oUF Test Mode for Header Units
I'm trying to figure a way to test header units (there are several threads on the issue, but they seem outdated and I wasn't able to find a solution there). So I though I'd just use oUF:SpawnHeader and feed it the same code I use to create the headers in oUF:Factory and alter is a bit so it just displays when I'm solo. This is what I got so far:
lua Code:
This only displays one unit per header though. Is it possible to display the player for every child of the header? |
I saw another thread that says you can accomplish this by adding the nameList attribute to oUF:SpawnHeader and setting the list to your name a bunch of times, like this...
Code:
local namelist = UnitName("player") Unfortunately, I tried that and all I get is one frame for myself. That thread was about four years ago... I suspect group headers don't allow duplicate units now? Anyone know? |
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