Editing NamePlates and Chat Bubbles.
I'm was browsing pov's and found a very interesting videos of killing bosses from one guild. The interesting thing is that on the video they have frames attached to the nameplates in the form of circles, as it was before the patch 7.2 and changed the chat bubbles. On one of these videos they even changed the frendly nameplates. Actually the question is how? Is it third-party programs (cheats) or something I do not know?:confused:
I've been experimenting for a very long time with nameplates and chats bubbles, but I did not succeed, everything is forbidden. I searched a lot of information on the internet, but found nothing. So I decided to ask people who are already professionals in this. Videos: https://www.wowprogress.com/video/15...c--warlock-pov https://www.wowprogress.com/video/15..._hunter-dd-pov https://www.wowprogress.com/video/15..._hunter-dd-pov The first kills of bosses: Augur on 2 April, Elisande on 18 April in accordance wowprogress and achievements in armory. |
Nameplate UI replacement, since the "Nameplate" object is protected, cannot be changed or safely tampered with in anyway, the only thing an author can do is skin it. This includes, but is not limited to, adding your own HP, MP, cast, etcetera to the default object. Those circles are anchored to the stripped down, they hid/removed the bars/name, default nameplate object. Same with the ends of each of those lines, anchor each end to a frame and the WoW API takes over.
Hope that helped. |
I did not understand how they attached these frames in the form of circles, or rather what, how they got the data about where to mark these frames? If after patch 7.2 receiving data about frendly nameplates and chat bubbles is forbidden when player is into dungeons and raids.
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Well now, I had to look this stuff up. Yeah, sounds to me like it should not be possible but I will continue my research.
Otherwise, so far as I can guess, they reverted to the old method of skinning nameplates by using the WorldFrame OnUpdate script. No way of testing without doing a dungeon/raid. |
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I have honestly no idea about nameplate anchoring or what Exorsus actually used, but it definitely isn't third-party programs (cheats). They were using the WoW API, maybe they just anchored Line objects? Some people keep referring to it as WeakAuras scripts. Probably it's the same way addons like H.H.T.D. and I See You Too are anchoring stuff to nameplates. It sucks that chat bubbles also got protected besides the forbidden nameplates Lua Code:
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Well, if you can use GetPoint and GetSize you can get its center point. If you cannot anchor things you may yet be able to put things in the same location on an OnUpdate script, thereby imitating an anchor.
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Since they very clearly have friendly nameplates enabled and skinned in the third video that was linked, they are definitely not doing this without a third party program, or somehow bypassing the normal restrictions in the client. Assuming these videos were in fact taken after 7.2, and since it's no longer possible to detect or modify friendly nameplates or chat bubbles in a raid, it doesn't leave a lot of possibilities. |
Oh wow, they are still doing this after the 7.2 patch? ._.
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As I wrote above: The their first kills of bosses: Augur on 2 April, Elisande on 18 April in accordance wowprogress and achievements in armory. And these videos are from these kills. I apologize if I expressed myself incorrectly or not clearly.:( |
They are definitely using something to remove the API protection, report them for using hacks.
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I already did something similar, need to finish it tho (drawing lines beetwen two similar marks)
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If you are doing that to friendly nameplates within a dungeon you are violating the ToS of the game and this forums rules, as it is impossible without external tools (hacks).
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Anyway, seems like blizz is aware if it and in latest ptr they added code referíng bubbles: Lua Code:
includeForbbiden seems like they protected bubbles aswell in 7.2.5 but as i said, it works the same way it used to work with nameplates , but bubbles are limited to 28yd~ |
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so now every method "anchoring to player" is dead or we still have some? :)
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