oUF_indicators Help // banzai etc.
So laqtely ive been working on a super low mem // cpu UI.. not that i cant run something like a 70 meg UI but its just not for me. Heres where im at.
http://i41.tinypic.com/2d97cj7.jpg Less than 2megs is pretty nice for what im using i think.. Heres the problem, I'm not always shadow. and a heavy grid user. The unit frames are a modified version of ouf_maneut and im using a version of druid hots that i converted over to work like the indicators from grid for a priest. banzai is working fine. but i would love to get it to send a texture like my indicators that i can anchor in the top left corner have hots POM and Shield to the right and be done. ive tried all i can think of to spawn a texture instead of recoloring the status bar. and i think im at that breaking point of help :-p im too stuck in the xhtml css world to come up with an answer so any help would be greatly appreciated.. Thanks hellz |
That's doable, i had something similar very long ago.
Was something like this roughly: Code:
function self.Banzai(self, unit, aggro) |
I thought i tried that though >.< might have left something out knowing myself. Ill play with it now for a bit and let you know.
Thanks for getting back to me :-) |
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