Show Player, Pet and Target Vitals on specific conditions
As Title says - I use Easyframes as Vitals right now and want to use the new implemented Frames in Dragonflight. There is an Option to hide the Vitals out of Combat but IŽd like additional conditions:
Explanation: I want to see the Vitals as soon as I have a target, if the health (Pet as well) is not full, or when I enter Combat. Otherwise they should stay hidden. I already use MoveAnything to switch Vitals on and off with a Macro on a button, but this is annoying. If possible, the vitals should be checked and shown individual. If Target Exists then show all Vitals If Target Does not Exist but Combat is true then show all Vitals If Target Does not Exist and Combat is False and Health is 100% then hide Vital. (sepearate for Player, Pet, Focus). I know that the conditions are available in different Addons so it should not be that hard to create an Addon which does exactly this. But it goes way over my ability to create one. Is someone out there kind enough to pick up that task? |
I knew I had seen this feature a while ago. Here is the Addon which made it possible back then:
https://www.wowinterface.com/downloa...Fade.html#info Sadly it is broken. Error: Message: Interface\AddOns\daftFrameFade\daftFrameFade.lua:10: Attempt to register unknown event "UNIT_HEALTH_FREQUENT" Time: Sat Oct 1 00:51:36 2022 Count: 1 Stack: Interface\AddOns\daftFrameFade\daftFrameFade.lua:10: Attempt to register unknown event "UNIT_HEALTH_FREQUENT" [string "=[C]"]: in function `RegisterUnitEvent' [string "@Interface\AddOns\daftFrameFade\daftFrameFade.lua"]:10: in main chunk Locals: (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = "UNIT_HEALTH_FREQUENT" |
Fixed it by replacing UNIT_HEALTH_FREQUENT with UNIT_HEALTH.
Addon now works as intended. Does not work for Dragonflight Beta, producing loads of errors as expected. |
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