Help with Unit Frames during Pet Battles
I use STUF and have it set to hide on pet battles and also have the non target/in combat flags set and this works fine, however if I click where the frames are, I can still click on them (and they set right where my switch pet frame is). What I want to know is if there is a way to make a frame non-interactive when hidden. I know STUF has settings to make frames non-interactive, but that means I can't use right click on my frame to set dungeon difficulties or leave party.
So basically I see two choices. Either some way to make the frames non-iteractive when hidden either through adding some script to STUF or a KGPanel that it could be attached to or I can make it completely non-interactive, if I can find a way to make an LDB addon that lets me leave party (I know there are ones for changing difficulties) but haven't found a way beyond /script LeaveParty() and right clicking on your player frame to leave party. |
Why not post this feedback to the addon author as option three?
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If it's just setting the opacity to 0 instead of actually hiding the frames during pet battles, that sounds like an obvious bug/design flaw in the addon. By definition you cannot be in combat when you enter a pet battle, so it's totally possible to hide unit frames at that time, and even if you get knocked out of a pet battle due to PVP, addons are still able to hide/show unit frames (and other secure frames) in response to that event before the UI gets locked down for combat. You should definitely report this problem to the addon's author.
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From DUF:
Code:
if (event == "PET_BATTLE_OPENING_START" and self.unit ~= "target") then Code:
if (event == "PET_BATTLE_CLOSE") then |
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