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-   -   Pet Ability Timers Request and Bottom Right Bar Suggestion (https://www.wowinterface.com/forums/showthread.php?t=28523)

blademage727 11-14-09 10:16 PM

Pet Ability Timers Request and Bottom Right Bar Suggestion
 
Ok so first, I want to address something that has been bugging me for a while now. As a Hunter, my pet is pretty important. With the new pet talent system, every pet can now get abilities with long cooldowns, such as Call of the Wild. Most of these abilities I like to control myself, as autocast never uses them when I want. However, nUI's petbar doesn't show any indication whatsoever of the remaining cooldown of the abilities on the petbar. I've tried enabling OmniCC, but I couldn't find a way to have it only enabled for the pet bar, and I really like the nUI cd timers with their remaining buff/effect times. I don't want to disable those, but then with OmniCC on, the buttons get duplicate numbers (which are never perfectly in-sync either... O_o ). Is there any way to have the cooldown timers (and if possible, the remaining buff/effect times) shown on the petbar as well?

The second thing I wanted to bring up was a suggestion. The action bar on the bottom right is great and all, but can get annoying when I log on to my druid and suddenly it starts using one of the druid form bars. I know this addon is not intended to create its own action bars, but rather to make use of the built-in ones. However, I thought of two ideas. First idea is to just include an option to hide just that bar (not sure if this is already implemented...), as this would allow users to put something else there which brings me to my next suggestion. I'm not sure if this is too complex, but create an infopanel-like plugin that puts the AutoBar addon's bar in place of the bottom right action bar. Also, if possible, make it so that when you hover over the autobar, the infopanel darkens, otherwise it may be difficult to see the popup buttons...


I hope you can address these suggestions. The pet bar one is the more important one I feel, as that actually can be quite limiting. The action bar one would be wonderful, and I know that the autobar part may be a great deal of trouble, but I'd at least enjoy having the option to hide that bottom right bar so I can position the autobar there manually...

spiel2001 11-15-09 09:03 AM

Let me address these in reverse order.

You can manually hide the bottom right action bar. Edit [ Interface > AddOns > nUI > Layouts > Default > nUI_Layout_Default_Dashboard.lua ] and locate the nUI_DefaultConfig.ButtonBars section and locate the following entry in it...

Code:

    -- bonus bar 2
   
    ["nUI_BottomRightBar"] =
    {       
        btn_size = 38,
        gap      = 2,
        anchor  = "BOTTOMRIGHT",
        yOfs    = -223,
        xOfs    = 1270,
        rows    = 1,
        cols    = 12,
        base_id  = 108,
        nuibind  = "nUI_BOTTOMRIGHTBAR",
        binding  = nil,
        label    = nUI_L["nUI_BottomRightBar"],
    },   

Either comment this section out or remove it and that bar will go away.

As for the timers on the pet bar... this is a known issue and it will be addressed in nUI6.

blademage727 11-15-09 05:27 PM

Quote:

Originally Posted by spiel2001 (Post 165974)
Let me address these in reverse order.

You can manually hide the bottom right action bar. Edit [ Interface > AddOns > nUI > Layouts > Default > nUI_Layout_Default_Dashboard.lua ] and locate the nUI_DefaultConfig.ButtonBars section and locate the following entry in it...

Code:

    -- bonus bar 2
   
    ["nUI_BottomRightBar"] =
    {       
        btn_size = 38,
        gap      = 2,
        anchor  = "BOTTOMRIGHT",
        yOfs    = -223,
        xOfs    = 1270,
        rows    = 1,
        cols    = 12,
        base_id  = 108,
        nuibind  = "nUI_BOTTOMRIGHTBAR",
        binding  = nil,
        label    = nUI_L["nUI_BottomRightBar"],
    },   

Either comment this section out or remove it and that bar will go away.

As for the timers on the pet bar... this is a known issue and it will be addressed in nUI6.

I'm glad to hear that the Pet Bar issue will be addressed. As for commenting out that code, after loading the game without it, I got the following error:

Code:

Error occured in: Global
Count: 1
Message: ..\AddOns\nUI\Integration\nUI_InfoPanel.lua line 315:
  nUI_InfoPanelSelector:SetPoint(): Couldn't find region named 'nUI_BottomRightBar'
Debug:
  [C]: ?
  [C]: SetPoint()
  nUI\Integration\nUI_InfoPanel.lua:315: applyAnchor()
  nUI\Integration\nUI_InfoPanel.lua:453: applySkin()
  nUI\Main\nUI.lua:243:
      nUI\Main\nUI.lua:137

which resulted in failure to load the infopanel, unitframes, and minimap correctly. As such, I would not recommend anyone else commenting out the entire bottom right bar coding. I'm going to try to see if I can hide it, otherwise I would greatly appreciate some option being included to do so.

Xrystal 11-15-09 05:35 PM

oops, looks like Scott had the info panel tied to the action bar instead of the bottom frame holder. I am sure that wasn't intended, usually commenting out those bars isn't a problem.

spiel2001 11-15-09 05:51 PM

Ummm....

~blush~

blademage727 11-15-09 07:20 PM

Well, inserting "Enabled = false" doesn't do anything. Any ideas of how to hide that bar without ruining the interface?

Yhor 11-15-09 07:46 PM

Find it's children and force them onto another capable parent that wont abandon them.

spiel2001 11-15-09 07:48 PM

Yhor is correct -- you just need to change how those other dependent frames are anchored so they are anchored to something other than that lower right frame.


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