Missing textures, but why?
Someone brought to light a rather strange situation.
After using the 'ExtractInterfaceArt' command "Interface/Icons/achievement_boss_infinitecorruptor" basically doesn't exist or extract with the command. You can however view it in-game with this command: Code:
/run local f = CreateFrame("Frame"); f:SetSize(64,64); f:SetPoint("CENTER",UIParent,"CENTER"); f.t = f:CreateTexture(); f.t:SetAllPoints(f); f.t:SetTexture("INTERFACE\\ICONS\\achievement_boss_infinitecorruptor") |
I don't know how the extract function works but if it uses a human defined list of textures it's possible someone missed one or two or didn't parse the final list of textures.
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I've thought about the MPQ Editor but I find it to be rather unstable. |
The textures are stored in the various mpq files so the paths are virtual to the the wow clients extract function (admittedly they most likey are representative of a file structure at Blizzard)
The extract mechanism for mapping the mpq file, the container (blob whatever) of a particular image in that mpq and the "path" to export it to may have an incomplete map(list) of all the textures. Edit: Extract fails although in-game works is most likely because the two mapping mechanisms were created by two different people/teams |
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Sadly that is way beyond my ken although there is a new API for the new WoD (non mpq) file system that might help for future extracts.. Someone sent me a link but I can't find it.. I'll keep rumaging but no promises.
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The WoD client, yes I have a beta key, see Cairenns post on the main page on how to get one yourself. The extract code/art directives don't produce anything atm (build 6.0.1.18566).
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There are a lot of files which wont get extraced with the BlizzardInterfaceArt export, i usually overwrite it with the MPQ extraction from the interface.MPQ. The file you are looking for is in the "Expansion2.mpq\Interface\Icons". |
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Took me a bit to find the right software but that really helped me out, I appreciate that! |
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