Still eager for your new version! Hope things are going well for you.
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Grabbed a copy that an earlier poster attached and it's really looking nice! It wasn't that bad to figure out the new interface at all. I really look forward to the official release with the few features that don't appear to be in yet. :)
Great work so far though! |
Power auras is broken for me.
When I try to do new display it gives the following error. This makes the addon unusable. I even tried creating a new profile and it still gave the error. I also deleted the save file so when powa auras starts up it gives you the whats changed box. Even then it still gives the error when you click on the display menu. I have no idea why this broke, but guessing something in the last patch on tuesday. I did some checking and its related to the icon in a table called items being nil. I looked at function Dropdown:AddItem(key, icon, value, tooltip) and all the icon values are nil. Found a fix here http://www.wowinterface.com/download...9&so=#comments 5x PowerAurasOptions-5.0.0.P\Widgets\Dropdown.lua:675: attempt to index a nil value PowerAurasOptions-5.0.0.P\Widgets\Dropdown.lua:675: in function "New" PowerAurasOptions-5.0.0.P\Main.lua:114: in function "Create" PowerAurasOptions-5.0.0.P\Widgets\Dropdown.lua:406: in function "PerformLayout" PowerAurasOptions-5.0.0.P\Widgets\Basic.lua:620: in function "ResumeLayout" PowerAurasOptions-5.0.0.P\Widgets\Dropdown.lua:320: in function "RefreshMenu" PowerAurasOptions-5.0.0.P\Widgets\Editor.lua:131: in function "Callback" PowerAurasOptions-5.0.0.P\Widgets\Editor.lua:851: in function <PowerAurasOptions\Widgets\Editor.lua:834> Locals: self = <table> { GetTriggerTimed = <func> @PowerAuras\Dispatcher.lua:216 CreateCustomTrigger = <func> @PowerAuras\Classes\Triggers\Custom.lua:20 CharacterSettings = <table> {} LastVersion = <table> {} GetOwningBarTemplateSet = <func> @PowerAuras\Media.lua:23 SPELL_MATCH_TRIGGER_TYPE = 32 ZoneTypes = <table> {} GetFontPath = <func> @PowerAuras\Media.lua:148 CountPairs = <func> @PowerAuras\Utils.lua:59 PrintDebug = <func> @PowerAuras\Main.lua:525 DecodeString = <func> @PowerAuras\Utils.lua:800 CopyTable = <func> @PowerAuras\Utils.lua:40 ResourceLoadMessageTypes = <table> {} MAX_STATE_BUFFERS = 2 MAX_ACTIONS_PER_AURA = 127 CreateAnimationEditor = <func> @PowerAurasOptions\Widgets\Editor\Displays\Animations.lua:227 DecodeMatch = <func> @PowerAuras\Utils.lua:675 ValidateServiceClass = <func> @PowerAuras\Types\Services\Interface.lua:300 HasServiceClass = <func> @PowerAuras\Types\Services\Interface.lua:89 UnloadLayouts = <func> @PowerAuras\Types\Layouts\Loader.lua:97 RegisterModule = <func> @PowerAuras\Main.lua:624 SpellIDLookup = <table> {} DefaultIcon = "Icons\TEMP" ImportProfile = <func> @PowerAuras\Types\Profiles\Variables.lua:94 HasLayout = <func> @PowerAuras\Types\Layouts\Variables.lua:64 GetLoadedProvider = <func> @PowerAuras\Types\Services\Loader.lua:10 StartTime = 1000632.82 GetDisplaySoundAction = <func> @PowerAurasOptions\Widgets\Editor\Displays\DisplaySound.lua:100 PointTypes = <table> {} GetAuraProviderCount = <func> @PowerAuras\Types\Services\Variables.lua:126 GetCurrentProfile = <func> @PowerAuras\Types\Profiles\Loader.lua:36 FormatString = <func> @PowerAuras\Utils.lua:186 CreateAuraActionSequence = <func> @PowerAuras\Types\Sequences\Variables.lua:7 ReloadCustomTrigger = <func> @PowerAuras\Classes\Triggers\Custom.lua:174 IterServiceInterfaces = <func> @PowerAuras\Types\Services\Interface.lua:151 DeleteTriggeredAnimation = <func> @PowerAuras\Types\..\Variables.lua:120 GetLoadedActionData = <func> @PowerAuras\Types\Actions\Loader.lua:101 GetFontSets = <func> @PowerAuras\Media.lua:171 MarkActionDependentProviders = <func> @PowerAuras\Dispatcher.lua:816 Throttle = <table> {} DisconnectParameterHandler = <func> @PowerAurasOptions\Variables.lua:63 HasAuraActionTrigger = <func> @PowerAuras\Types\Triggers\Variables.lua:160 IterServiceClasses = <func> @PowerAuras\Types\Services\Interface.lua:120 MAX_REAL_AURAS_PER_PROFILE = 510 MarkTriggerType = <func> @PowerAuras\Dispatcher.lua:838 GetTooltipLines = <func> @PowerAuras\Utils.lua:738 GetLoadedProviders = <func> @PowerAuras\Types\Services\Loader.lua:15 IsProviderLoaded = <func> @PowerAuras\Types\Services\Loader.lua:21 GetAuras = <func> @PowerAuras\Types\Auras\Variables.lua:210 UnloadLayout = <func> @PowerAuras\Types\Layouts\Loader.lua:81 LoadDisplay = <func> @PowerAuras\Types\Displays\Loader.lua:72 GetAura = <func> @PowerAuras\Types\Auras\Variables.lua:197 GetAllProfiles = <functi |
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This version should have the fixes from the last version plus the new fix to add display.
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This Version seriously....SERIOUSLY... needs to be released to the world. Its superior in every way. If people are so stuck on the old version for w/e reason its being unofficially maintained by a very dedicated author. i was fortunate enuff to get my hands on this 5.0 when it was up. A HUGE thank You for the fix you have provided here. i was so worried when it was having issues in 5.1. I would do anything needed to help get it off the ground. fix works great. Happy 5.1 Power Aura User I am once again.
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O one thing i did fix on my own. in the folder Powerauras/Classes/Triggers/Stances.lua
I noticed that the paladin Seal Seal of Justice was missing. i added ["SEAL_OF_JUSTICE"] = bit.bor(3, StanceClasses["PALADIN"], 0x80), on line 56 [3] = 20164, -- Seal of Justice on line 90 ["SEAL_OF_JUSTICE"] =20164, on line 130 Hope everyone is enjoying this addon as much as i am. thx for all your hard work guys. |
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Anyone been having problems with stacks working. I have several auras that use stacks and they stopped working. The aura pops up, but the stacks just stays at 0. Also timers been staying stuck at 99.
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You haven't managed to invert the aura by mistake somehow? That usually gets the effect you are describing. |
i noticed some of my stacks were messing up, for some reason it works if you change the stacks to the 'tooltip 1' or 'tooltip 2' or 'stacks' when i changed i got mine to work again.
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Is this a known issue/bug or do I just have something configured incorrectly here? I have timers set up for my shaman's totem, but it won't show them if I have more than one totem down.
Example: I drop a fire totem and the timer is there, but if I drop a water totem it goes away until the water totem is gone. This even happens if they are fake totems with the Totemic Encirclement minor glyph. |
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Assuming you are using the "Totems" trigger and for the fire totem you have in "Slot 1" selected "Any" and for the other three slots "None". For the water totem you have in "Slot 3" selected "Any" and "None" for the other slots. With that setup it's working like it's intended. With only ONE totem active it will show the aura, if both are active it will fail to match the "None" setting and not show anything. For a simple "Texture" display you can work around it by selecting the "Any or None" option instead of just "None", but if you have a "Timer" it will always show the shortest time for any of your totems. The best solution, as far as I can tell, is to use the "Ignore" option instead of "None", with that it will just skip over those slots that are flagged with ignore and not care how much time they have left. The only problem that's left is that there isn't an "Ignore" option... so I made one... Copy "Totems.lua" to "PowerAuras\Classes\Triggers" and "enUS.lua" to "PowerAurasOptions\Localisation" and you should be set. |
target status check
A nice feature, perhaps, when I click on a target, POWAS does a check for a buff/debuff as soon as i click on a target, and/or continues monitoring for certain buffs/debuffs on that target while targeted. New interface looks great btw.
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Turn auras on/off by spec?
Hooray, thank you for updating this addon! The new UI seems to be a lot more intuitive than the original, but I'm having problems finding a few things (possibly they haven't been implemented yet).
Is there a way to turn auras on/off based on spec? (heck, or a manual override to turn it off - can't find the correct area to do this) Any help would be appreciated! |
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custom sounds
Has anyone been able to get custom sounds to work? I get the same results as this... http://wow.curseforge.com/addons/pow...-custom-sounds
Meorawr posted there that it had/would be fixed in the next release but that was around the time that he stopped posting releases. I've been using PA 5 since beta and only hit one other bug so far and that bug is new since the last WoW patch. Would love to get the custom sounds working. So far I think the new version is great and is/will be way more powerful than the classic. Hope the project is still on going, been awhile since any word from Meorawr |
Custom sounds fix
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soundbox.OnValueUpdated:Connect(callback); |
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Has anyone been able to get blend to work with timers or stacks. I place a stack count over the aura. And no matter what I set it to, default, glow, mod. It always has a black box behind the number when its actually used. In edit mode it works correctly, but when it works for real it doesn't.
Wish the author was still around. Shame dev stopped on this. |
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