WorldMap
Hello, im working on removing all the textures in world map, but.. this happens.
the texture is always there. for some reason. Code:
CreateBorder(_G['WorldMapFrame'], 12, R, G, B, -99, 1, -99, 1, -99, -2, -99, -2) http://img7.imageshack.us/img7/4712/...1411114928.jpg -- Normal World Map http://img573.imageshack.us/img573/3...1411115310.jpg -- Mini world map |
I know almost nothing about textures,
but maybe you could shorten this code a bit: (string concatenation in tables) Code:
_G['WorldMapFrameTexture1']:SetAlpha(0) Code:
for i = 1, 18 do |
I dont understand what it is that your still trying to hide? it looks like in your screen shot you did hide most of the textures? you want to hide the actual map graphic?
|
Here's some additional information...
Base Name: WorldMapFrameTexture Range: 1-18 Description: Texture of the frame itself. Base Name: WorldMapDetailTile Range: 1-12 Quantity Constant: NUM_WORLDMAP_DETAIL_TILES Description: Base texture of map displayed when unexplored. Base Name: WorldMapOverlay Range: 1-??? (Dynamically created in Lua) Quantity Constant: NUM_WORLDMAP_OVERLAYS Description: Sections of the zone map revealed by exploration. |
Quote:
anyways fixed it; here is result: http://img15.imageshack.us/img15/237...1511172301.jpg Just need to fix the backdrop, and its done =) |
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