

If someone that has already seen got this quest chain can take a screenshot of a non nUI screen with what happens and then a screenshot with how nUI shows it to give us an idea of what could be happening ...

crazzzzi 09-19-13 06:38 PM

there is no timer on the sign, if you can't see it you aren't elligible for the quest, you have to know the first recipe in all the ways. i will try and get screenshots for you, my body decided to get a nasty headcold 2 days before vacation week, sigh.

Xrystal 09-20-13 12:35 AM

That's the problem, the character I was sitting at that location with is 600/600 with every way learnt with at least 2 recipes on 2 of the ways. On that thread you linked people were posting that had picked up the quest that had no cooking at all and people that had maxed cooking in every way could still not see it. Perhaps you have to do so many quests on the island itself first.

Xrystal 09-20-13 01:15 AM

*whistles* guess they added way of the steamer a bit later in the expansion.. she hadn't even started that one.

Okay, once I got the first 2 recipes of the steamer way it appeared... rofl ... on the quest chain now but have to get ready for work so cant do anymore until later. hopefully no dungeons or scenarios to do otherwise I won't be doing the chain rofl

Daveo77 09-20-13 11:32 AM

There is one dungeon run required but it can be done on either Normal or Heroic. It is Stormstout Brewery, collecting Sploshes of Beer from the Alementals. 20 needed and they drop from all Alementals in instance.

Belechannas 09-20-13 11:51 AM

Quote:

Originally Posted by Daveo77 (Post 284911)
There is one dungeon run required but it can be done on either Normal or Heroic. It is Stormstout Brewery, collecting Sploshes of Beer from the Alementals. 20 needed and they drop from all Alementals in instance.

Actually two dungeon runs - you also need a drop + quest boss in Temple of Jade Serpent.

And @Xrystal, Way of the Steamer has been there since day one; your cook is just a slacker... :p

Xrystal 09-20-13 02:57 PM

darn, I hardly do dungeon runs, and never on that character .. oh well .. the quests will have to sit there until I just happen to go in one with her with my guildies.

As to way of the steamer .. guess I ran out of money/food/time to get that one rofl .. I apologise for that toons slackness but it probably coincided with the short time we were doing dungeon runs regularly with the guild.

Daveo77 09-20-13 04:44 PM

Quote:

Originally Posted by Belechannas (Post 284912)
Actually two dungeon runs - you also need a drop + quest boss in Temple of Jade Serpent.

Ah yes. Kill the final boss (Sha) then hand in at object on left wall, then pick up next quest, then kill a lvl 90 add on the balcony behind Sha. Can be also done on Normal or Heroic.

Xrystal 09-20-13 05:42 PM

fortunately this is my warlock so seeing if I can solo the normal dungeon once I beefed up her gear a lil more from the island .. currently at 461 iLevel in demo spec

Belechannas 09-21-13 01:42 AM

Quote:

Originally Posted by Xrystal (Post 284932)
fortunately this is my warlock so seeing if I can solo the normal dungeon once I beefed up her gear a lil more from the island .. currently at 461 iLevel in demo spec

Not 100% sure about soloing the whole dungeon at 90, but a lock can probably solo the quest boss with a tanking pet. There is one fairly deadly mechanic that might kill you.

You could also just queue for the normal, specific dungeon and try to convince at least one or two people to stay for the quest boss.

Xrystal 09-21-13 05:24 AM

I don't run dungeons with non guildies, so I've dropped hints that I'd like some assistance with this if my warlock can't solo the regular instance.

Oh well, couldn't fight boss no 2 .. random enemy attack with 1 player enemy meant I got blasted everytime .. looks like I'll have to scout around and see if others have stumbled across the solution to this problem and see if I can see what needs to be changed in nUI for it to work there.

OromisGlaedr 09-23-13 01:14 AM

Doing the Noodle Shop quest in nui6 has none of the proper icons show up. It shows a blank action bar, no icons or numbers or anything, but everything else is okay. Same thing with the new raids. For the few things that require it, an extra action button just does not show up in nui6.

spiel2001 09-23-13 07:57 AM

Yeah... I'm sure both versions are suffering from the same problem. I'm hoping Xrystal can sort it out in nUI5 soon. In the meantime, I'm grinding to get a toon to where I can test when I have time to play.

Xrystal 09-23-13 02:34 PM

Well, not found reports of problems but watching this video of it at http://wow.joystiq.com/tag/patch-5.4-noodle-cart/ it looks like this is a solo scenario whereby you start with no buttons, then 1 button then 5 buttons. But the bar in question is oddly familiar so suspect they are using the same overridebar but change what buttons to display and when. Especially if the normal overridebar in the other quests etc aren't affected.

Looking at wowhead though I found this lil bit of news.
'If you have a problem seeing your noodle-making buttons (thanks to dominos and other ui addons), don't reload your ui, you can still use them through the 1-3 buttons on your keyboard. I reloaded my ui the first time, which made the buttons show up on my bar, but then once I finished I noticed I had lost credit for queuing for the instance, so I had to drop the quest and do it all over again.'

So, sounds like it's a new trigger somewhere possibly if dominoes doesn't work either.


Looks like someone here http://www.tukui.org/forums/topic.php?id=29068 found a solution but it messes up the main bar but works for the scenario bar.

So perhaps a different combo trigger or a new one that they are using that they forgot to tell us about... Hey Scott, how about talking to your contacts there again rofl.

Xrystal 09-23-13 05:03 PM

1 Attachment(s)
Okay, the attached file contains a very simple action bar addon that is movable with a right click so it isn't in the way.

All it does is force a particular page on it so the buttons will remain empty until that page is available. I tested this with the vehicle bar index on the farm weeding.

The block of code that affects what is shown is as follows around line 34 :
Lua Code:
  1. -- As a standalone Action Bar
  2.  
  3. -- The below action page is used in instances like Drak'tharon Keep
  4. --actionBarFrame:SetAttribute( "actionpage", GetTempShapeshiftBarIndex() );
  5.  
  6. -- The below action page is used in little games like at the fayre
  7. --actionBarFrame:SetAttribute( "actionpage",GetOverrideBarIndex());
  8.  
  9. -- The below action page is used on the farm
  10. --actionBarFrame:SetAttribute( "actionpage",GetVehicleBarIndex());

If someone that is having this problem in nUI can give this a quick test through it would be appreciated. I suspect the OverrideBarIndex is the correct one looking at the video clip I posted so try that one first and see if you get lucky.

Simply take the -- off of the beginning of 1 of the SetAttribute line you want to check, save the file and reloading the UI before starting the scenario quest from the quest giver. Do them in turn a couple of times to make sure only 1 of them works (hopefully) and let me know which one always works and displays the buttons and allows you to use them properly. While you wait for a fix this can then be used in the interim, hopefully.

I'll then work out a simple way for people to test the scenario again to auto trigger the correct page based on a macro conditional on a main bar rather than a special bar of its own.

crazzzzi 09-24-13 07:54 AM

ok Xrystal, the vehicle bar sorta works, it won't show the buttons, but they work. however if i do a reload, the first 3 buttons show, those are the one that prepare the food, the last 2 buttons show up as random icons, but if you mousover all 5 buttons have the proper tooltip, button 4 clears current customers, button 5 clears currently made food. the other 2 bars don't work. hopefully this helps, and i tested this with nUi 5 only i'll try 6 later today/tonite

Xrystal 09-24-13 02:46 PM

Thanks crazzi.

So VehicleBarIndex is the one that seemed to do the trick ( in part ) ?

Not quite sure why the image won't display if the tooltip works. Or why not all of them work. I can't see any changes in the blizz lua code to reflect that they have changed or added something.

Might take a while to figure out what the next stage of testing is as both the argent tourney and the farm versions of the bar change work with no problems so obviously something else is amiss.

Xrystal 09-24-13 03:54 PM

3 Attachment(s)
okay, maybe quicker than I thought ..

This version attached will display details about the buttons displayed. If something is there. Hopefully there is just a glitch on displaying the texture for some reason. Here's some screenshots on what sort of information will appear when used in the argent tournament and the farm.

edit: okay, looks like there is needless output about the buttons when you first log in, ignore this and just concentrate on the block that appears between the action bar updates when you activate the vehicle/item etc.

spiel2001 09-27-13 12:16 PM

Out of curiosity, has anyone tried incorporating this fix into nUI yet? I haven't had enough time to get my priest on this quest chain yet to be able to work on it myself.

Xrystal 09-27-13 02:42 PM

Do you mean the tukui one using the possessbar,@vehicle conditional ? If so, that's in my next test once I can see why the buttons don't display straight away in the cooking quest. It's just annoying that it relies on dungeon runs to get to.

At the moment it's still not working to know how to implement it into nUI. That's why I've been using that mini addon so that I can see what code will get it to work and in what conditions. Then I can locate where that change needs to be put.

From the looks of it, it is a macro conditional combo, or it's a totally new condition that triggers. At the moment my mini addon always displays the bar automatically so that we can track why it doesn't display the buttons properly straight away. Doing reloadui usually kicks you out of the scenario from what I read so isn't a solution.

Xrystal 09-27-13 03:49 PM

Well just got my pally set up to start the quest chain, so hopefully she will have a better chance to swarm through those dungeons to get to those bosses.

Xrystal 09-27-13 10:07 PM

Well pally solo'd right up to the mob you need to kill for this quest and gets 2 shotted on that guy .. just can't seem to avoid the attacks he throws at you .. probably cos Im the only one in there and melee rofl .. so, guess I'm gonna have to rely on people already at the cooking quest stage to test things out.

Detritis 09-28-13 12:55 AM

Hi Xrystal,

I'm on the cooking scenario that is bugging out and can happily test away for you.

I have your addon installed, just need you to tell me what to look for and what screenies you need.


Detritis

Xrystal 09-28-13 05:18 AM

Thanks,

The last one I added simply lists details the buttons as they are added to the bar.

The screenshots I need are the ones where the messages are displayed ( in the chat frame ) after you join the table which triggers the bar change. If you see the last screenshots I sent while I was testing it on the weeding and tournament mounting you can see what sort of information is displayed.

In short it is showing what spell information is attached to the button as it is added to the bar such as the ID, name, texture. In my example there are two texture portions because they come from 2 different sources so, because the tooltip and clicking them work I am wondering if the problem is simply that one of the textures isn't working properly.

So as you can see a simple test, which will hopefully tell me what isn't being generated properly. If all the information is displayed fine at that point I will have to look into what else I can do to figure it out.

Now, this is where things might be a bit different with this scenario. Looking at the video I linked earlier I noticed that initially there are no buttons displayed ( which seems to be what happens to all bar addons ), so quite possibly when you first sit down there will be no valid if any information displayed at all ( screenshot to take 1 ). It then takes you to the next stage when 1 button is displayed ( screenshot to take 2 ). Then 3 buttons, then 6 I think ( screenshots 3 and possibly 4 ).

And thanks again.

Detritis 09-28-13 11:29 AM

4 Attachment(s)
OK I will post the screenies tomorrow after the daily reset.

Detritis 09-29-13 04:50 AM

4 Attachment(s)
and a few more for you ...

Xrystal 09-29-13 06:18 AM

Hmm, its worse than I thought, it doesn't seem to be generating any spells for the bar at all ... I was hoping it would at least pop up with the spellID it was using even if the texture wasn't there.

I am completely at a loss how to proceed with this now. Scott, you might have to see if your blizz contact can shed any light into how that cooking quest works actionbar wise.

For now, people will have to resort back to the blizzUI for this quest until we can figure out what is going wrong there.

Xrystal 09-29-13 04:03 PM

Okay,

Some bit of information from the Dominoes page on curseforge. Someone reported the same problem there but then someone made a lil comment in reply.

'When I did the scenario, I didn't have this problem. However, it seems the action buttons for the different noode types show up with a delay, i.e. during all the explanations and right-click-me demos there simply are no buttons available. They did show up just when I needed them, though, so maybe it's just the way Blizzard does this senario?'

Has anyone let the scenario go pass this stage and see if the buttons eventually show after the explanation and demos are finished ?

Detritis 09-30-13 12:26 AM

I do the scenario every day, after the rest you get 2 quests, 1 for serving customers and 1 for getting 30k bonus points.

The noodles have never shown up in any of the daily scenarios since I have been running them.

I have disabled all other addons and only have nUI running so it isn't a conflict with anything else.

Xrystal 09-30-13 02:47 PM

grrr, it is so annoying not being able to debug it myself. I wish there was a regular quest around somewhere that looks like it has the same problem to help me track it down but nooo. I am currently at a loss for this. My cowardly butt doesn't run dungeons without guildies and even my pally is unable to solo that particular boss, although the dungeon itself is easy in comparison rofl.

blademage727 12-09-13 03:40 PM

Quote:

Originally Posted by Xrystal (Post 285355)
grrr, it is so annoying not being able to debug it myself. I wish there was a regular quest around somewhere that looks like it has the same problem to help me track it down but nooo. I am currently at a loss for this. My cowardly butt doesn't run dungeons without guildies and even my pally is unable to solo that particular boss, although the dungeon itself is easy in comparison rofl.

Has anyone made any progress on a fix for this issue?

Xrystal 12-09-13 04:40 PM

Sorry, nope,

I have tried every possible macro conditional combo I can think of and none seem to work. I'm suspecting it is the same setting as the Vashjir quest chain as that is the only other one I haven't been able to resolve but can test repeatedly.

The cooking quest I am unable to test myself as I can't solo the boss that you need to kill in the quest chain. I don't do lfg or lfr so it limits my tests but as I said above, I have yet been able to resolve the vash quests bar problem.

I believe it may still be a problem with other bar addons but if you do manage to get it working on one of the other addons like bartender etc knowling the setting they use may help big time.


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