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-   -   CancelUnitBuff, SecureAuraHeader, etc (https://www.wowinterface.com/forums/showthread.php?t=38856)

kraftman 02-10-11 08:30 AM

CancelUnitBuff, SecureAuraHeader, etc
 
I'm trying to update my addon now that the buff system has been changed, but im having some issues.

Here are my findings:

With no changes to my addon, i can do whatever i want in and out of combat, except for cancelling a buff in combat.

With the default blizzard buff frames, i can do whatever i want to them in and out of combat (i can move them around as much as i want, cancel buffs, etc)

I havnt tested it yet, but im assuming that using the SecureAuraHeader will mean that i can cancel buffs in combat, but not move the buffs around at all.

Before I dive into converting my entire addon to use the SecureAuraHeader templates, is it at all possible that i can move them during combat?

Otherwise i think I'll just use my addon to modify the default blizzard buffs.

Thanks for any help :)

Dawn 02-10-11 09:34 AM

This and especially THIS might help. :)

Seerah 02-10-11 10:35 AM

If all you're doing is skinning them, then you should be okay. I'll double-check that my addon still works when I log in later.

Looking through your code, though, I see that you are skinning every buff and debuff when UNIT_AURA fires for the player - even if they have already been skinned.

kraftman 02-10-11 11:03 AM

Quote:

Originally Posted by Seerah (Post 229284)
If all you're doing is skinning them, then you should be okay. I'll double-check that my addon still works when I log in later.

Looking through your code, though, I see that you are skinning every buff and debuff when UNIT_AURA fires for the player - even if they have already been skinned.

I should have been more specific, i meant my other buff addon, Buffed!

I'll check out those links too, thanks :)

Seerah 02-10-11 11:25 AM

Ah, sorry. I guess my eyes glazed right over that one when I was looking through your list. :) Yes, you do need the SecureAuraHeader template.


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