WoWInterface

WoWInterface (https://www.wowinterface.com/forums/index.php)
-   MoP Beta archived threads (https://www.wowinterface.com/forums/forumdisplay.php?f=162)
-   -   Power Auras Classic 5.0 (https://www.wowinterface.com/forums/showthread.php?t=43736)

TGulics 09-15-12 10:15 AM

Quote:

Originally Posted by Silvertaurus (Post 264122)

I know about that one :) 5.0 will force me to recreate all those 4.0 auras, however... and I'd really like to get a start on that now, rather than have to fiddle with it on or very close to Release Day.

Strife777 09-18-12 07:28 PM

Quote:

Originally Posted by TGulics (Post 264124)
I'd really like to get a start on that now, rather than have to fiddle with it on or very close to Release Day.

Indeed.
I'm using Powa as main addon for spell rotations and procs for all my 10 85 raiding characters, it would be great to start practicing the new UI and features on the alpha before MoP release date.
I saw the the video by Shanyn (well done!) and it teased me too much :D
No stupid complains. Only constructive feedback if you allow it. I promise :)

Thanks to all Power Aura team and keep up the good work.

galvin 09-21-12 04:24 PM

Was wondering if you can give us another status update please

Thanks

Ilze 09-24-12 03:07 AM

Thank you Meorawr and all the people who are building this amazing addon.

Thank you Shanyn for making that awesome guide. It really helped a lot to find my way through all the options.

I still have an old beta version but most aura's are working again.

The only thing I desperately want now is an export function so I ask that when you deem the addon is ready for the grand public, please dont forget this option.

cheers,
Ilze

-edit-
spelling

Silvertaurus 09-24-12 03:11 AM

Did ver. 5.0 is still worked on "behind closed doors" ? :p
Any sources on internet previously avaible are now showing just 4.23.. leaving just few people with it who have been lucky enough to get it earlier :D

Meorawr 09-24-12 10:17 AM

It's being worked on, but extremely slowly. Have a lot of real life stuff going on at the moment (mostly job related - impossible deadlines and all that :p), so I can't really dedicate as much time to the project as I'd like to I'm afraid.

Apologies for the slow responses by the way, 'minor' power issue for the past couple of days.

Ilze 10-03-12 01:25 AM

any change of a new beta version?

if not, no worries. Just wondering (as I think everyone else checking here once a day in the hope of good news)

take care,
Ilze

ps. I rather wait and have a good addon then something that does not work well.

albanesp 10-03-12 03:59 PM

Quote:

Originally Posted by Meorawr (Post 264967)
It's being worked on, but extremely slowly. Have a lot of real life stuff going on at the moment (mostly job related - impossible deadlines and all that :p), so I can't really dedicate as much time to the project as I'd like to I'm afraid.

Apologies for the slow responses by the way, 'minor' power issue for the past couple of days.

Meorawr, I accidentally downloaded 4.x and now I am a sad panda. Any change you could put the 5.x download back somewhere? I loved the changes and I am an idiot for overriding them /sigh

galvin 10-03-12 10:32 PM

1 Attachment(s)
This is a working and small bug fixed power auras 5.0.
The bug fixed was supplied by the author a while back.

Lombra 10-04-12 08:27 PM

Hey,
I'm guessing this has been asked/requested before, but is there any [plans to implement a] way to try an aura against more than one condition, without "combining" auras? For example if I'd want to activate if I don't have a certain buff and it's off cooldown, (is this specific case possible in some other way?) or a certain time remaining on the buff/cooldown.

galvin 10-05-12 12:00 AM

Quote:

Originally Posted by Lombra (Post 265909)
Hey,
I'm guessing this has been asked/requested before, but is there any [plans to implement a] way to try an aura against more than one condition, without "combining" auras? For example if I'd want to activate if I don't have a certain buff and it's off cooldown, (is this specific case possible in some other way?) or a certain time remaining on the buff/cooldown.

You would have to go into advanced edit mode. And add a trigger for each aura. Then test for all triggers to be true at the same time.

galvin 10-05-12 12:42 AM

For boss under unit. How does this work exactly?
It has boss 1 thru 5, so on a fight like spirit kings. And I wanted to see if a buff was on one of them I could use boss 1 thru 5, but how do I know which one to use?

Anyone have examples?

Silvertaurus 10-05-12 01:04 AM

Quote:

Originally Posted by Lombra (Post 265909)
Hey,
I'm guessing this has been asked/requested before, but is there any [plans to implement a] way to try an aura against more than one condition, without "combining" auras? For example if I'd want to activate if I don't have a certain buff and it's off cooldown, (is this specific case possible in some other way?) or a certain time remaining on the buff/cooldown.

The easy way to do this i to make 2 auras:
- buff check (make it 100% transparent)
- cooldown check

In cooldown display :
- go to activataion
- support triggers
- set it to 'Dispay State' (just on the right of 'Support Triggers' text)
- choose buff check display : shown

This way the 'cooldown check' aura will only display in condtions given by you.

galvin 10-05-12 03:41 PM

I'm hoping 5.1 comes out before heart of fear. It's really a lot of work to set up auras, and with parent display dialog bug just makes it worse.

Some work around I did. When adding a timer as a child display. I change the main texture to a symbol, so that way I can find it easy in the parent display dialog. Then change it back to use texture based on buff/debuff.

Anyway here is the latest error that I got when doing dailies.
434x PowerAuras-5.0.0.P\Classes\Displays\Timer.lua:37: TexCoord out of range
<in C code>
PowerAuras-5.0.0.P\Classes\Displays\Timer.lua:37: in function <PowerAuras\Classes\Displays\Timer.lua:31>
PowerAuras-5.0.0.P\Classes\Displays\Timer.lua:137: in function <PowerAuras\Classes\Displays\Timer.lua:125>

Locals:
texture = <unnamed> {
0 = <userdata>
}
number = -1243478
leading = true
units = -8
tens = -124348

galvin 10-06-12 08:45 PM

Detecting unit in a vehicle. Some mods do this wrong. The point of this option is that if you're controlling a vehicle then you don't have control of your normal character abilities, which means you want to hide certain auras that work off your abilities.

So in playerstate.lua line 88:
local UnitInVehicle = UnitInVehicle;

I changed this to
local UnitInVehicle = UnitHasVehicleUI;

The problem with UnitInVehicle is in some boss fights, my stuff disappears when I don't have a vehicle UI.
Like for example the gate of the setting sun when you do raigonn and do weak spot. You're in a vehicle but don't have vehicle UI. So UnitInVehicle returns true and your stuff disappears when you don't want it.

galvin 10-10-12 04:45 PM

Does anyone know how the bosses section works for unit?
I really want to know how this part works, it may make things easier for watching buffs on bosses.

galvin 10-13-12 08:15 PM

So been around 3 weeks since an update on whats going on with 5.1. So whats going on? :)

Rudaman 10-15-12 08:03 AM

Quote:

Originally Posted by galvin (Post 266668)
So been around 3 weeks since an update on whats going on with 5.1. So whats going on? :)

Indeed. At least an update on state of the art.

galvin 10-31-12 06:55 PM

Anyone else able to get boss targets to work?
Found under unit with activation. There is one called bosses. But this doesn't work. I have any checked off for bosses.

Strife777 11-16-12 02:35 AM

Any status info?


All times are GMT -6. The time now is 12:28 AM.

vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI