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I do not have the Dugi's guide. I have seen issues with them in the past, though when they are informed about the problem they seem to fix things.
It appears that Dugi's guide code calls into the Carbonite code. If you look at: DugisGuideViewerZ\Guides.lua:1376: in function `WatchQuest' you will probably see a line with: Nx.Quest.Watch:RemoveWatch I would guess the Dugi's guide is attempting to be compatible with Carbonite users and is attempting to do the right thing by updating Carbonite when it does its thing. However, it seems they might not have initialized the Carbonite system or perhaps kept it in sync to the extent that calling directly into this routine needs. I would report this issue to Dugi's guide people and have them investigate. |
I was looking around on Dugi's forums last night and looks like they only made it compatible with the non-beta version. You might want to try convincing them to make it compatible with the beta but that would be up to them.
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I can confirm also that by removing pettracker my game has improved significantly. There is still a very slight pause, but it is very insignificant and doesn't affect game play anymore. Thank you for this tip.
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So I beleive I have found the problem... Carbonite does a quick scan of every area for quest updates.. Pettracker has things it does everytime the map is updated which combined with the rapid map switching carbonite does, creates a small lag
I do set a variable when carbonite is about to do it's scan and unset it after which addons encountering this problem can check for, and in a quick test of adding it to pettracker it seems to be fixed Can someone else who is having the problem try adding this to pettracker.lua on line 61 it should be right under function Addon:WORLD_MAP_UPDATE() Code:
if Nx and Nx.Quest and Nx.Quest.WorldUpdate then |
You, sir, are wonderful. Your fix works like a charm
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Glad to hear it worked for you.. if other's also report it fixed the problem i'll take it to the creator of Pettracker so they can hopefully include it as a compatability thing between our addons.
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Seems to work as far as I can tell. Thanks Rythal!
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Submitted it to jaliborc... lets see what comes of it.
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Update: Heard back from jaliborc, which resulted in todays new update to carbonite.
Both so he can fix the lag issue caused between our addons within pettracker (my part is done now), and also to add new functions he was asking about so he can better support Carbonite within Pettracker. |
And it's out! the latest Pettracker released today, works with 5.4.2 alpha 2 and later to stop the lag issue.
For you pettracker users, not sure when but I believe you can expect native carbonite support soon, all the changes I made in alpha 2 and 3 were specifically done for him so he can make pettracker work with carbonite natively. |
firstly, thanks for all the great work. what exactly does the swap view button do on the objective window? when i press it, it just seems to minimize the window.
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It looks minimized because it's empty, nothing has put information into it yet. |
ah, i see, thx for the explanation, i thought for a minute i missed a setting, keep up the good work
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This probably won't be of any help but before I installed the latest version (5.4.2 Alpha 5) when it came out I hadn't noticed any problems. Now there is a little lag but my biggest problem is that it takes up to 10 seconds for the quest list/watcher to update with the new information on the status of my quests after quests kills/updates. I don't use Pettracker.
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I'll take a look at it... it's possible when I was trying to narrow down what was causing the problem I left something commented out.
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