Quote:
|
Also check my awsome wiping effect:
https://gist.github.com/Resike/5686627 Yes it's actually Deathwing waving! |
gogo youtube! ;)
|
Need some smaller tweaks still, then i can make a video of it, also wanted to make a Power Auras new features video anyway.
|
Ok, i have no clue why but my fraps is not working since 5.3, works fine on any other games.
Edit: Managed to get it work on a x86 client. |
|
That's pretty cool. I feel like I might not notice the hand wave with a lot going on, but the cracked faceplate effect is very prominent.
Also, Dubstep solves everything. |
Nice, really looks like in does in Metro. :)
|
Quote:
Also made a vid about some other intresting effects if you guys are intrested. http://www.youtube.com/watch?v=UpagQ8XOOkk |
I had some free time today so here you go, BloodyScreen for MoP:
http://resike.github.io/BloodyScreen/ Code is still utterly bad, i made some changes to make it better, but it's still meh... I'll recode the whole stuff for my Gas Mask addon later. |
I just started working on a new AddOn based on the idea's in Bloodyscreen, it uses the alpha animation to fade in/out the textures.
I had to make transparent TGA's however, since the alpha animation does not support blend modes, which is bollocks. https://github.com/ravagernl/splat |
Glad to see this comin' back to life, will take a look at, both once I'm back from work. :)
|
Bloody Mask
Started to work on Bloody Mask:
http://www.curse.com/addons/wow/bloody-mask http://resike.github.io/BloodyMask/ |
Will try. Now I have to decide which one to use; Bloody Screen or this one. Both at once seem to be a little bit of visual overkill. :)
|
Quote:
|
Okay my first attempt to prevent blood from mid screen has failed:
However it's a nice commercial for Switzerland. :) Aaaand Japan there we go: |
Wouldn't it be alot easier to have multiple spawn areas?
Get random spawn area from all available => Get random point in that area => blood! |
Quote:
My current method works like this: Code:
TextureBlood[i]:SetTexture(AddonPath.."Textures\\"..BloodyMaskVars.TextureBlood.Type.."\\Blood"..((i % BM_NumberOfTextureFiles) + 1).."_1") |
In the last 3 days i was working on to create and animate a "life like" blood splatters on the screen without killing both the CPU and GPU. (I was able to do this in the first day with 30-40fps drops. :P)
So here is a short video with the current stata: Using 150x high res 512x512 textures, randomly spawning and rotating with proper exlude area, and my 5 year old PC can handle it without dropping a single fps. http://www.youtube.com/watch?v=8h0tV...ature=youtu.be |
Quote:
|
All times are GMT -6. The time now is 07:37 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI