Forum: Legion Beta archived threads
06-19-16, 03:21 PM
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Replies: 10
Views: 7,965
Yes, all NamePlate# frames are protected unit...
Yes, all NamePlate# frames are protected unit frames. I'm pretty sure, however, that the NamePlate#UnitFrame frames aren't protected. They're not clickable and are just there to show information....
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Forum: Lua/XML Help
06-09-16, 10:08 AM
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Replies: 7
Views: 4,994
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Forum: Lua/XML Help
06-09-16, 10:00 AM
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Replies: 7
Views: 4,994
That works for bosses once the encounter has...
That works for bosses once the encounter has started, but not before.
I'm trying to make unit frames that show bosses differently than elites or higher-level mobs. Maybe I could make a big table...
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Forum: Lua/XML Help
06-09-16, 09:02 AM
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Replies: 7
Views: 4,994
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Forum: Lua/XML Help
06-09-16, 08:36 AM
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Replies: 7
Views: 4,994
How to detect if mob is boss
What's the best way to tell if a unit is a boss? If you mouseover a friendly faction boss, for example, the tooltip will read "Level ?? (Boss)". I'm having trouble tracking down where that text is...
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Forum: Legion Beta archived threads
05-23-16, 05:20 PM
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Replies: 83
Views: 59,613
Forgive me if this is covered before, but...
Forgive me if this is covered before, but UnitAura() seems to have a new argument related to nameplates:
local name, rank, texture, count, debuffType, duration, expirationTime, caster,...
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Forum: Legion Beta archived threads
05-23-16, 05:09 PM
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Replies: 61
Views: 61,913
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Forum: Legion Beta archived threads
05-23-16, 10:55 AM
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Replies: 61
Views: 61,913
Nameplate unitIDs work just fine for everything...
Nameplate unitIDs work just fine for everything I've tried. But I did notice that while UNIT_HEALTH_FREQUENT gets called for all the nameplates, UNIT_HEALTH only works after you've targeted them once.
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Forum: Legion Beta archived threads
05-23-16, 06:06 AM
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Replies: 61
Views: 61,913
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Forum: Legion Beta archived threads
05-19-16, 01:53 PM
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Replies: 14
Views: 26,928
Apparently you can just use: "/console...
Apparently you can just use: "/console cameraovershoulder 1" without the head bobbing and target focusing. You don't get any unintended camera movement (which is what I think causes the nausea), but...
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Forum: Legion Beta archived threads
05-18-16, 06:38 PM
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Replies: 1
Views: 2,052
Zombie buff icons on nameplates
In the Blizzard_NamePlates UI, recently seen buffs/debuffs are sometimes showing up on units that don't actually have them. To reproduce this, I've been turning both friendly and enemy nameplates on,...
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Forum: Legion Beta archived threads
05-16-16, 07:09 AM
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Replies: 61
Views: 61,913
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Forum: Legion Beta archived threads
05-14-16, 01:49 PM
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Replies: 21
Views: 10,983
There appears to be a bug with the Blizzard...
There appears to be a bug with the Blizzard nameplates where the buff/debuff icons won't always get updated when the nameplate is recycled. I can see it most clearly when going to the Orgrimmar...
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Forum: Legion Beta archived threads
05-14-16, 10:11 AM
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Replies: 14
Views: 26,928
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Forum: Legion Beta archived threads
05-14-16, 09:05 AM
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Replies: 14
Views: 26,928
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Forum: Legion Beta archived threads
05-12-16, 11:22 PM
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Replies: 4
Views: 5,826
Blizzard_CombatText seems to be displaying a...
Blizzard_CombatText seems to be displaying a small set of "extra" events. The tooltip text in the options menu mentions additional information about self. When I check it, I can see healing from my...
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Forum: Graphics Help
07-30-10, 01:21 PM
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Replies: 35
Views: 48,204
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Forum: Class Discussions
08-30-09, 05:08 PM
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Replies: 9
Views: 126,876
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Forum: General Authoring Discussion
11-12-08, 08:14 AM
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Replies: 32
Views: 18,937
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Forum: AddOn Search/Requests
11-10-08, 12:36 PM
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Replies: 5
Views: 4,076
TellMeWhen...
TellMeWhen (http://www.wowinterface.com/downloads/info10855-TellMeWhen.html) is similar, depending on how you used ReadySpells.
The buff/debuff API changed with WoW 3.0. That's probably a big part...
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Forum: AddOn Help/Support
11-07-08, 08:18 AM
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Replies: 13
Views: 12,692
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Forum: Chit-Chat
11-04-08, 08:39 AM
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Replies: 50
Views: 27,550
For a while I played on a computer that doesn't...
For a while I played on a computer that doesn't meet the minimum system requirements for WotLK. In an effort to save cpu, I trimmed as many addons as I could. Playing on beta helped wean me off, too....
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Forum: Lua/XML Help
11-01-08, 09:27 AM
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Replies: 4
Views: 4,757
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Forum: Wish List
10-19-08, 08:46 AM
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Replies: 0
Views: 10,926
Buff display option for macro #show
It'd be really handy if one of the #show options for macros was the stack of buffs/debuffs on a unit. So for example:
#show [target=target] Deadly Poison VII
/cast Envenom
would show show the...
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Forum: General Authoring Discussion
10-18-08, 08:01 AM
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Replies: 1
Views: 3,013
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