Using a HUD
I am not sure if this is the correct forum. Why do you use a HUD? Does it replace unit frames or is it there for combat only? To help keep the screen clearer during combat. What type of HUDs do you use? Where are your unit frames?
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This here was an addon I used for ages.
http://www.wowinterface.com/download...tatusBars.html I used it in the WoW classic beta already. HUDs are the same. Vertical statusbars in the center of your screen giving you information without distracting you from your character. Additonal functionality and information comes from the standard unit frames in the top left. Well. That was how it started. |
I use a hud for my dps, tank toons, and for pvp as I find it more convienant to keep track of my own health as I often just don't even look at my health frame compared to everything else
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I use IceHUD.
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Big fan of IceHUD myself. Used it for a long time, and still do in my own personal setup. Very customizable and comes with practically everything you'd ever need.
Over the years I've always used a "HuD" setup, with all the information being centered around my character. The HuD setup would include all important combat elements - Unit Frames, Cast Bars, important Buffs/Debuffs, Cooldowns, an Action Bar or two, etc. It's a matter of personal preference, and the layout is just how my brain prefers to process information. Using IceHUD and some custom UFs. A setup using horizontal bars and icons. |
I use a fully custom flight/combat HUD that switches between the two modes as shown below.
This is still in development state. The status bars use a rotation animation when they switch modes and the compass unlocks from the top and follow the horizon markers when in flight. You can barely see them in the screenshot, but there are elevation markers every 5 degrees also shown when in flight. I may add more "UnitFrames" later. For now, there are just player and target. They do not react to mouse clicks to retain easy game world targeting of spells. There are more features than the screenshots show, these are just to illustrate layout. For example, the text is hidden when the bars are deemed unnecessary in flight mode and the bars are a more uniform color matching the rest of the HUD. The HUD color also changes between different danger modes. For the moment, it turns yellow for swimming and red for falling. <Images removed to preserve attachment space> |
I use FlightHUD.
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Perhaps the most impressive feature is how the compass and elevation markers are scaled to the game's horizontal and vertical FoV. |
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I have never understood why the default setup for HUDs are the player and target health on one side and the power on the other side. I like them like the unit frames player health/power on one side and target on the other. Is it a readability thing? Positioning?
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