Deadoffline on targetoftarget
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Hello,
My targetoftarget window does not react to features tied to Variable: Unit in Set --> DeadOffline filterset. I have isolated all other factors and determined it is probably a bug with "targetoftarget" specifically, as other unitframes work correctly using the same design. For example: Attached is my lua file for targetoftarget window. When alive, the backdrop is two-color blend from black to red by HP variable. When dead, the backdrop is supposed to turn grey. However, it stays red since it does not recognize the unit is dead (however, it recognizes in the paint preview). Thanks. |
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Unit Sets are only working with player, party, raid, arena and boss unit.
It is not working for targettarget unit. You should use the variable "Var Isdeath ?" Inside the IDE It is normal that it works in the IDE preview design, by default the preview design use the player unit. Cheers |
That fixed it. Thanks!
However, it does not recognize Var isDeath? when I release corpse and go into ghost form. Not a big deal though... |
Ghost detection implemented.
The feature has been renamed to "Var IsDeathOrGhost?" |
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