Forum: Lua/XML Help
09-25-18, 02:43 PM
|
Replies: 7
Views: 3,242
|
Forum: oUF (Otravi Unit Frames)
10-02-16, 04:38 PM
|
Replies: 18
Views: 14,383
|
Forum: oUF (Otravi Unit Frames)
10-02-16, 12:27 PM
|
Replies: 18
Views: 14,383
Yeah the UNIT_HEALTH on nameplates work badly....
Yeah the UNIT_HEALTH on nameplates work badly. Blizzard registers both UNIT_HEALTH and the frequent one (forgot the name). I'm using the frequent one only on mine.
If you get the OnEvent onevent of...
|
Forum: AddOn Search/Requests
09-30-16, 06:26 PM
|
Replies: 19
Views: 7,948
Try to...
Try to replace:
self.ActivityName:SetFormattedText("%s[%s]|r %s", ORANGE_FONT_COLOR_CODE, realmLang:sub(3), self.ActivityName:GetText())
with:
self.ActivityName:SetFormattedText("%s[%s]|r %s",...
|
Forum: Lua/XML Help
09-30-16, 05:50 PM
|
Replies: 6
Views: 1,692
These are from what I've noticed and are my...
These are from what I've noticed and are my personal opinions the best way to do it (could be wrong though)
1: Put them in private table, so that it doesn't clutter the global namespace mostly. It...
|
Forum: Lua/XML Help
09-30-16, 05:23 PM
|
Replies: 11
Views: 4,094
|
Forum: AddOn Search/Requests
09-17-16, 07:23 PM
|
Replies: 2
Views: 5,141
|
Forum: Legion Beta archived threads
09-17-16, 05:41 AM
|
Replies: 61
Views: 62,152
I've been working on my own nameplate mod for...
I've been working on my own nameplate mod for abit and I noticed that blizzard uses both 'UNIT_HEALTH_FREQUENT' and 'UNIT_HEALTH'. Anyone know why they do that? This makes the nameplate update twice...
|
Forum: Legion Beta archived threads
09-09-16, 12:12 PM
|
Replies: 2
Views: 6,347
You can find many of them here....
You can find many of them here. (https://github.com/tekkub/wow-ui-source/blob/live/AddOns/Blizzard_NamePlates/Blizzard_NamePlates.xml#L289)
What you're looking for is ClassificationFrame and...
|
Forum: Legion Beta archived threads
08-04-16, 11:23 AM
|
Replies: 12
Views: 8,884
|
Forum: Legion Beta archived threads
08-03-16, 11:13 AM
|
Replies: 12
Views: 8,884
|
Forum: Legion Beta archived threads
08-03-16, 07:08 AM
|
Replies: 12
Views: 8,884
|
Forum: Legion Beta archived threads
08-02-16, 02:17 AM
|
Replies: 12
Views: 8,884
|
Forum: Legion Beta archived threads
08-01-16, 01:15 PM
|
Replies: 12
Views: 8,884
|
Forum: AddOn Help/Support
07-27-16, 02:29 PM
|
Replies: 3
Views: 3,524
|
Forum: Graphics Help
10-08-15, 04:12 PM
|
Replies: 2
Views: 9,108
I guess you mean it all works, but the...
I guess you mean it all works, but the SetPortraitTexture() doesn't add the player to the portrait on first startup? If so it might be because for some reason you can't get the texture at startup....
|
Forum: Lua/XML Help
10-03-15, 08:13 PM
|
Replies: 3
Views: 2,561
|
Forum: Lua/XML Help
09-30-15, 04:49 PM
|
Replies: 5
Views: 4,676
|
Forum: UI Screenshots, Feedback and Design Discussion
09-30-15, 03:21 PM
|
Replies: 25
Views: 32,580
|
Forum: UI Screenshots, Feedback and Design Discussion
09-30-15, 03:00 PM
|
Replies: 25
Views: 32,580
|
Forum: Lua/XML Help
04-19-15, 02:53 AM
|
Replies: 12
Views: 4,550
|
Forum: Lua/XML Help
04-03-15, 09:57 AM
|
Replies: 6
Views: 3,157
|
Forum: Lua/XML Help
04-03-15, 08:40 AM
|
Replies: 6
Views: 3,157
|
Forum: oUF (Otravi Unit Frames)
03-11-15, 04:32 PM
|
Replies: 3
Views: 6,324
|
Forum: oUF (Otravi Unit Frames)
03-09-15, 01:09 PM
|
Replies: 3
Views: 6,324
Script ran too long
Hello!
I'm looking for some help regarding a script ran too long error. It's a module based off PortraitTimers (basically show an aura icon if the unit has a whitelisted aura on them). I'm pretty...
|