CancelUnitBuff, SecureAuraHeader, etc
I'm trying to update my addon now that the buff system has been changed, but im having some issues.
Here are my findings: With no changes to my addon, i can do whatever i want in and out of combat, except for cancelling a buff in combat. With the default blizzard buff frames, i can do whatever i want to them in and out of combat (i can move them around as much as i want, cancel buffs, etc) I havnt tested it yet, but im assuming that using the SecureAuraHeader will mean that i can cancel buffs in combat, but not move the buffs around at all. Before I dive into converting my entire addon to use the SecureAuraHeader templates, is it at all possible that i can move them during combat? Otherwise i think I'll just use my addon to modify the default blizzard buffs. Thanks for any help :) |
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If all you're doing is skinning them, then you should be okay. I'll double-check that my addon still works when I log in later.
Looking through your code, though, I see that you are skinning every buff and debuff when UNIT_AURA fires for the player - even if they have already been skinned. |
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I'll check out those links too, thanks :) |
Ah, sorry. I guess my eyes glazed right over that one when I was looking through your list. :) Yes, you do need the SecureAuraHeader template.
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