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-   oUF (Otravi Unit Frames) (https://www.wowinterface.com/forums/forumdisplay.php?f=87)
-   -   oUF_indicators Help // banzai etc. (https://www.wowinterface.com/forums/showthread.php?t=21098)

wannad00it 03-13-09 07:51 PM

oUF_indicators Help // banzai etc.
 
So laqtely ive been working on a super low mem // cpu UI.. not that i cant run something like a 70 meg UI but its just not for me. Heres where im at.

http://i41.tinypic.com/2d97cj7.jpg

Less than 2megs is pretty nice for what im using i think..



Heres the problem, I'm not always shadow. and a heavy grid user. The unit frames are a modified version of ouf_maneut and im using a version of druid hots that i converted over to work like the indicators from grid for a priest.

banzai is working fine. but i would love to get it to send a texture like my indicators that i can anchor in the top left corner have hots POM and Shield to the right and be done.

ive tried all i can think of to spawn a texture instead of recoloring the status bar. and i think im at that breaking point of help :-p im too stuck in the xhtml css world to come up with an answer so any help would be greatly appreciated.. Thanks


hellz

Caellian 03-14-09 03:42 AM

That's doable, i had something similar very long ago.

Was something like this roughly:
Code:

function self.Banzai(self, unit, aggro)
        if aggro == 1 then
                self.Something:SetVertexColor(1,0,0)
        else
                self.Something:SetVertexColor(1,1,1)
        end
end

But did you consider using the build in (Blizzard) threat system, then all you'd have to do is create a default threat function to affect self.threat or create your own threat function and affect anything you want. The latter is what i'm currently using.

wannad00it 03-14-09 07:54 AM

I thought i tried that though >.< might have left something out knowing myself. Ill play with it now for a bit and let you know.


Thanks for getting back to me :-)


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