Cooldown frame overflow
I created a button with an icon showing a spell texture. If I hook a cooldown frame created "on the fly" to this button, there is a strange behavior: the cooldown overflow from the button as shown in this screen:
The Cooldown frame is created in this way: Lua Code:
Where • icon = the button frame where the cd will be hooked It's a Cooldown frame bug or is there a way around this problem? SetAllPoints() and SetScale() doesn't work. Thank you in advance EDIT: I discovered it's due to Masque Blizzard Skin. When Masque is disable, the cd is displayed well |
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