WoWInterface

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-   -   Yellow damage font changer. (https://www.wowinterface.com/forums/showthread.php?t=54850)

Malus416 11-23-16 10:54 AM

Yellow damage font changer.
 
Looking to change my font for the damage above enemy heads/nameplates. All current addons out there don't work.


Any thoughts? Maybe one already exists and is working for someone?

gmarco 11-23-16 12:15 PM

You can try:


http://www.wowinterface.com/download...4-gmFonts.html
http://www.wowinterface.com/download...ombatText.html

to check if they works for you ...

Seerah 11-23-16 12:22 PM

Quote:

Originally Posted by Malus416 (Post 320975)
All current addons out there don't work.

All? Which did you try?

Malus416 11-23-16 09:45 PM

Quote:

Originally Posted by gmarco (Post 320976)

Neither of those do what I'm after. First one changes all the font in the game at once, second one I can't even find a way to activate it.

I've mused the following to no avail:

http://www.wowinterface.com/download...amagefont.html

https://mods.curse.com/addons/wow/lordodane

https://mods.curse.com/addons/wow/font-damage-changer

Ketho 11-23-16 11:21 PM

Quote:

Originally Posted by Malus416 (Post 320984)
Neither of those do what I'm after. First one changes all the font in the game at once, second one I can't even find a way to activate it.


So do you have ElvUI? You never confirmed that
http://www.mmo-champion.com/threads/...ove-enemy-head)

Malus416 11-24-16 02:43 AM

Quote:

Originally Posted by Ketho (Post 320985)
So do you have ElvUI? You never confirmed that
http://www.mmo-champion.com/threads/...ove-enemy-head)

Yes I use Elv UI

gmarco 11-24-16 05:03 AM

Quote:

Originally Posted by Malus416 (Post 320984)
Neither of those do what I'm after. First one changes all the font in the game at once, second one I can't even find a way to activate it.


Hi,

You are right about the first.
It changes fonts globally (changing also the damage fonts as well).

On the second you are not correct.
It changes the damage fonts as you can check the code:

Lua Code:
  1. local size = 16
  2.  
  3. CombatTextFont:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
  4. CombatTextFont:SetShadowOffset(1,-1)
  5. CombatTextFont:SetShadowColor(0,0,0,0.6)
  6.  
  7. CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
  8. CombatTextFontOutline:SetShadowOffset(1,-1)
  9. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)
  10.  
  11. COMBAT_TEXT_HEIGHT = size
  12. COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
  13. COMBAT_TEXT_CRIT_MINHEIGHT = size*1
  14. COMBAT_TEXT_SCROLLSPEED = 2.5
  15.  
  16. local function UpdateDisplayMessages()
  17.   if COMBAT_TEXT_FLOAT_MODE == "1" then
  18.     COMBAT_TEXT_LOCATIONS.startY = 325
  19.     COMBAT_TEXT_LOCATIONS.endY = 525
  20.   end
  21. end
  22.  
  23. hooksecurefunc("CombatText_UpdateDisplayedMessages", UpdateDisplayMessages)

You can choose the font using:
CombatTextFont:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")

You don't need to activate .. just install.

gmarco 11-25-16 12:53 AM

Quote:

Originally Posted by gmarco (Post 320990)
Hi,

You are right about the first.
It changes fonts globally (changing also the damage fonts as well).

On the second you are not correct.
It changes the damage fonts as you can check the code:

Lua Code:
  1. local size = 16
  2.  
  3. CombatTextFont:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
  4. CombatTextFont:SetShadowOffset(1,-1)
  5. CombatTextFont:SetShadowColor(0,0,0,0.6)
  6.  
  7. CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
  8. CombatTextFontOutline:SetShadowOffset(1,-1)
  9. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)
  10.  
  11. COMBAT_TEXT_HEIGHT = size
  12. COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
  13. COMBAT_TEXT_CRIT_MINHEIGHT = size*1
  14. COMBAT_TEXT_SCROLLSPEED = 2.5
  15.  
  16. local function UpdateDisplayMessages()
  17.   if COMBAT_TEXT_FLOAT_MODE == "1" then
  18.     COMBAT_TEXT_LOCATIONS.startY = 325
  19.     COMBAT_TEXT_LOCATIONS.endY = 525
  20.   end
  21. end
  22.  
  23. hooksecurefunc("CombatText_UpdateDisplayedMessages", UpdateDisplayMessages)

You can choose the font using:
CombatTextFont:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")

You don't need to activate .. just install.


I answer here to your pm so it could be corrected if I did some mistakes :)

1) Install the rCombatText addon.
2) Copy the desired font in the rCombatText folder ( es. Candara.ttf)
3) Edit the file rCombatText.lua in this way editing the size and adding the name of the font:

Lua Code:
  1. local size = 16
  2. local myfont = "Interface\\Addons\\rCombatText\\Candara.ttf"
  3.  
  4. CombatTextFont:SetFont(myfont, size, "OUTLINE")
  5. CombatTextFont:SetShadowOffset(1,-1)
  6. CombatTextFont:SetShadowColor(0,0,0,0.6)
  7.  
  8. CombatTextFontOutline:SetFont(myfont, size, "OUTLINE")
  9. CombatTextFontOutline:SetShadowOffset(1,-1)
  10. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)
  11.  
  12. COMBAT_TEXT_HEIGHT = size
  13. COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
  14. COMBAT_TEXT_CRIT_MINHEIGHT = size*1
  15. COMBAT_TEXT_SCROLLSPEED = 2.5
  16.  
  17. local function UpdateDisplayMessages()
  18.   if COMBAT_TEXT_FLOAT_MODE == "1" then
  19.     COMBAT_TEXT_LOCATIONS.startY = 325
  20.     COMBAT_TEXT_LOCATIONS.endY = 525
  21.   end
  22. end
  23.  
  24. hooksecurefunc("CombatText_UpdateDisplayedMessages", UpdateDisplayMessages)

Load the game and play.

Please let us know if it works.

Malus416 11-25-16 05:42 PM

Okay, so I moved my multiple fonts into the folder /rCombatText. I just dropped them in and then opened the text file, and copied this in.

local size = 16
local myfont = "Interface\\Addons\\rCombatText\\impact.ttf"

CombatTextFont:SetFont(myfont, size, "OUTLINE")
CombatTextFont:SetShadowOffset(1,-1)
CombatTextFont:SetShadowColor(0,0,0,0.6)

CombatTextFontOutline:SetFont(myfont, size, "OUTLINE")
CombatTextFontOutline:SetShadowOffset(1,-1)
CombatTextFontOutline:SetShadowColor(0,0,0,0.6)

COMBAT_TEXT_HEIGHT = size
COMBAT_TEXT_CRIT_MAXHEIGHT = size*1
COMBAT_TEXT_CRIT_MINHEIGHT = size*1
COMBAT_TEXT_SCROLLSPEED = 2.5

local function UpdateDisplayMessages()
if COMBAT_TEXT_FLOAT_MODE == "1" then
COMBAT_TEXT_LOCATIONS.startY = 325
COMBAT_TEXT_LOCATIONS.endY = 525
end
end

hooksecurefunc("CombatText_UpdateDisplayedMessages", UpdateDisplayMessages)

This did NOT work still. I believe I have followed your directions perfectly.

Yukyuk 11-25-16 06:15 PM

local myfont = "Interface\\Addons\\rCombatText\\impact.ttf"

Wild guess.
Did you spell the font name correctly.
Impact instead of impact? :confused:

Malus416 11-25-16 06:35 PM

Quote:

Originally Posted by Yukyuk (Post 321000)
local myfont = "Interface\\Addons\\rCombatText\\impact.ttf"

Wild guess.
Did you spell the font name correctly.
Impact instead of impact? :confused:

It is a lowercase spelling in the file when I dragged it over. I still tested your idea, and it does not work. I'm not convinced this works at all for anyone at this point. If it does, I would welcome a teamviewer session to see what I can possibly be missing.

EDIT: It seems when I downloaded this addon this only affected my scrolling combat text, not my damage text above enemies heads. The scrolling combat text became very hard to read and very small.

Ketho 11-25-16 07:36 PM

God, gmarco you are so dense

  • There is a difference between

    A) Combat Text done that appears over other players/NPCs and rendered in the game world (string DAMAGE_TEXT_FONT)
    ^ which is what the OP was asking for; this gets overriden by ElvUI

    B) (Blizzard) Scrolling Combat Text for Self (Font CombatTextFont)
    ^ this is unrelated

Malus416 11-25-16 08:53 PM

Quote:

Originally Posted by Ketho (Post 321005)
God, gmarco you are so dense

  • There is a difference between

    A) Combat Text done that appears over other players/NPCs and rendered in the game world (string DAMAGE_TEXT_FONT)
    ^ which is what the OP was asking for; this gets overriden by ElvUI

    B) (Blizzard) Scrolling Combat Text for Self (Font CombatTextFont)
    ^ this is unrelated

I didn't apply my own text in ElvUI as I've never really tried it before. I also don't know how to. (I pulled some fonts into the Elv UI Media/fonts folder just now though to try, and they do not show up in game.) Does the combat text box even affect damage above the head, or does it affect the scrolling combat text?

EDIT: None of those options change damage above the head, just like I said before. There's nothing more to explain really as I just applied the text to all. My options look just like your options you posted in the screen shot. Altering any of those does not change ANYTHING related to my above the target damage.

Seerah 11-25-16 09:11 PM

Just a reminder that you need to have WoW closed before, or fully restart it after, adding any files to the directory.

And, Ketho, that wasn't very nice. :p

gmarco 11-26-16 12:00 AM

Quote:

Originally Posted by Ketho (Post 321005)
God, gmarco you are so dense

I'll try to write less next time sorry ... :)
(... being not native speaker I have understand that you mean this ... )


Quote:

A) Combat Text done that appears over other players/NPCs and rendered in the game world (string DAMAGE_TEXT_FONT)
^ which is what the OP was asking for; this gets overriden by ElvUI

B) (Blizzard) Scrolling Combat Text for Self (Font CombatTextFont)
^ this is unrelated[/list]

So if I understand well ... beyond the fact elvui make things not working an addon like anyfont or a simple line like this:

Lua Code:
  1. DAMAGE_TEXT_FONT = "\\ .. font path .. \\SKURRI.ttf"

will suffice.

But a question. I have probably a confused idea about the 2 fonts... thinking they are related to the same thing, the damages that appears on enemy targets when you hit them. Am I miss something ?

Thanks.

Malus416 11-26-16 12:09 AM

Quote:

Originally Posted by Seerah (Post 321007)
Just a reminder that you need to have WoW closed before, or fully restart it after, adding any files to the directory.

And, Ketho, that wasn't very nice. :p

I always fully log out and close the game :)

Ketho 11-26-16 08:42 AM

Quote:

Originally Posted by Malus416 (Post 321006)
Altering any of those does not change ANYTHING related to my above the target damage.


Changing the "CombatText Font" option in ElvUI should affect both the font that appears over other players' heads and the font for Scrolling Combat Text for Self

https://www.youtube.com/watch?v=BtNTIhYpZQ8



http://www.tukui.org/git/?a=viewblob...core/fonts.lua
Lua Code:
  1. local function SetFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
  2.     obj:SetFont(font, size, style)
  3.     if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
  4.     if sox and soy then obj:SetShadowOffset(sox, soy) end
  5.     if r and g and b then obj:SetTextColor(r, g, b)
  6.     elseif r then obj:SetAlpha(r) end
  7. end
  8.  
  9. function E:UpdateBlizzardFonts()
  10.     local NORMAL     = self["media"].normFont
  11.     local COMBAT     = LSM:Fetch('font', self.private.general.dmgfont)
  12.     local NUMBER     = self["media"].normFont
  13.     local NAMEFONT       = LSM:Fetch('font', self.private.general.namefont)
  14.     local MONOCHROME = ''
  15.  
  16.     CHAT_FONT_HEIGHTS = {6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}
  17.  
  18.     if self.db.general.font == "Homespun" then
  19.         MONOCHROME = 'MONOCHROME'
  20.     end
  21.  
  22.     if self.eyefinity then
  23.         SetCVar("floatingcombattextcombatlogperiodicspells",0)
  24.         SetCVar("floatingcombattextpetmeleedamage",0)
  25.         SetCVar("floatingcombattextcombatdamage",0)
  26.         SetCVar("floatingcombattextcombathealing",0)
  27.  
  28.         -- set an invisible font for xp, honor kill, etc
  29.         COMBAT = [=[Interface\Addons\ElvUI\media\fonts\Invisible.ttf]=]
  30.     end
  31.  
  32.     UNIT_NAME_FONT     = NAMEFONT
  33.     --NAMEPLATE_FONT     = NAMEFONT
  34.     DAMAGE_TEXT_FONT   = COMBAT
  35.     STANDARD_TEXT_FONT = NORMAL
  36.  
  37.     if self.private.general.replaceBlizzFonts then
  38.         -- Base fonts
  39.         --SetFont(NumberFontNormal,                 LSM:Fetch('font', 'Homespun'), 10, 'MONOCHROMEOUTLINE', 1, 1, 1, 0, 0, 0)
  40.         SetFont(GameTooltipHeader,                  NORMAL, self.db.general.fontSize)
  41.         SetFont(NumberFont_OutlineThick_Mono_Small, NUMBER, self.db.general.fontSize, "OUTLINE")
  42.         SetFont(SystemFont_Shadow_Large_Outline,    NUMBER, 20, "OUTLINE")
  43.         SetFont(NumberFont_Outline_Huge,            NUMBER, 28, MONOCHROME.."THICKOUTLINE", 28)
  44.         SetFont(NumberFont_Outline_Large,           NUMBER, 15, MONOCHROME.."OUTLINE")
  45.         SetFont(NumberFont_Outline_Med,             NUMBER, self.db.general.fontSize*1.1, "OUTLINE")
  46.         SetFont(NumberFont_Shadow_Med,              NORMAL, self.db.general.fontSize) --chat editbox uses this
  47.         SetFont(NumberFont_Shadow_Small,            NORMAL, self.db.general.fontSize)
  48.         SetFont(QuestFont,                          NORMAL, self.db.general.fontSize)
  49.         SetFont(QuestFont_Large,                    NORMAL, 14)
  50.         SetFont(SystemFont_Large,                   NORMAL, 15)
  51.         SetFont(GameFontNormalMed3,                 NORMAL, 15)
  52.         SetFont(GameFontHighlightMedium,            NORMAL, 15)
  53.         SetFont(SystemFont_Shadow_Huge1,            NORMAL, 20, MONOCHROME.."OUTLINE") -- Raid Warning, Boss emote frame too
  54.         SetFont(SystemFont_Med1,                    NORMAL, self.db.general.fontSize)
  55.         SetFont(SystemFont_Med3,                    NORMAL, self.db.general.fontSize*1.1)
  56.         SetFont(SystemFont_OutlineThick_Huge2,      NORMAL, 20, MONOCHROME.."THICKOUTLINE")
  57.         SetFont(SystemFont_Outline_Small,           NUMBER, self.db.general.fontSize, "OUTLINE")
  58.         SetFont(SystemFont_Shadow_Large,            NORMAL, 15)
  59.         SetFont(SystemFont_Shadow_Med1,             NORMAL, self.db.general.fontSize)
  60.         SetFont(SystemFont_Shadow_Med3,             NORMAL, self.db.general.fontSize*1.1)
  61.         SetFont(SystemFont_Shadow_Outline_Huge2,    NORMAL, 20, MONOCHROME.."OUTLINE")
  62.         SetFont(SystemFont_Shadow_Small,            NORMAL, self.db.general.fontSize*0.9)
  63.         SetFont(SystemFont_Small,                   NORMAL, self.db.general.fontSize)
  64.         SetFont(SystemFont_Tiny,                    NORMAL, self.db.general.fontSize)
  65.         SetFont(Tooltip_Med,                        NORMAL, self.db.general.fontSize)
  66.         SetFont(Tooltip_Small,                      NORMAL, self.db.general.fontSize)
  67.         SetFont(ZoneTextString,                     NORMAL, 32, MONOCHROME.."OUTLINE")
  68.         SetFont(SubZoneTextString,                  NORMAL, 25, MONOCHROME.."OUTLINE")
  69.         SetFont(PVPInfoTextString,                  NORMAL, 22, MONOCHROME.."OUTLINE")
  70.         SetFont(PVPArenaTextString,                 NORMAL, 22, MONOCHROME.."OUTLINE")
  71.         SetFont(CombatTextFont,                     COMBAT, 200, MONOCHROME.."OUTLINE") -- number here just increase the font quality.
  72.         SetFont(FriendsFont_Normal, NORMAL, self.db.general.fontSize)
  73.         SetFont(FriendsFont_Small, NORMAL, self.db.general.fontSize)
  74.         SetFont(FriendsFont_Large, NORMAL, self.db.general.fontSize)
  75.         SetFont(FriendsFont_UserText, NORMAL, self.db.general.fontSize)
  76.     end
  77. end

Quote:

Originally Posted by Seerah (Post 321007)
And, Ketho, that wasn't very nice. :p


Sorry, it's just I felt ignored and frustrated, since I asked OP if he used ElvUI which he confirmed, while the others ignored my post

Seerah 11-26-16 12:20 PM

I didn't know why you asked that. It would have been pertinent to add that to your post. ;)

jeffy162 11-26-16 03:24 PM

Since you use ElvUI, I figured that a link to the way that they tell you how to do it would help. Maybe.

http://www.tukui.org/forums/topic.php?id=35377

Malus416 11-26-16 04:20 PM

Quote:

Originally Posted by Ketho (Post 321015)
Changing the "CombatText Font" option in ElvUI should affect both the font that appears over other players' heads and the font for Scrolling Combat Text for Self

https://www.youtube.com/watch?v=BtNTIhYpZQ8



http://www.tukui.org/git/?a=viewblob...core/fonts.lua
Lua Code:
  1. local function SetFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
  2.     obj:SetFont(font, size, style)
  3.     if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
  4.     if sox and soy then obj:SetShadowOffset(sox, soy) end
  5.     if r and g and b then obj:SetTextColor(r, g, b)
  6.     elseif r then obj:SetAlpha(r) end
  7. end
  8.  
  9. function E:UpdateBlizzardFonts()
  10.     local NORMAL     = self["media"].normFont
  11.     local COMBAT     = LSM:Fetch('font', self.private.general.dmgfont)
  12.     local NUMBER     = self["media"].normFont
  13.     local NAMEFONT       = LSM:Fetch('font', self.private.general.namefont)
  14.     local MONOCHROME = ''
  15.  
  16.     CHAT_FONT_HEIGHTS = {6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}
  17.  
  18.     if self.db.general.font == "Homespun" then
  19.         MONOCHROME = 'MONOCHROME'
  20.     end
  21.  
  22.     if self.eyefinity then
  23.         SetCVar("floatingcombattextcombatlogperiodicspells",0)
  24.         SetCVar("floatingcombattextpetmeleedamage",0)
  25.         SetCVar("floatingcombattextcombatdamage",0)
  26.         SetCVar("floatingcombattextcombathealing",0)
  27.  
  28.         -- set an invisible font for xp, honor kill, etc
  29.         COMBAT = [=[Interface\Addons\ElvUI\media\fonts\Invisible.ttf]=]
  30.     end
  31.  
  32.     UNIT_NAME_FONT     = NAMEFONT
  33.     --NAMEPLATE_FONT     = NAMEFONT
  34.     DAMAGE_TEXT_FONT   = COMBAT
  35.     STANDARD_TEXT_FONT = NORMAL
  36.  
  37.     if self.private.general.replaceBlizzFonts then
  38.         -- Base fonts
  39.         --SetFont(NumberFontNormal,                 LSM:Fetch('font', 'Homespun'), 10, 'MONOCHROMEOUTLINE', 1, 1, 1, 0, 0, 0)
  40.         SetFont(GameTooltipHeader,                  NORMAL, self.db.general.fontSize)
  41.         SetFont(NumberFont_OutlineThick_Mono_Small, NUMBER, self.db.general.fontSize, "OUTLINE")
  42.         SetFont(SystemFont_Shadow_Large_Outline,    NUMBER, 20, "OUTLINE")
  43.         SetFont(NumberFont_Outline_Huge,            NUMBER, 28, MONOCHROME.."THICKOUTLINE", 28)
  44.         SetFont(NumberFont_Outline_Large,           NUMBER, 15, MONOCHROME.."OUTLINE")
  45.         SetFont(NumberFont_Outline_Med,             NUMBER, self.db.general.fontSize*1.1, "OUTLINE")
  46.         SetFont(NumberFont_Shadow_Med,              NORMAL, self.db.general.fontSize) --chat editbox uses this
  47.         SetFont(NumberFont_Shadow_Small,            NORMAL, self.db.general.fontSize)
  48.         SetFont(QuestFont,                          NORMAL, self.db.general.fontSize)
  49.         SetFont(QuestFont_Large,                    NORMAL, 14)
  50.         SetFont(SystemFont_Large,                   NORMAL, 15)
  51.         SetFont(GameFontNormalMed3,                 NORMAL, 15)
  52.         SetFont(GameFontHighlightMedium,            NORMAL, 15)
  53.         SetFont(SystemFont_Shadow_Huge1,            NORMAL, 20, MONOCHROME.."OUTLINE") -- Raid Warning, Boss emote frame too
  54.         SetFont(SystemFont_Med1,                    NORMAL, self.db.general.fontSize)
  55.         SetFont(SystemFont_Med3,                    NORMAL, self.db.general.fontSize*1.1)
  56.         SetFont(SystemFont_OutlineThick_Huge2,      NORMAL, 20, MONOCHROME.."THICKOUTLINE")
  57.         SetFont(SystemFont_Outline_Small,           NUMBER, self.db.general.fontSize, "OUTLINE")
  58.         SetFont(SystemFont_Shadow_Large,            NORMAL, 15)
  59.         SetFont(SystemFont_Shadow_Med1,             NORMAL, self.db.general.fontSize)
  60.         SetFont(SystemFont_Shadow_Med3,             NORMAL, self.db.general.fontSize*1.1)
  61.         SetFont(SystemFont_Shadow_Outline_Huge2,    NORMAL, 20, MONOCHROME.."OUTLINE")
  62.         SetFont(SystemFont_Shadow_Small,            NORMAL, self.db.general.fontSize*0.9)
  63.         SetFont(SystemFont_Small,                   NORMAL, self.db.general.fontSize)
  64.         SetFont(SystemFont_Tiny,                    NORMAL, self.db.general.fontSize)
  65.         SetFont(Tooltip_Med,                        NORMAL, self.db.general.fontSize)
  66.         SetFont(Tooltip_Small,                      NORMAL, self.db.general.fontSize)
  67.         SetFont(ZoneTextString,                     NORMAL, 32, MONOCHROME.."OUTLINE")
  68.         SetFont(SubZoneTextString,                  NORMAL, 25, MONOCHROME.."OUTLINE")
  69.         SetFont(PVPInfoTextString,                  NORMAL, 22, MONOCHROME.."OUTLINE")
  70.         SetFont(PVPArenaTextString,                 NORMAL, 22, MONOCHROME.."OUTLINE")
  71.         SetFont(CombatTextFont,                     COMBAT, 200, MONOCHROME.."OUTLINE") -- number here just increase the font quality.
  72.         SetFont(FriendsFont_Normal, NORMAL, self.db.general.fontSize)
  73.         SetFont(FriendsFont_Small, NORMAL, self.db.general.fontSize)
  74.         SetFont(FriendsFont_Large, NORMAL, self.db.general.fontSize)
  75.         SetFont(FriendsFont_UserText, NORMAL, self.db.general.fontSize)
  76.     end
  77. end




Sorry, it's just I felt ignored and frustrated, since I asked OP if he used ElvUI which he confirmed, while the others ignored my post


http://imgur.com/a/b4LVu

Followed your instructions. This file was not able to be renamed the way you did it. It was already named the way you renamed it to in your video. It did not prompt a CMD, and therefore nothing after that worked.

Like I said, very inexperienced.


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