WoWInterface

WoWInterface (https://www.wowinterface.com/forums/index.php)
-   Cataclysm Beta (https://www.wowinterface.com/forums/forumdisplay.php?f=82)
-   -   New nameplate cvars! (https://www.wowinterface.com/forums/showthread.php?t=34040)

Saiket 07-18-10 12:36 PM

New nameplate cvars!
 
Not sure if these exist on live, but I had never seen them before:
  • bloattest - (Disabled) "bloattest makes nameplates larger 1.0 + x"
  • bloatnameplates - (Disabled) "bloatnameplates makes nameplates larger depending on threat %"
  • spreadnameplates - A new version of the "don't allow overlapping nameplates" option that smoothly shuffles nameplates around. Makes keeping track of a plate in the middle of a pack much easier, but the effect seems a little too rubbery for me.
  • bloatthreat - Makes nameplates larger depending on gaining/losing threat. Only active when a mob has multiple units on its threat table.

Looks like _VirtualPlates is going to need an overhaul...

Ferous 07-18-10 09:45 PM

bloatnameplates - "bloatnameplates makes nameplates larger depending on threat %"


I'm looking foward to this one! :)

Hamstah 07-18-10 11:50 PM

Ahh - finally the Equipment Potency EquivalencE Number can be a reality! :D

orionshock 07-19-10 10:19 AM

Quote:

Originally Posted by Hamstah-Emeriss (Post 198713)
Ahh - finally the Equipment Potency EquivalencE Number can be a reality! :D

your link is very broken btw.

dr_AllCOM3 07-19-10 10:42 AM

*phew* Luckily nothing that totally breaks my nameplates :).

Hamstah 07-19-10 11:00 AM

Quote:

Originally Posted by orionshock (Post 198773)
your link is very broken btw.

No, it isn't. Perhaps you're using no-script and haven't allowed worldofwarcraft.com as a trusted domain. Much like the armory, it's an xml page that relies on an xml style sheet and heavy scripting.

Shadowkith 07-19-10 11:09 AM

actually ur link IS borked, this is what its trying to link to on my machine: http://wowhttp//www.worldofwarcraft....entpotency.xml. This is where to go to http://www.worldofwarcraft.com/info/...entpotency.xml

ricks322 07-19-10 11:16 AM

Quote:

Originally Posted by Saiket (Post 198621)
Not sure if these exist on live, but I had never seen them before:
  • bloattest - "bloattest makes nameplates larger 1.0 + x"
  • bloatnameplates - "bloatnameplates makes nameplates larger depending on threat %"
  • spreadnameplates - A new version of the "don't allow overlapping nameplates" option that smoothly shuffles nameplates around. Makes keeping track of a plate in the middle of a pack much easier, but the effect seems a little too rubbery for me.

Looks like _VirtualPlates is going to need an overhaul...

Do you have a link to the info, and where you found this out?

Hamstah 07-19-10 11:17 AM

Wow - my appologies then - I was misdirected by the link having been fixed in the quote :rolleyes:
(and I've fixed the link in the original post - thanks for pointing it out - pasted it in a hurry)

Saiket 07-19-10 11:43 AM

Quote:

Originally Posted by ricks322 (Post 198787)
Do you have a link to the info, and where you found this out?

I just spotted it in the console "help default" listing. The quoted descriptions are from "help bloattest" and "help bloatnameplates".

lanacan 07-21-10 12:12 PM

Quote:

Originally Posted by Hamstah-Emeriss (Post 198713)
Ahh - finally the Equipment Potency EquivalencE Number can be a reality! :D


ROTFLMAO


Too funny!

dr_AllCOM3 07-27-10 08:26 AM

spreadnameplates makes the nameplates smoothly float to their new position instead of instantly jumping around. The plate of the target is not static (it should be).
It's pretty much useless atm, since they tend to overlap too much. They also sometimes do not update correctly, feels like a beta version :). It could work well with my custom nameplates, but yeah...

Saiket 07-27-10 12:42 PM

Quote:

Originally Posted by dr_AllCOM3 (Post 200336)
spreadnameplates makes the nameplates smoothly float to their new position instead of instantly jumping around. The plate of the target is not static (it should be).
It's pretty much useless atm, since they tend to overlap too much. They also sometimes do not update correctly, feels like a beta version :). It could work well with my custom nameplates, but yeah...

Yeah, they have a bug where if you move your camera around quickly, some plates just get stuck in place on the screen. It seems like they turned this cvar on by default in one of the recent builds though.

Saiket 07-30-10 05:12 PM

It seems that build 12644 disabled bloatTest and bloatnameplates. Spreadnameplates still works, but it seems even buggier than before. When I tried it, plates wiggled around even when they weren't bumping into eachother.

There is one new cvar, although it doesn't appear to have any effect yet:
  • bloatthreat - makes nameplates larger depending on gaining/losing threat.

    Default is 1; Not sure if that means enabled or 1x size.

Freebaser 07-31-10 02:04 AM

Quote:

Originally Posted by Saiket (Post 200811)

There is one new cvar, although it doesn't appear to have any effect yet:
  • bloatthreat - makes nameplates larger depending on gaining/losing threat.

This was working for me today by default.

Saiket 07-31-10 05:03 PM

Ah I see, the plates only change sizes if that mob has more than one person on its threat table (i.e. you and a tank, or a hunter and his pet). I was soloing stuff in my tests and didn't notice anything.

dr_AllCOM3 08-05-10 05:27 PM

Blizzard is messing with the nameplates again. Right now they don't work :).

yj589794 08-05-10 05:45 PM

Quote:

Originally Posted by dr_AllCOM3 (Post 201456)
Blizzard is messing with the nameplates again. Right now they don't work :).

really? they worked for me when I was just online.

I did have to turn them off and then back on again (double-tap v), but they did work.




**** There are some reports up in the official cataclysm bug forum, so it looks like they could be buggy at the moment

Saiket 08-05-10 05:55 PM

I noticed some weird behavior too. Every once in a while an enemy wouldn't have a nameplate over its head. If there were many enemies on screen and I turned nameplates off and back on, the missing nameplate would cycle to a different enemy each time.

IQgryn 08-05-10 06:02 PM

Quote:

Originally Posted by Saiket (Post 201458)
I noticed some weird behavior too. Every once in a while an enemy wouldn't have a nameplate over its head. If there were many enemies on screen and I turned nameplates off and back on, the missing nameplate would cycle to a different enemy each time.

I'm getting this in reverse -- usually no enemies have nameplates, occasionally one will.


All times are GMT -6. The time now is 12:41 PM.

vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI