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-   -   Final Decision on what's coming first (https://www.wowinterface.com/forums/showthread.php?t=45002)

Rythal 10-29-12 11:58 AM

Final Decision on what's coming first
 
First off, an apology because I did run the poll asking, and I know quests won by a long shot... but hear me out

Every aspect of Carbonite needs an overhaul to make it easier to use.
Every aspect of Carbonite needs an overhaul to better support localization, and to remove byte code so it's easier to update / maintain.
Every aspect of Carbonite needs an overhaul to better support profiles, and configurations

Part of the quest overhaul is going to be breaking it apart (either by zone, or level range haven't decided yet) so it will use less memory if you don't need 80% of the quest data.

Because of the work involved in overhauling it, I really don't want to do the work twice, once to work with what is current, and once to work with the new modular map system.

TLDR, Maps will be done first.

jeffy162 10-29-12 12:49 PM

Good call, Rythal. Thanks for the heads-up!

My opinion on this (which nobody else probably cares about, but I'm still gonna give it):
Yes, we need current quest information, yes it would be really nice to have the multicolored quest blobs back (for all quests), and, yes, it would be nice to have the Carbonite map working properly again (everywhere).

The bottom line, though, is that you just can't do it all at one time. Not working on it alone and that's how it's going.

Good luck and take the time you need to get it right the first time. I'm pretty sure we'll still all be here to cheer when you're done with it.

dhjohn 10-29-12 01:24 PM

As someone who voted for quests, this really.... doesn't bother me.
I've worked with old, needs to be rebuilt code, and it isn't fun.

Plus, quests work for me. There is a little more jumping through hops than before (ie, open the bliz quest log every once and a while, make sure to fly to the zone the quests are in, ect), but nothing I can't do easily.

So, do what you need to do to make things work smoothly.

Thanks for all the hard work.

jeruku 10-29-12 01:33 PM

Good luck
 
I bid thee good luck and best wishes in your efforts to revive, if not revive then remodel, Carbonite.

tinyu 10-29-12 08:37 PM

Good call Rythal atleast a decision has been made and you can get started on that.

One thing you may want to do is set up a new thread "Carbonite Beta" where you can get anyone that wants to beta test stuff can report stuff (up to you though).

Sesshi 10-30-12 03:38 AM

I am happy to hear that Carb has not been forgotten and that it is going to become useable once again. :"3 I'm still using the update you gave for it awhile back despite the fact that it's not all that great right now and glitchy as all hell. I, like many others, cannot live without Carbonite. I appreciate anyone who can understand coding [I use to be able to understand it but that was many long years ago sadly. u.u] But I am looking forward to the new update and will continue to wait patiently like I have so far. ^^

myrroddin 10-30-12 08:16 AM

Quote:

Originally Posted by Sesshi (Post 268025)
I'm still using the update you gave for it awhile back despite the fact that it's not all that great right now and glitchy as all hell.

Are you using Rythal's 5.055, updated October 23, available both here and on Curse? People have been saying it works fairly well, with a minimum of glitches, if any.

Sesshi 10-30-12 10:17 PM

Quote:

Originally Posted by myrroddin (Post 268034)
Are you using Rythal's 5.055, updated October 23, available both here and on Curse? People have been saying it works fairly well, with a minimum of glitches, if any.

Yes I am using the latest one and having some issues with it, but I understand it's not perfect and I am not going to QQ or bitch about it. I will continue to wait patiently for the new update. :"3

patrick51 11-04-12 08:30 AM

Replacement
 
Anyone have a ok replacement for carbonite? Since the quest tracking is really all i use it for need something that works. And really do not want a bunch of extra stuff loading on my machine. Every addon that i have that has decided to make them modular has been a disaster. Deadly boss mods went that route and does not work as well, Atlas loot same thing, Several others to Modular is not better just creates more problems with trying to get it to work together:mad:

patrick51 11-04-12 02:56 PM

Kinda figured
 
Quote:

Originally Posted by Rythal (Post 267986)
First off, an apology because I did run the poll asking, and I know quests won by a long shot... but hear me out

Every aspect of Carbonite needs an overhaul to make it easier to use.
Every aspect of Carbonite needs an overhaul to better support localization, and to remove byte code so it's easier to update / maintain.
Every aspect of Carbonite needs an overhaul to better support profiles, and configurations

Part of the quest overhaul is going to be breaking it apart (either by zone, or level range haven't decided yet) so it will use less memory if you don't need 80% of the quest data.

Because of the work involved in overhauling it, I really don't want to do the work twice, once to work with what is current, and once to work with the new modular map system.

TLDR, Maps will be done first.

Here is a idea just fix it and not ripe it apart. Modular does not mean easier to maintain. Deadly boss mods now works like crap. They divided it up into several "modules " and basically its junk now. Half the time the proper module does not load correctly. Or one module will cause errors with another. Everyone would rather have a working program then pieces that do not work. Every patch you are going to have to make the changes to it to get it to work with the changes. You have a working program that just needs a bit of work. If you ripe it apart i will bet it never gets finished. They are planning a new patch every 2 -3 months there for you are going to have to keep changing code every few months while your trying to re write it. Unless you have decided that this is going to be your full time job just fix what you have and get on with it.

tinyu 11-04-12 07:22 PM

Quote:

Originally Posted by patrick51 (Post 268323)
Here is a idea just fix it and not ripe it apart. Modular does not mean easier to maintain. Deadly boss mods now works like crap. They divided it up into several "modules " and basically its junk now. Half the time the proper module does not load correctly. Or one module will cause errors with another. Everyone would rather have a working program then pieces that do not work. Every patch you are going to have to make the changes to it to get it to work with the changes. You have a working program that just needs a bit of work. If you ripe it apart i will bet it never gets finished. They are planning a new patch every 2 -3 months there for you are going to have to keep changing code every few months while your trying to re write it. Unless you have decided that this is going to be your full time job just fix what you have and get on with it.

This only applies to the author, if they know what they are doing then it will work fine, look at other modular addons, ie Atlas and AtlasLoot they are modular and work fine that way.

patrick51 11-05-12 12:11 AM

Quote:

Originally Posted by tinyu (Post 268343)
This only applies to the author, if they know what they are doing then it will work fine, look at other modular addons, ie Atlas and AtlasLoot they are modular and work fine that way.

atlas works because it does not rely on a event in the game to trigger it. If its not one program carbonite will require an in game event to launch the new modual. If it misses that event then the proper part will not launch. That is the problem with DBM now. Part of the time it will not catch the proper event to launch the correct modual. Has nothing to do with how good a programmer you are has to do with the way the game works .

Rythal 11-05-12 10:45 AM

Carbonites modularization will be more like atlas then DBM... there will be no "auto" loading, there is no events to watch. The base addon is the map, and nothing but the map ... you want PVP, you install that and turn it on... you want questing, you install that and turn it on. Need warehouse? install that and turn it on...

Jaillyn 11-06-12 12:36 PM

Quote:

Originally Posted by patrick51 (Post 268359)
atlas works because it does not rely on a event in the game to trigger it. If its not one program carbonite will require an in game event to launch the new modual. If it misses that event then the proper part will not launch. That is the problem with DBM now. Part of the time it will not catch the proper event to launch the correct modual. Has nothing to do with how good a programmer you are has to do with the way the game works .

Modularizing the addon makes it where he knows where to fix something, as much as it does help people to load and unload parts that they want. If it makes it easier for him to fix, it makes fixes come out faster. If it's still all crammed into one mass and he has to search through all of it for the problem, it takes longer. He's also tidying up the code to make it where he can fix it better in the future. Carbonite has been in need of an overhaul in some time. It works right now, sure, but it's been patchwork fix after patchwork fix for a while. If it stood back up at 100% again I'd be amazed. Let him do his modularization.

tinyu 11-06-12 03:48 PM

Yes its going to take some time but once its done Carbonite will be alot better than ever.

gardentender 11-12-12 07:10 AM

update
 
thank you for your hard work......I actually am running more than one app to try and have everything I did before. I do not know the dif between modular and what was here before. As long as it works I am happy. Look forward to the updates when you have them ready

Subzero7 11-12-12 03:21 PM

Updates and modularization
 
Personally, I think it will all work out in the end. And I believe that, in the end, everyone including the naysayers, will be happy. Whether we get something right away or months from now, it's better to have it done right (as someone else noted earlier) in the first place. Thanks again to Rythal.

xienwolf 11-14-12 10:28 PM

Quote:

Originally Posted by patrick51 (Post 268359)
atlas works because it does not rely on a event in the game to trigger it. If its not one program carbonite will require an in game event to launch the new modual. If it misses that event then the proper part will not launch. That is the problem with DBM now. Part of the time it will not catch the proper event to launch the correct modual. Has nothing to do with how good a programmer you are has to do with the way the game works .

The major "It is the programmer" is how the programmer chooses to configure things.

DBM people decided to be cute and make the modules auto-detect what to load. They decided to be economical and have it check what to load only once.

That is their call. You can build in massive redundancies on your auto checks. You can make the player select what to load. You can have a button you press to update the modules loaded. You can have auto-detect with manual override....

Yes, there are SOME limits based on the interface Blizz gives us. But no limits from Blizz specifically make modularization a bad move.

The primary benefits for users:

1. If something breaks only a SMALL part of Carbonite breaks. So PvP or map only people won't suffer because of a Quest bug, etc.

2. Other addon developers can more easily cannibalize Rythal's code to incorporate into their own system. ie - more alternatives will crop up.

Marsilus 12-11-12 01:21 PM

Personally, I do appreciate Rythal taking on this project and I will wait until everything is redone. I am using it currently and although questing is not covered in all areas, I believe we all can agree there are ways around it, that are available to us all. You take what ever steps you feel need to be done and in whatever order you feel is best. Thank you for your continued hard work and effort to shape Carbonite to be more flexable and easier for you to update and maintain. :):)

plonky 04-13-14 07:08 AM

Quote:

Originally Posted by Rythal (Post 267986)
First off, an apology because I did run the poll asking, and I know quests won by a long shot... but hear me out

Every aspect of Carbonite needs an overhaul to make it easier to use.
Every aspect of Carbonite needs an overhaul to better support localization, and to remove byte code so it's easier to update / maintain.
Every aspect of Carbonite needs an overhaul to better support profiles, and configurations

Part of the quest overhaul is going to be breaking it apart (either by zone, or level range haven't decided yet) so it will use less memory if you don't need 80% of the quest data.

Because of the work involved in overhauling it, I really don't want to do the work twice, once to work with what is current, and once to work with the new modular map system.

TLDR, Maps will be done first.

U can please some of the people all the time.
U can please all of the people some of the time.
But u can't please all of the people all the time.

missty 11-06-14 01:25 AM

Quote:

Originally Posted by jeffy162 (Post 267987)
Good call, Rythal. Thanks for the heads-up!

My opinion on this (which nobody else probably cares about, but I'm still gonna give it):
Yes, we need current quest information, yes it would be really nice to have the multicolored quest blobs back (for all quests), and, yes, it would be nice to have the Carbonite map working properly again (everywhere).

The bottom line, though, is that you just can't do it all at one time. Not working on it alone and that's how it's going.

Good luck and take the time you need to get it right the first time. I'm pretty sure we'll still all be here to cheer when you're done with it.

ohhh yes we are all gonna be here when its done Rythal =) do what u need to do...im very sure the end result will be amazing like usual=) :banana::D:banana: if I could help u..i would...but im a total noob with comp stuff...sigh... but I shall be there in spirit ! *cheers u on!*

sandlolz 11-08-14 08:51 AM

I literally am not going to resub until carbonite works.

Just playing on 7 free days right now...

pitman9 11-09-14 08:40 AM

Quote:

Originally Posted by myrroddin (Post 268034)
Are you using Rythal's 5.055, updated October 23, available both here and on Curse? People have been saying it works fairly well, with a minimum of glitches, if any.

Could you please point me to the version you reference? The most recent I see here is the 3-13-14 release. When I install from Curse it's 5.4.2-Alpha-5.

Thanks

fallenkirmit 11-09-14 09:10 AM

Quote:

Originally Posted by pitman9 (Post 299949)
Could you please point me to the version you reference? The most recent I see here is the 3-13-14 release. When I install from Curse it's 5.4.2-Alpha-5.

Thanks

From what I can tell both on curse and curseforge aswell as these forums Rythal hasn't done any updates since that 3-13-14. If there was a update then it's been removed.

There is however a "temporary fix" made by a third party (Ebmor) here on the forums that will give you at least the "google maps" albeit a bit glitchy. It works for what I need it for. I'll link to the post HERE

Curse website - Curse Forge website -

Kyzmet 11-18-14 10:51 AM

Quote:

Originally Posted by sandlolz (Post 299862)
I literally am not going to resub until carbonite works.

Just playing on 7 free days right now...

There is no sub and Rythal is doing this with no expectation of monetary gains. In fact considering the time and hardware I seriously doubt he makes any money he doesn't reinvest in the project.

There is a newer version but it is still a work in progress so all things considered enjoy the new content and play with your garrison and relax while Rythal continues rebuilding it so it works with all of the new changes Blizz did.

Patience is a virtue with many great rewards.

Yuriko 11-18-14 11:15 AM

Quote:

Originally Posted by Kyzmet (Post 300619)
There is no sub and Rythal is doing this with no expectation of monetary gains. In fact considering the time and hardware I seriously doubt he makes any money he doesn't reinvest in the project.

There is a newer version but it is still a work in progress so all things considered enjoy the new content and play with your garrison and relax while Rythal continues rebuilding it so it works with all of the new changes Blizz did.

Patience is a virtue with many great rewards.

No no, m'dear.. I believe sandlolz is saying that they are playing the 7 day free trial of WoW right now, and they aren't going to subscribe back to WoW until Rythal gets done, as they don't want to play without it. :)

Lizzykin 11-18-14 07:38 PM

I Also am just going to be patient and wait and see and be happy when it is Done:)

neon5162 11-22-14 11:00 PM

i dont even mind if theres no quests or otherstuff i just miss the second minimap the wow thing is annoying and isnt shrinkable and other minimap addons just mess with the map in the top right corner any suggestions for a decent secondary map addon till good ol carbonite is up and running again

Thunderlibra 11-23-14 10:59 AM

quest complete
 
I loved using Carbonite. I really hate not having it. I would gladly even pay a fair price for it. Please bring it back. I especially miss the "Quest Complete" sound when I finish a quest. That alone got my husband to want it as well.

Annisa 11-23-14 11:03 AM

Carbonite update for WOD
 
I will "suffer" the Blizzard quest modules until Carbonite is ready. I used Carbonite since it was first available. Started in WoW beta 2 about 12 years ago, and when I first found Carbonite it was like the fog of war was lifted from my sight.

I know Rythal may not be expecting to make money on this, but I have, and will in the future, donated through PayPal. Each of you who say you need Carbonite back should do this as well.

If everyone who is clamoring for an updated Carbonite would donate on PayPal, he would be able to get himself a nice Christmas present. :)

LaughterSong 11-24-14 05:08 PM

Carbonite Map - The BEST
 
I miss Carbonite soooooo much!

I am thrilled you are working on it. I understand the large time investment.

I have been using Mapster and absolutely hate it but it's better than the default WoW map.

Every time combat commences, the map disappears. I open it up and it is - well very difficult to read until I zoom in what little bit a player can zoom in only to have it once again disappear if I herb or mine or commence combat - map with all my adjustments is gone..rinse repeat. It's clunky and awkward and has an enormous frame around it taking up far too much UI space.

I would be thrilled just to have a great map via Carbonite again.

If anyone knows of a better map system - I would love to hear about it.

Peace

madde007 11-26-14 10:20 AM

I get the latest version from github (master).
I think there is a lot of working things in it.

It is still in development: https://github.com/Rythal/Carbonite

greetz

ezarra 11-26-14 03:07 PM

Quote:

Originally Posted by jeffy162 (Post 267987)
Good call, Rythal. Thanks for the heads-up!

My opinion on this (which nobody else probably cares about, but I'm still gonna give it):
Yes, we need current quest information, yes it would be really nice to have the multicolored quest blobs back (for all quests), and, yes, it would be nice to have the Carbonite map working properly again (everywhere).

The other reason I would say to delay the quests is that there's at least some quest tracking built in to the game now, so it's a lot less pressing than, say, in WoW 4.

Beachcomber1 12-20-14 11:24 PM

Posting this here as the author would more likely be able to see it.

Yes, Carbonite absolutely needs to be more modular. That mass of compressed code. And all of these features that people maybe didn't use. I remember vividly saying to myself, "Hmm, when Blizzard changes the coding required for addons, it's going to be near-impossible to get this addon updated and working". And here we are.

I used Carbonite exclusively for the pvp map. I turned everything else off that I possibly could. I remember it taking an hour or more to do so. When I tried to recommend the addon to others in the pvp community, they uninstalled it because they couldn't disable all of the kruft. If I could just download the pvp map module, I would. And I know many others would too.

Therefore Rythal, going forward I would like to recommend that you make this addon as modular as possible. Regardless of if the pvp maps ever get working again, it's just good practice to break this addon in pieces so that 1) it can be updated more easily, perhaps with separate coding contributors assigned to sections and 2) people can just install the component of Carbonite that they actually need and use.

Thank you for considering, and for your continued work on this addon.

Choonstertwo 12-21-14 12:08 AM

Quote:

Originally Posted by Beachcomber1 (Post 302847)
Posting this here as the author would more likely be able to see it.

Yes, Carbonite absolutely needs to be more modular. That mass of compressed code. And all of these features that people maybe didn't use. I remember vividly saying to myself, "Hmm, when Blizzard changes the coding required for addons, it's going to be near-impossible to get this addon updated and working". And here we are.

I used Carbonite exclusively for the pvp map. I turned everything else off that I possibly could. I remember it taking an hour or more to do so. When I tried to recommend the addon to others in the pvp community, they uninstalled it because they couldn't disable all of the kruft. If I could just download the pvp map module, I would. And I know many others would too.

Therefore Rythal, going forward I would like to recommend that you make this addon as modular as possible. Regardless of if the pvp maps ever get working again, it's just good practice to break this addon in pieces so that 1) it can be updated more easily, perhaps with separate coding contributors assigned to sections and 2) people can just install the component of Carbonite that they actually need and use.

Thank you for considering, and for your continued work on this addon.

The newest development version is already pretty modular, much more so than the original version.

ircdirk 12-21-14 05:02 AM

Quote:

Originally Posted by Choonstertwo (Post 302850)
The newest development version is already pretty modular, much more so than the original version.

Thats right, u can have only maps if u want, try pre-release github version.


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