NYI, but will be.
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frFR
Hi Clad i have a question about frFR client (got last version of Praid off course ;)):
The only debuff i can display is "Poison" and neither Curse (Maladie) nor Magic (Magie) does :( I have no problem with buffs : I configured my blessings in french (Pal inside ;) ) because it didn't work at all with the default french localisation. No prob. As Poison, Curse and Magic are "generic" names, and as poison is writen the same way in english and french it has work but it's the case off curse/magic. Thats why, i think there is a prob ... could it be ? Have you got an idea pls ? I didnt't see any FR user talking about this issue ( sry if I missed something ). Thx for all anyway. And sry for my approximative english. Regards, Olimo. |
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C'est moi qui m'occupe du fichier de localisation frFR. Comme je n'ai pas de paladin ( je joue coté horde ), je me contente de tirer les traductions des sorts de Babblespell. Si tu pouvais m'envoyer en pm les erreurs de traductions que tu as pu trouver sur tes sorts ca m'aiderais beaucoup. Merci. En ce qui concerne les débuffs maladie et magie, il faut les mettre en Anglais ( "Disease" et "Magic" dans ton cas ) hello, I'm the "official" localizer for frFR locale. As I don't have a paladin ( i'm playing the horde side ), i'm using the BabbleSpell library to translate spells. If you can pm me the translation error you have find, it will greatly help me. Thanks. For the diseases and magic debuff, they must be in English. |
Curse, Disease, Magic, and Poison can't be localized, they always have to be in english, since these return types are always in English, as far as I understand.
The string must be "Curse", "Disease", "Poison" or "Magic" in order for that debuff detection to work. |
I just wanted to say, Love ur mod. Especially registered for that :)
And now that i'm registered 1 question, i just read 17 pages of text so mayb i misse dit, but was there a way to lock frames in place? |
No, not currently.. sorry =(
I'll have it in an update within the next day or so. |
Clad - Have you considered multiple range checks for healers? Heal range and curing spell ranges? Since they tend to be 40 and 30 yards, respectively. Perhaps a tiered range check?
Code:
if( InRange( Decurse ) ){ |
Yeah, there will be two levels of range checking, customizable. Just not sure 100% how its going to be done yet. Thanks.
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I did not know that tracking your own HoT was non-trivial and was only putting forth a suggestion on a feature that would make this mod better. (presummably that is the point of this thread, no?) Be that as it may, I still put forth that if it is at all possible, that it is very much worthwhile.
Natur's CEnemyCastBars does not always track your HoTs for some reason. I may be missing some hidden feature, but I've never been able to get it work properly. The best mod I've found for this has been TTSpellTimer, which does a pretty good job even without being able to account for Swiftmend, dispelling, cancellations, etc. Having a seperate mod doing this isn't particularly useful though, as the whole point of having simpler, compact party and raid frames (at least for a healer) is to keep your eyes and attention focused on one spot, preferrably as small an area as possible. When your eyes have to roam to find the information you need, you lose valuable response time and are more prone to mistakes. This is reason why Clique is so valuable, your desired spell is immediately accessible for use on the thing that has your immediate attention. As useful as HoTs have been in WoW, they became 10 times more useful in the 2.0 release. In BC, they will be critical and every healing strategy will center around their use. Anything that can be done to maximize their efficiency in a mod will be well worth it. |
I agree 100%, for the record =). I'm doing what I can.
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What is more concrete now is that your HoT is guaranteed to land, where it wasn't before. That actually removes quite a bit of complexity and error checking from the tacking methods. However you still would be required to implement some type of timer method and constant updates, independent of the pulse updates in most raid mods. IMO, praid by default shouldn't have HoT tracking, but could be implemented through an add-on to praid? (But that might be the same as installing and using necb with most options turned off) I guess it all depends on how difficult it is to get something like this working. |
One question... I'm not familiar with past versions of PerfectRaid so maybe it already had this functionality. Do you plan on having an option to grow the health bars as damage is taken instead of the traditional depletion?
If not, I'd like to offer that up as a valuable modification. Empty / transparent health bars for those at full health which fill up with bright and changing colors can be a huge help for raid healers. |
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again, some1 know why my praid look liek this
http://img211.imageshack.us/img211/1...aid1111jz5.jpg after adding: --TODO: Make this so we can actually instantiate frames as the users wants for i=1,8 do local name = "PRHeader"..i self.db.profile.headers[name] = setmetatable({}, {__index=self.headerDefaults}) local header = self:CreateRaidFrame(name, "Group "..i, tostring(i), nil, PRHeader1) self:CreateRaidFrame("PRHeader1", "Warrior", "WARRIOR", nil, PRHeader1) self:CreateRaidFrame("PRHeader2", "Priest", "PRIEST", nil, PRHeader1) self:CreateRaidFrame("PRHeader3", "Pally", "PALADIN", nil, PRHeader1) self:CreateRaidFrame("PRHeader3", "Shaman", "SHAMAN", nil, PRHeader1) self:CreateRaidFrame("PRHeader4", "Druid", "DRUID", nil, PRHeader1) self:CreateRaidFrame("PRHeader5", "Rogue", "ROGUE", nil, PRHeader1) self:CreateRaidFrame("PRHeader6", "Mage", "MAGE", nil, PRHeader1) self:CreateRaidFrame("PRHeader7", "Warlock", "WARLOCK", nil, PRHeader1) self:CreateRaidFrame("PRHeader8", "Hunter", "HUNTER", nil, PRHeader1) end ????? why i see some 'group 1' and then some class group??? ps: how to remowe group headers name? ( i mean those " group 1", "rogues", "hunters" etc?)??? class colored name is enough???? ( just like here ==>> http://hem.bredband.net/b154484/tfo/..._60percent.jpg ?? help plz. praid looks ugly now :D |
Because the code you posted is a gross bastardization of what it should be. You're iterating and making 64 raid frames, not to mention the 8 group frames you're making.
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so can i ask you great Cladhaire !! HOW it should look like?
i am not perfect english speaker so i may misunderstood this : Quote:
if u would be so kind .....:D |
raziel666 - the thing is that Clad did not write that fix - someone else posted it as a quick fix. I don't know code or I'd try and help you. I just cut and paste :). So he doesn't have time to figure out how to fix someone else's code for a quick fix when he's trying to get out his release version that has the options in it already. ;) I would suggest to just copy the original lua file over the modified one and wait for the next version.
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The code you have should be edited a bit. Since you are displaying Shaman and Paladin you will have to increment that number. You can't use 3 for both of them.
It should look something like the below (Note that I change the order to make abit more sense for raiding/grouping purposes. You can order them however you want, just make sure you edit the number part of the name of your PRHeader frames.) Code:
self:CreateRaidFrame("PRHeader1", "Warrior", "WARRIOR", nil, PRHeader1) |
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