Fixed: Lunarfall Excavation (mine) is just Green
I have tried my level 2 and level 3 mines, the map on both just goes green when I enter them. Alliance of course. No error codes to share, and I don't have a level 1 mine to check right now.
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Hi anteract,
Lvl 2 and 3 mines are known Issues because Rhythal codes most times and doesn't rush to hundred so he hasn't fixed this but as far as I know he has now the missing Informations and once a fix is finished he well update the code Greetings Samyonair |
I actually have this fixed locally. I've just been trying to find the cause of the disconnect errors so my local version is a mess right now as I try different things.
If someone wants to push it ahead of time, the fix is in NxMap.lua Around line 4065 change if winfo.Garrison then to: if winfo.Garrison and not isMicro then As I don't have a mine I haven't tested it, but based on file paths inside the wow data files it should work. -- Edit: Bah and i'm still in the github mindset, pushing it won't fix it for the live release :/ |
@Rythal: we could probably set up some automated job to create official releases once you create a release branch on github, if that helps.
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Quote:
Also I believe the function should be changed to use garrisonsmvalliance as base (no garrison build) and add _tierX depending on the level of the garrison. Take a look at: http://www.wowinterface.com/forums/s...0&postcount=10 Will probably need the rest of the garrison zones added to the NxMapData.lua file. Also I have a suggestion for a fix: Code:
[1009] = { Code:
[1011] = { BTW An explanation what exactly is the function of MapBaseName & Overlay would be nice, if possible some documentation in the file for the rest of the options as well. |
There is no other zones to be added, no matter what level your garrison is it's the same zone, it's just a change in which map is displayed (which at this time they are all the same, i guess they originally were going to have different maps for different levels).
And that change was suppose to do exactly that, if it's a microdungeon to use the info from the MapInfo call instead of modifiers. It needs the if statement above it also changed if winfo.MapBaseName and not winfo.Garrison then texName = winfo.MapBaseName end |
Quote:
Line 4060 in NxMap.lua: Code:
if dungeonLevel>0 then texName = texName..dungeonLevel.."_" end |
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