Please help - updating oUF_Alekk after patch
Good evening.
Asking for help with oUF_Alekk addon. It's the base of the interface that i've been using for years and i really don't want to switch to anything else if it can be helped. Thanks in advance. After recent patch i get the following when loading oUF_Alekk: Message: Interface\AddOns\oUF_alekk\oUF_alekk.lua:111: attempt to index field 'TagEvents' (a nil value) Time: Fri Jul 20 18:55:46 2018 Count: 1 Stack: Interface\AddOns\oUF_alekk\oUF_alekk.lua:111: attempt to index field 'TagEvents' (a nil value) Interface\AddOns\oUF_alekk\oUF_alekk.lua:111: in main chunk Locals: tParty = true tCastbar = true tRunebar = true tBuffs = true fontn = "Interface\AddOns\oUF_alekk\fonts\CalibriBold.ttf" fontpixel = "Interface\AddOns\oUF_alekk\fonts\Calibri.ttf" texturebar = "Interface\AddOns\oUF_alekk\textures\Ruben" trunebar = "Interface\AddOns\oUF_alekk\textures\rothTex" textureborder = "Interface\AddOns\oUF_alekk\textures\Caith.tga" bubbleTex = "Interface\Addons\oUF_alekk\textures\bubbleTex" cbborder = "Interface\AddOns\oUF_alekk\textures\border" glowTexture = "Interface\AddOns\oUF_alekk\textures\glowTex" mscale = 1 backdrop = <table> { insets = <table> { } bgFile = "Interface\Tooltips\UI-Tooltip-Background" edgeSize = 12 edgeFile = "Interface\AddOns\oUF_alekk\textures\border" } backdrophp = <table> { insets = <table> { } bgFile = "Interface\AddOns\oUF_alekk\textures\Ruben" } colors = <table> { white = <table> { } unknown = <table> { } gray = <table> { } green = <table> { } } classification = <table> { elite = "%s ++" trivial = "%s" normal = "%s" worldboss = "%s Boss" rareelite = "%s R+" rare = "%s Rare" } setFontString = <function> defined @Interface\AddOns\oUF_alekk\oUF_alekk.lua:65 kilo = <function> defined @Interface\AddOns\oUF_alekk\oUF_alekk.lua:75 Shadow_Orb = nil (*temporary) = nil (*temporary) = <function> defined @Interface\AddOns\oUF_alekk\oUF_alekk.lua:105 (*temporary) = 0.05 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'TagEvents' (a nil value)" Message: (null) Time: Fri Jul 20 18:55:47 2018 Count: 3 |
Like I said in your other thread, please zip up and post/share ouf_alekk and I am sure you'll get more help with it.
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Thank you, i'm updating with zipped link.
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Try this one.
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Thank you very much for an update.
This far i have found only 1 serious issue. When selecting a target that has any time-based buffs debuffs (most likely) the following happens: Message: Interface\AddOns\oUF_alekk\oUF_alekk.lua:188: attempt to perform arithmetic on field 'timeLeft' (a string value) Time: Wed Jul 25 22:05:37 2018 Count: 724 Stack: Interface\AddOns\oUF_alekk\oUF_alekk.lua:188: attempt to perform arithmetic on field 'timeLeft' (a string value) Interface\AddOns\oUF_alekk\oUF_alekk.lua:188: in function <Interface\AddOns\oUF_alekk\oUF_alekk.lua:181> Locals: self = oUF_alekkTarget.AurasButton1 { 0 = <userdata> UpdateTooltip = <function> defined @Interface\AddOns\oUF\elements\auras.lua:74 caster = "target" stealable = <unnamed> { } first = true backdrop = <unnamed> { } overlay = <unnamed> { } elapsed = 7.000000461936 remaining = <unnamed> { } cd = oUF_alekkTarget.AurasButton1Cooldown { } filter = "HELPFUL" timeLeft = "target" isPlayer = false icon = <unnamed> { } count = <unnamed> { } } elapsed = 0.021000001579523 (*temporary) = "target" (*temporary) = 88833.054 (*temporary) = 88833.054 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to perform arithmetic on field 'timeLeft' (a string value)" FormatTime = <function> defined @Interface\AddOns\oUF_alekk\oUF_alekk.lua:164 |
I'll take a peek tomorrow and see if I can repro and fix it. It should be simple enough.
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Fixed. It was just a simple issue with the declaration of UnitAura().
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