Action Bar changes?
I'm unable to get ncHoverBind to bind any buttons on the action bars, yet bars such as the pet bar still bind perfectly. I looked through all the changes posted, and can't see anything that looks to have changed the bars in such a way to break hover binds.
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Thanks, Zork. There doesn't seem to be any obvious change sticking out that would have done it. I'll just have to stick this in the backburner a bit until things settle down and I get the time to really sit down and try fixing anything.
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Maybe it is related to the official cooldown timer recently added
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The action buttons inherit from ActionBarButtonCodeTemplate and ActionButtonTemplate.
The old and the new ActionButtonTemplate sets OnClick to the function SecureActionButton_OnClick. The old ActionBarButtonCodeTemplate doesn't had an Onclick script. The new ActionBarButtonCodeTemplate sets OnClick to this script Lua Code:
Keeping that in mind I would say it overwrites the Onclick from ActionButtonTemplate (as the 'inherits' attribute is "ActionBarButtonCodeTemplate, ActionButtonTemplate"). That means your code Lua Code:
Maybe you could fix this with Lua Code:
I'm not sure if this is correct. :) It's just a guess. btw: What is draenorZoneDisabled good for? [e] Ah, it's for handling garrison action Buttons. |
I forgot all about this. It's been a very difficult month with way too much going on. >.<
Thanks Duugu, your guess was spot on, that single line actually did get it up and working perfectly. |
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