RuneBar Update
Hi guys,
I'm been porting layout to Legion. I was now testing the RuneBar and it is not working. Like not updating. It gets displayed correctly it just doesn't get depleted. I've set some prints on the runebar.lua in the update method and it seems it is not being called. Anyone tested it or facing the same problem? This is my code, pretty straightforward, I've compared it to other layouts, everything seems fine. Lua Code:
Again, they show up just fine, they just don't update. Thanks. |
https://github.com/haste/oUF/pull/269
Basically, oUF is not ready for 7.0, many elements won't work until haste merges all the pending pullrequests. Several of us are using our own forks of oUF that has all these fixed merged, such as myself and lightspark. |
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I'm using lightspark fork. Sorry, forgot to mention. I was wondering if with yours or lightspark fork the RuneBar is working. If not I might have a look into it to fix it. Although I don't play DK myself. |
I'm currently using lightspark's runebar element which is 100% same as p3lim's one and they work perfectly :D!
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It is working now... Sorry guys.
I basically refactored my Runes code into a function and somehow left a "self.Runes = Runes" behind, so basically it was registering nothing with oUF after creating it in the function. No wonder update on oUF wasn't being called. Oh well... Thanks for the help anyway. |
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