New nameplate cvars!
Not sure if these exist on live, but I had never seen them before:
Looks like _VirtualPlates is going to need an overhaul... |
bloatnameplates - "bloatnameplates makes nameplates larger depending on threat %"
I'm looking foward to this one! :) |
Ahh - finally the Equipment Potency EquivalencE Number can be a reality! :D
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*phew* Luckily nothing that totally breaks my nameplates :).
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actually ur link IS borked, this is what its trying to link to on my machine: http://wowhttp//www.worldofwarcraft....entpotency.xml. This is where to go to http://www.worldofwarcraft.com/info/...entpotency.xml
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Wow - my appologies then - I was misdirected by the link having been fixed in the quote :rolleyes:
(and I've fixed the link in the original post - thanks for pointing it out - pasted it in a hurry) |
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ROTFLMAO Too funny! |
spreadnameplates makes the nameplates smoothly float to their new position instead of instantly jumping around. The plate of the target is not static (it should be).
It's pretty much useless atm, since they tend to overlap too much. They also sometimes do not update correctly, feels like a beta version :). It could work well with my custom nameplates, but yeah... |
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It seems that build 12644 disabled bloatTest and bloatnameplates. Spreadnameplates still works, but it seems even buggier than before. When I tried it, plates wiggled around even when they weren't bumping into eachother.
There is one new cvar, although it doesn't appear to have any effect yet:
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Ah I see, the plates only change sizes if that mob has more than one person on its threat table (i.e. you and a tank, or a hunter and his pet). I was soloing stuff in my tests and didn't notice anything.
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Blizzard is messing with the nameplates again. Right now they don't work :).
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I did have to turn them off and then back on again (double-tap v), but they did work. **** There are some reports up in the official cataclysm bug forum, so it looks like they could be buggy at the moment |
I noticed some weird behavior too. Every once in a while an enemy wouldn't have a nameplate over its head. If there were many enemies on screen and I turned nameplates off and back on, the missing nameplate would cycle to a different enemy each time.
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