CheckButton: PushedTexture not overlaying but replacing NormalTexture?
I want to emulate an action bar button:
Code:
local myButton = CreateFrame("CheckButton", nil, UIparent) What am I missing? |
Hm, maybe the NormalTexture is not meant to be used like this for action bar buttons.
I found this work around: Code:
local myButton = CreateFrame("CheckButton", nil, UIparent) |
When you press a physical button it usually effects the appearance of it's location (a keyboard button "looks" lower and slightly offset from normal). Using separate textures allows you to create the widest range of looks for a button.
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