UI scaling on high resolution
Hi there.
My new iMac arrived (yay!) but the resolution seems to be too high for WoW's UI scaling. I have 2560x1440, but not even the lowest UI scale (or disabling UI scaling altogether) will make 1-pixel stuff (borders, fonts, ...) look decent. Here's a screenshot: Is this something I will have to live with, or can I change it? |
If I'm not mistaken, 1200 pixels would be the highest vertical resolution at which you could have pixel perfection using the lowest value (0.64) of the in-game slider.
Your max vertical of 1440 would want a UI Scale of ~0.53 for pixel perfection, but I'm not sure if the game client accepts if you manually set a value beloe 0.64...worth a shot maybe. You could always play at 2560x1200 for a cool cinema vibe. :p |
I see. This is quite a problem because my entire UI + Aurora is based around 1-pixel borders, offsets, and pixel fonts. :(
I don't understand why the WoW UI works in such a strange way. In order to get exactly the same UI size on a bigger screen, you need to 'scale down' the UI. Weird. I'm going to ask Blizz if I can somehow set the scale below .64, I suppose. Edit: Funnily enough, Tukui works just fine. I need to check out how it handles scaling. |
maybe its the pixel font that doesn't work on high reso?
Cause your chat font looks fine. :P (offtopic) btw you should try to use Multisampling 4x ;) |
Well, I found this:
Code:
768/string.match(GetCVar("gxResolution"), "%d+x(%d+)")/min(2, max(.64, 768/string.match(GetCVar("gxResolution"), "%d+x(%d+)"))) @ Game92; changing multisampling doesn't really seem to change anything, I think blizz changed the effect of multisampling on the UI a while ago. |
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I did some quick testing, and it looks like you're in luck. Changing the uiscale CVar to 0.53 just changes the actual UI scale to 0.64:
Code:
/console uiscale 0.5333333333333333 Code:
/run UIParent:SetScale(0.5333333333333333) |
@ Game92; that's just the upload quality probably, I have multisampling at 8x. :)
@ Aprikot; That's awesome, thanks! Will try that out. Edit: It works! So in my UI scaling script, I can just put that if the optimal scale is <.64. You are my new hero. :p |
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lua Code:
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I see. Still, better to calculate the optimal value and set it to that. :)
I use this now: Code:
local scaler = CreateFrame("Frame") And everything works fine! (well, my GPU diode is chilling at 85°C but that's a different story...) |
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Window size does look nice (everything looks so relatively small on a big screen), but scaling gives me my original issue of messed up borders/fonts. :)
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Hi,
i got some similar graphic problem, but wasnt able to solve it via ui scale settings. I tried to disable ui scale and i changed ui scale to several values (only with the ingame menu) It looks like this: - see attachment - I dont want the space between background and border. The close 'x' also looks weird. So what can I do? Thx 4 ure help Loki - EDIT - This was for the Aurora addon page, but i missed a tab, so sorry for the doublepost... |
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