WoWInterface

WoWInterface (https://www.wowinterface.com/forums/index.php)
-   AddOn Help/Support (https://www.wowinterface.com/forums/forumdisplay.php?f=3)
-   -   How to fix the display of the real ilevel (https://www.wowinterface.com/forums/showthread.php?t=55657)

cbdgv 08-19-17 09:15 PM

How to fix the display of the real ilevel
 
How to fix the display of the real ilevel:banana:

Alerts

ls: Toasts Well, but I'm not used to it

Thank you

Code:


local LOOT_SOURCE_GARRISON_CACHE = 10
local MAX_QUEUE_THRESHOLD = 5
local QUEUE_LIST = {}

local function GetQuestName(questID)
        SyncUI_ScanTooltip:SetHyperlink("quest:"..questID)
        return SyncUI_ScanTooltipTextLeft1:GetText()
end

local function SetupAchievement(self, type, achievementID, alreadyEarned)
        local _, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(achievementID)

        if isGuildAch then
                self.Title:SetText(GUILD_ACHIEVEMENT_UNLOCKED)
        else
                self.Title:SetText(ACHIEVEMENT_UNLOCKED)
        end
       
        self.Display.Icon:SetTexture(icon)
        self.Text:SetText(name)       
        self.type = type
        self.value = achievementID
end

local function SetupCriteria(self, type, achievementID, criteriaString)
        local _, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch = GetAchievementInfo(achievementID)
 
        self.Display.Icon:SetTexture(icon)
        self.Title:SetText(ACHIEVEMENT_PROGRESSED)
        self.Text:SetText(criteriaString)
        self.type = type
        self.value = achievementID
end

local function SetupScenario(self, type)
        local name, typeID, subtypeID, textureFile, moneyBase, moneyVar, experienceBase, experienceVar, numStrangers, numRewards = GetLFGCompletionReward()
        local _, _, _, _, hasBonusStep, isBonusStepComplete = C_Scenario.GetInfo()
       
        self.Text:SetText(name)
        self.Display.Icon:SetTexture(textureFile or "Interface\\LFGFrame\\LFGIcon-Dungeon")
        self.type = type
       
        PlaySound("UI_Scenario_Ending")
end

local function SetupDungeonComplete(self, type)
        local name, typeID, subtypeID, textureFile, moneyBase, moneyVar, experienceBase, experienceVar, numStrangers, numRewards = GetLFGCompletionReward()
       
        PlaySound("LFG_Rewards")

        if subtypeID == LFG_SUBTYPEID_HEROIC then
                name = name.." ("..PLAYER_DIFFICULTY2..")"
                --self.Skull:Show()
        else
                --self.Skull:Hide()
        end
       
        self.Title:SetText(DUNGEON_COMPLETED)
        self.Text:SetText(name)
        self.Display.Icon:SetTexture(textureFile or "Interface\\LFGFrame\\LFGIcon-Dungeon")
        self.type = type
end

local function SetupLoot(self, type, itemLink, quantity, rollType, roll, specID, isCurrency, showFactionBG, lootSource, lessAwesome, isUpgraded, isPersonal)
        local itemName, itemHyperLink, itemRarity, itemTexture, title
       
        if isCurrency then
                itemName, _, itemTexture, _, _, _, _, itemRarity = GetCurrencyInfo(itemLink)
               
                if lootSource == LOOT_SOURCE_GARRISON_CACHE then
                        itemName = format(GARRISON_RESOURCES_LOOT, quantity)
                else
                        itemName = format(CURRENCY_QUANTITY_TEMPLATE, quantity, itemName)
                end
               
                itemHyperLink = itemLink
        else
                itemName, itemHyperLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemLink)
        end
       
        local info = (isPersonal or isCurrency) and LOOTWONALERTFRAME_VALUES.DefaultPersonal or LOOTWONALERTFRAME_VALUES.Default;
        local color = ITEM_QUALITY_COLORS[itemRarity]
       
        if showFactionBG then
                local factionGroup = UnitFactionGroup("player")
                info = LOOTWONALERTFRAME_VALUES[factionGroup]
        else
                if lootSource == LOOT_SOURCE_GARRISON_CACHE then
                        info = LOOTWONALERTFRAME_VALUES["GarrisonCache"]
                elseif lessAwesome then
                        info = LOOTWONALERTFRAME_VALUES["LessAwesome"]
                elseif isUpgraded then
                        info = LOOTWONALERTFRAME_VALUES["Upgraded"]
                end
        end
       

        if rollType == LOOT_ROLL_TYPE_NEED then
                title = info.labelText.." "..roll.."|T".."Interface\\Buttons\\UI-GroupLoot-Dice-Up"..":12:12:0:0:64:64:10:54:10:54|t "
        elseif rollType == LOOT_ROLL_TYPE_GREED then
                title = info.labelText.." "..roll.."|T".."Interface\\Buttons\\UI-GroupLoot-Coin-Up"..":12:12:0:0:64:64:10:54:10:54|t "
        else
                title = info.labelText
        end
       
        if quantity > 1 and lootSource ~= LOOT_SOURCE_GARRISON_CACHE then
                self.Display.Count:SetText(quantity)
        end
       
        self.Display.Icon:SetTexture(itemTexture)
        self.Title:SetText(title)
        self.Text:SetText(itemName)
        self.Text:SetVertexColor(color.r, color.g, color.b)
        self.type = type
       
        if not isCurrency then
                self.value = itemHyperLink
        end
       
        if lessAwesome then
                PlaySoundKitID(51402)  --UI_Raid_Loot_Toast_Lesser_Item_Won
        elseif isUpgraded then
                PlaySoundKitID(51561)  -- UI_Warforged_Item_Loot_Toast
        else
                PlaySoundKitID(31578)  --UI_EpicLoot_Toast
        end
end

local function SetupLootUpgrade(self, type, itemLink)
        local itemName, itemHyperLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemLink)
        local upgradeQualityColor = ITEM_QUALITY_COLORS[itemRarity]

        self.Display.Icon:SetTexture(itemTexture)
        self.Title:SetText(format(LOOTUPGRADEFRAME_TITLE, _G["ITEM_QUALITY"..itemRarity.."_DESC"]))
        self.Title:SetTextColor(upgradeQualityColor.r, upgradeQualityColor.g, upgradeQualityColor.b)
        self.Text:SetText(itemName)
        self.type = type
        self.value = itemHyperLink
       
        PlaySoundKitID(31578)
end

local function SetupMoneyWon(self, type, amount)
        self.Display.Icon:SetTexture("Interface\\Icons\\inv_misc_coin_02")
        self.Title:SetText(YOU_WON_LABEL)
        self.Text:SetText(GetMoneyString(amount))
        self.type = type
       
        PlaySoundKitID(31578)
end

local function SetupStorePurchase(self, type, category, icon, name, payloadID)
        self.Display.Icon:SetTexture(icon)
        self.Title:SetText(YOU_RECEIVED)
        self.Text:SetText(name)
        self.type = type
        self.value = payloadID

        PlaySound("UI_igStore_PurchaseDelivered_Toast_01")
end

local function SetupGarrisonBuilding(self, type, name)
        self.Display.Icon:SetTexture("Interface\\Icons\\Garrison_Build")
        self.Title:SetText(GARRISON_UPDATE)
        self.Text:SetFormattedText(GARRISON_BUILDING_COMPLETE_TOAST, name)
        self.type = type
       
        PlaySound("UI_Garrison_Toast_BuildingComplete");
end

local function SetupGarrisonTalent(self, type, garrisonType)
        local talentID = C_Garrison.GetCompleteTalent(garrisonType)
    local talent = C_Garrison.GetTalent(talentID)
       
        self.Display.Icon:SetTexture(talent.icon)
        self.Title:SetText(GARRISON_UPDATE)
        self.Text:SetFormattedText(GARRISON_BUILDING_COMPLETE_TOAST, garrisonType)
        self.type = type
       
        PlaySound("UI_OrderHall_Talent_Ready_Toast")
end

local function SetupGarrisonMission(self, type, missionID)
        local missionInfo = C_Garrison.GetBasicMissionInfo(missionID)

        self.Display.Icon:SetAtlas(missionInfo.typeAtlas)
        self.Title:SetText(GARRISON_MISSION_COMPLETE)
        self.Text:SetText(missionInfo.name)
        self.type = type
       
        PlaySound("UI_Garrison_Toast_MissionComplete")
end

local function SetupGarrisonRandomMission(self, type, missionID)
        local missionInfo = C_Garrison.GetBasicMissionInfo(missionID)

        self.Display.Icon:SetAtlas(missionInfo.typeAtlas)
        self.Title:SetText(GARRISON_MISSION_COMPLETE)
        self.Text:SetText(missionInfo.name)
        self.type = type
       
        PlaySound("UI_Garrison_Toast_MissionComplete")
end

local function SetupGarrisonFollower(self, type, followerID, name, level, quality, isUpgraded)
        local followerInfo = C_Garrison.GetFollowerInfo(followerID)

        if followerInfo.isTroop then
                if isUpgraded then
                        self.Title:SetText(GarrisonFollowerOptions[followerInfo.followerTypeID].strings.TROOP_ADDED_UPGRADED_TOAST);
                else
                        self.Title:SetText(GarrisonFollowerOptions[followerInfo.followerTypeID].strings.TROOP_ADDED_TOAST);
                end       
        else
                if isUpgraded then
                        self.Title:SetText(GarrisonFollowerOptions[followerInfo.followerTypeID].strings.FOLLOWER_ADDED_UPGRADED_TOAST);
                else
                        self.Title:SetText(GarrisonFollowerOptions[followerInfo.followerTypeID].strings.FOLLOWER_ADDED_TOAST);
                end
        end
       
        --self.Display.Icon:SetTexture(followerInfo)
        self.Text:SetText(name)
        self.type = type
       
        PlaySound("UI_Garrison_Toast_FollowerGained")
end

local function SetupGarrisonShipFollower(self, type, followerID, name, class, texPrefix, level, quality, isUpgraded)
        local mapAtlas = texPrefix .. "-List"
        local color = ITEM_QUALITY_COLORS[quality]
        local followerInfo = C_Garrison.GetFollowerInfo(followerID)
       
        self.Display.Icon:SetAtlas(mapAtlas, false)
       
        if isUpgraded then
                self.Title:SetText(GARRISON_SHIPYARD_FOLLOWER_ADDED_UPGRADED_TOAST)
        else
                self.Title:SetText(GARRISON_SHIPYARD_FOLLOWER_ADDED_TOAST)
        end
       
        self.Text:SetText(name)
        self.Text:SetTextColor(color.r, color.g, color.b)
        self.type = type
       
        PlaySound("UI_Garrison_Toast_FollowerGained")
end

local function SetupNewRecipeLearned(self, type, recipeID)
        local tradeSkillID, skillLineName = C_TradeSkillUI.GetTradeSkillLineForRecipe(recipeID)
       
        if tradeSkillID then
                local recipeName = GetSpellInfo(recipeID)
               
                if recipeName then
                        local icon = C_TradeSkillUI.GetTradeSkillTexture(tradeSkillID)
                        local rank = GetSpellRank(recipeID)
                        local rankTexture = NewRecipeLearnedAlertFrame_GetStarTextureFromRank(rank)
                       
                        self.Display.Icon:SetTexture(icon)
                        self.Title:SetText(rank and rank > 1 and UPGRADED_RECIPE_LEARNED_TITLE or NEW_RECIPE_LEARNED_TITLE)

                        if rankTexture then
                                self.Text:SetFormattedText("%s %s", recipeName, rankTexture)
                        else
                                self.Text:SetText(recipeName)
                        end
                       
                        self.value = recipeID
                        self.type = type
                       
                        PlaySound("UI_Professions_NewRecipeLearned_Toast")

                        return true
                end
        end
       
        return false
end

local function SetupLegendaryItem(self, type, itemLink)
        local itemName, itemHyperLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemLink)
        local color = ITEM_QUALITY_COLORS[itemRarity]
       
        self.Display.Icon:SetTexture(itemTexture)
        self.Title:SetText(LEGENDARY_ITEM_LOOT_LABEL)
        self.Text:SetText(itemName)
        self.Text:SetVertexColor(color.r, color.g, color.b)
        self.type = type
        self.value = itemHyperLink

        PlaySound("UI_LegendaryLoot_Toast")
end

local function SetupWorldQuestComplete(self, type, questID, rewardItemLink)
        local name = select(4, GetTaskInfo(questID)), GetQuestName(questID)
        local icon = WorldQuestCompleteAlertFrame_GetIconForQuestID(questID)
        local money = GetQuestLogRewardMoney(questID)
       
        self.Title:SetText(WORLD_QUEST_COMPLETE)
        self.Display.Icon:SetTexture(icon)
        self.Text:SetText(name)
        self.type = type
        self.value = questID

        PlaySound("UI_WorldQuest_Complete")
end

local function SetupInvasion(self, type, rewardQuestID, rewardItemLink)
        if rewardItemLink then
                -- If we're seeing this with a reward the scenario hasn't been completed yet, no toast until scenario complete is triggered
                return false
        end
       
        local scenarioName, currentStage, numStages, flags, hasBonusStep, isBonusStepComplete, _, xp, money, scenarioType, areaName = C_Scenario.GetInfo()
       
        self.Display.Icon:SetTexture("Interface\\Icons\\Ability_Warlock_DemonicPower")
        self.Title:SetText(SCENARIO_INVASION_COMPLETE)
        self.Text:SetText(areaName or scenarioName)
        self.type = type
        self.value = rewardQuestID
       
        PlaySound("UI_Scenario_Ending")
       
        return true
end


-- Handler
local function Clear(self)
        self.Display.Icon:SetMask(nil)
        self.Display.Icon:SetTexture("")
        self.Display.Icon:SetTexCoord(0.1,0.9,0.1,0.9)
        self.Display.Count:SetText("")
        --self.Skull:Hide()
        self.Title:SetText("")
        self.Title:SetVertexColor(0.6,1,0)
        self.Text:SetText("")
        self.Text:SetVertexColor(1,1,1)
        self.type = nil
        self.value = nil
end

local function Spawn(self)
        self:Show()
       
        if self:IsMouseOver() then
                self.Despawn.alpha:SetStartDelay(1)
                self.Despawn.trans:SetStartDelay(1)
        else
                self.Despawn.alpha:SetStartDelay(3.5)
                self.Despawn.trans:SetStartDelay(3.5)
                self.Despawn:Play()
        end
end

local function AddToQueue(self, type, ...)
        if #QUEUE_LIST >= MAX_QUEUE_THRESHOLD then
                table.remove(QUEUE_LIST, 1)
        end
       
        tinsert(QUEUE_LIST, {type, ...})
end

local function AddAlert(...)
        local frame, type = ...

        if frame.active or frame.forceQueue then
                AddToQueue(...)
                return
        end
       
        frame:Clear()
       
        if type == "Achievement" then
                SetupAchievement(...)
        end
        if type == "Criteria" then
                SetupCriteria(...)
        end
        if type == "Scenario" then
                SetupScenario(...)
        end
        if type == "DungeonComplete" then
                SetupDungeonComplete(...)
        end
        if type == "Loot" then
                SetupLoot(...)
        end
        if type == "LootUpgrade" then
                SetupLootUpgrade(...)
        end
        if type == "MoneyWon" then
                SetupMoneyWon(...)
        end
        if type == "StorePurchase" then
                SetupStorePurchase(...)
        end
        if type == "GarrisonBuilding" then
                SetupGarrisonBuilding(...)
        end
        if type == "GarrisonTalent" then
                SetupGarrisonTalent(...)
        end
        if type == "GarrisonMission" then
                SetupGarrisonMission(...)
        end
        if type == "GarrisonRandomMission" then
                SetupGarrisonRandomMission(...)
        end
        if type == "GarrisonFollower" then
                SetupGarrisonFollower(...)
        end
        if type == "GarrisonShipFollower" then
                SetupGarrisonShipFollower(...)
        end
        if type == "NewRecipeLearned" then
                if not SetupNewRecipeLearned(...) then
                        return
                end
        end
        if type == "LegendaryItem" then
                SetupLegendaryItem(...)
        end       
        if type == "WorldQuestComplete" then
                SetupWorldQuestComplete(...)
        end
        if type == "Invasion" then
                if not SetupInvasion(...) then
                        return
                end
        end

        Spawn(...)       
end

local function CheckForQueues(self)
        if not QUEUE_LIST[1] then
                return
        end
       
        C_Timer.After(0.5, function()
                self:AddAlert(unpack(QUEUE_LIST[1]))
                table.remove(QUEUE_LIST, 1)
        end)
end

local function RunTest(self)
        --self:AddAlert("NewRecipeLearned", 201684)
        --self:AddAlert("Loot", select(2, GetItemInfo(117491)), 225)
        --self:AddAlert("MoneyWon", 35121646)
        self:AddAlert("GarrisonBuilding", "Gear Works!")
        --self:AddAlert("LegendaryItem", select(2, GetItemInfo(132452)))
        self:AddAlert("WorldQuestComplete", 41950)
end


function SyncUI_AlertFrame_OnLoad(self)
        self:RegisterEvent("ACHIEVEMENT_EARNED")
        self:RegisterEvent("CRITERIA_EARNED")
        self:RegisterEvent("LFG_COMPLETION_REWARD")
        self:RegisterEvent("SCENARIO_COMPLETED")
        self:RegisterEvent("LOOT_ITEM_ROLL_WON")
        self:RegisterEvent("SHOW_LOOT_TOAST")
        self:RegisterEvent("SHOW_LOOT_TOAST_UPGRADE")
        self:RegisterEvent("SHOW_PVP_FACTION_LOOT_TOAST")
        self:RegisterEvent("PET_BATTLE_CLOSE")
        self:RegisterEvent("STORE_PRODUCT_DELIVERED")
        self:RegisterEvent("GARRISON_BUILDING_ACTIVATABLE")
        self:RegisterEvent("GARRISON_TALENT_COMPLETE")
        self:RegisterEvent("GARRISON_MISSION_FINISHED")
        self:RegisterEvent("GARRISON_FOLLOWER_ADDED")
        self:RegisterEvent("GARRISON_RANDOM_MISSION_ADDED")
        self:RegisterEvent("NEW_RECIPE_LEARNED")
        self:RegisterEvent("SHOW_LOOT_TOAST_LEGENDARY_LOOTED")
        self:RegisterEvent("QUEST_TURNED_IN")
        --self:RegisterEvent("QUEST_LOOT_RECEIVED")
        --self:RegisterEvent("PLAYER_REGEN_DISABLED")
        --self:RegisterEvent("PLAYER_REGEN_ENABLED")
        self:RegisterForClicks("AnyUp")
       
        -- add widgets
        self.AddAlert = AddAlert
        self.Clear = Clear
        self.RunTest = RunTest
       
        AlertFrame:UnregisterAllEvents()
       
        SyncUI_RegisterDragFrame(self, SYNCUI_STRING_PLACEMENT_TOOL_LABEL_ALERTS)
end

function SyncUI_AlertFrame_OnEvent(self, event, ...)
        if event == "ACHIEVEMENT_EARNED" then
                if IsKioskModeEnabled() then
                        return
                end

                if not AchievementFrame then
                        AchievementFrame_LoadUI()
                end

                self:AddAlert("Achievement", ...)
        end
        if event == "CRITERIA_EARNED" then
                if IsKioskModeEnabled() then
                        return
                end

                if not AchievementFrame then
                        AchievementFrame_LoadUI()
                end

                self:AddAlert("Criteria", ...)
        end
        if event == "LFG_COMPLETION_REWARD" then
                if C_Scenario.IsInScenario() and not C_Scenario.TreatScenarioAsDungeon() then
                        local scenarioType = select(10, C_Scenario.GetInfo())
                       
                        if scenarioType ~= LE_SCENARIO_TYPE_LEGION_INVASION then
                                self:AddAlert("Scenario")
                        end
                else
                        self:AddAlert("DungeonComplete")
                end
        end
        if event == "SCENARIO_COMPLETED" then
                local scenarioType = select(10, C_Scenario.GetInfo())
               
                if scenarioType == LE_SCENARIO_TYPE_LEGION_INVASION then
                        local rewardQuestID = ...
                       
                        if rewardQuestID then
                                self:AddAlert("Invasion", rewardQuestID)
                        end
                end
        end
        if event == "LOOT_ITEM_ROLL_WON" then
                local itemLink, quantity, rollType, roll, isUpgraded = ...
               
                self:AddAlert("Loot", itemLink, quantity, rollType, roll, nil, nil, nil, nil, nil, isUpgraded)
        end
        if event == "SHOW_LOOT_TOAST" then
                local typeIdentifier, itemLink, quantity, specID, sex, isPersonal, lootSource, lessAwesome, isUpgraded = ...
               
                if typeIdentifier == "item" then
                        self:AddAlert("Loot", itemLink, quantity, nil, nil, specID, nil, nil, nil, lessAwesome, isUpgraded, isPersonal)
                elseif typeIdentifier == "money" then
                        self:AddAlert("MoneyWon", quantity)
                elseif isPersonal and (typeIdentifier == "currency") then
                        self:AddAlert("Loot", itemLink, quantity, nil, nil, specID, true, false, lootSource)
                end
        end
        if event == "SHOW_PVP_FACTION_LOOT_TOAST"  then
                local typeIdentifier, itemLink, quantity, specID, sex, isPersonal, lessAwesome = ...
               
                if typeIdentifier == "item" then
                        self:AddAlert("Loot", itemLink, quantity, nil, nil, specID, false, true, nil, lessAwesome)
                elseif typeIdentifier == "money" then
                        self:AddAlert("MoneyWon", quantity)
                elseif typeIdentifier == "currency" then
                        self:AddAlert("Loot", itemLink, quantity, nil, nil, specID, true, true)
                end
        end
        if event == "SHOW_LOOT_TOAST_UPGRADE" then
                local itemLink, quantity, specID, sex, baseQuality, isPersonal, lessAwesome = ...
               
                self:AddAlert("LootUpgrade", itemLink, quantity, specID, baseQuality, nil, nil, lessAwesome)
                --LootUpgradeAlertSystem:AddAlert(itemLink, quantity, specID, baseQuality, nil, nil, lessAwesome)
        end
        if event == "STORE_PRODUCT_DELIVERED" then
                self:AddAlert("StorePurchase", ...)
                --StorePurchaseAlertSystem:AddAlert(...)
        end
        if event == "GARRISON_BUILDING_ACTIVATABLE" then
                self:AddAlert("GarrisonBuilding", ...)
                GarrisonLandingPageMinimapButton.MinimapLoopPulseAnim:Play()
        end
        if event == "GARRISON_TALENT_COMPLETE" then
                self:AddAlert("GarrisonTalent", ...)
        end
        if event == "GARRISON_MISSION_FINISHED" then
                local validInstance = false
                local _, instanceType = GetInstanceInfo()
               
                if instanceType == "none" or C_Garrison.IsOnGarrisonMap() then
                        validInstance = true
                end

                if validInstance and not UnitAffectingCombat("player") then
                        local followerTypeID, missionID = ...
                        local missionFrame = _G[GarrisonFollowerOptions[followerTypeID].missionFrame]
                       
                        if not missionFrame or not missionFrame:IsShown() then
                                self:AddAlert("GarrisonMission", missionID)
                                GarrisonLandingPageMinimapButton.MinimapLoopPulseAnim:Play()
                        end
                end
        end
        if event == "GARRISON_FOLLOWER_ADDED" then
                local followerID, name, class, level, quality, isUpgraded, texPrefix, followerType = ...
               
                if followerType == LE_FOLLOWER_TYPE_SHIPYARD_6_2 then
                        self:AddAlert("GarrisonShipFollower", followerID, name, class, texPrefix, level, quality, isUpgraded)
                else
                        self:AddAlert("GarrisonFollower", followerID, name, level, quality, isUpgraded)
                end
        end
        if event == "GARRISON_RANDOM_MISSION_ADDED" then
                self:AddAlert("GarrisonRandomMission", select(2, ...))
        end
        if event == "NEW_RECIPE_LEARNED" then
                self:AddAlert("NewRecipeLearned", ...)
        end
        if event == "SHOW_LOOT_TOAST_LEGENDARY_LOOTED" then
                local itemLink = ...
               
                self:AddAlert("LegendaryItem", itemLink)
        end
        if event == "QUEST_TURNED_IN" then
                local questID = ...
               
                --if QuestMapFrame_IsQuestWorldQuest(questID) then
                        --self:AddAlert("WorldQuestComplete", questID)
                --end
        end
        if event == "QUEST_LOOT_RECEIVED" then
                local questID, rewardItemLink = ...
               
                if QuestMapFrame_IsQuestWorldQuest(questID) then
                        self:AddAlert("WorldQuestComplete", questID, rewardItemLink)
                else        -- May be invasion reward
                        self:AddAlert("Invasion", questID, rewardItemLink)
                end
        end

        if event == "PLAYER_REGEN_DISABLED" then
                self.forceQueue = true
        end
        if event == "PLAYER_REGEN_ENABLED" then
                self.forceQueue = false
                CheckForQueues(self)
        end
end

function SyncUI_AlertFrame_OnEnter(self)
        self.Despawn:Stop()
        self.Despawn.alpha:SetStartDelay(1)
        self.Despawn.trans:SetStartDelay(1)
       
        if self.value then
                local type = self.type
               
                GameTooltip:SetOwner(self, "ANCHOR_TOP")
               
                if type == "Achievement" then
                        --GameTooltip:SetAchievementByID(self.value)
                end
                if type == "Loot" or type == "LootUpgrade" or type == "LegendaryItem" then
                        local itemID = GetItemInfoFromHyperlink(self.value)
                        GameTooltip:SetItemByID(itemID)
                end
               
                GameTooltip:Show()
        end
end

function SyncUI_AlertFrame_OnLeave(self)
        self.Despawn:Play()
        GameTooltip_Hide()
end

function SyncUI_AlertFrame_OnShow(self)
        self.active = true
        self.Despawn:Stop()
        self.Spawn:Play()
end

function SyncUI_AlertFrame_OnHide(self)
        self.active = false
        CheckForQueues(self)
end

function SyncUI_AlertFrame_OnClick(self)
        local type = self.type
       
        if type == "Achievement" then
                if not self.value then
                        return
                end
               
                CloseAllWindows()
                AchievementObjectiveTracker_OpenAchievement(nil, self.value)
        end
       
        if type == "Loot" or type == "LootUpgrade" or type == "LegendaryItem" then
                local bag = SearchBagsForItemLink(self.value)
               
                if bag >= 0 then
                        OpenBag(bag)
                end
        end
end



All times are GMT -6. The time now is 11:11 PM.

vBulletin © 2020, Jelsoft Enterprises Ltd
© 2004 - 2020 MMOUI