Forum: Lua/XML Help
01-07-23, 05:05 PM
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Replies: 7
Views: 2,690
Just curious - how do intrinsics help with...
Just curious - how do intrinsics help with rotating textures?
FWIW other than an external addon dependency, sticking to strict semver, and having the major version in the name (like Circle-1), I...
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Forum: Lua/XML Help
12-31-22, 06:02 AM
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Replies: 6
Views: 2,862
Despite having fixed the issue I was facing, I...
Despite having fixed the issue I was facing, I would still like to know if there was an actual solution, as the previous implementation was much more flexible, for example it allowed me to mirror the...
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Forum: Lua/XML Help
12-31-22, 05:58 AM
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Replies: 21
Views: 7,554
What does "no longer work" entail?
Anyway, I'd...
What does "no longer work" entail?
Anyway, I'd suggest to verify field and frame names, a lot of names changed with the update
P.S: you have a typo in
local FrameStealable
though that should not...
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Forum: Lua/XML Help
12-31-22, 05:34 AM
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Replies: 2
Views: 1,638
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Forum: Lua/XML Help
12-09-22, 02:17 PM
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Replies: 7
Views: 2,638
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Forum: Lua/XML Help
12-08-22, 08:01 AM
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Replies: 7
Views: 2,638
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Forum: Lua/XML Help
12-08-22, 04:53 AM
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Replies: 6
Views: 2,862
Thanks for the attempt, but I need to rotate...
Thanks for the attempt, but I need to rotate around an origin that is not on the edge of the texture (could just use "RIGHT" otherwise), I only used a point on the edge of the rectangle because that...
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Forum: Lua/XML Help
12-07-22, 05:04 PM
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Replies: 7
Views: 2,638
It should be the "GameTimeFrame", just do...
It should be the "GameTimeFrame", just do GameTimeFrame:Hide()
If that doesn't do it, you can also hide TimeManagerClockButton, but you may need to "force" it hidden, Blizzard likes to show them...
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Forum: Lua/XML Help
12-07-22, 04:50 PM
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Replies: 6
Views: 2,862
Alright, still no idea how to use the Simple*...
Alright, still no idea how to use the Simple* APIs, I have in the meantime found a hint to the issue here, but this is the best I've managed to get:
9773
(sorry, open original, forum compression is...
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Forum: Lua/XML Help
12-05-22, 02:14 PM
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Replies: 6
Views: 2,862
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Forum: Lua/XML Help
12-04-22, 04:05 PM
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Replies: 6
Views: 2,862
Rotation animations in Dragonflight
I'm having problems with a personal project that was working just fine in 9.1, involving animations, specifically rotation.
It seems to me that the :SetOrigin function works very differently than...
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Forum: General WoW Chat
07-05-13, 04:30 PM
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Replies: 12
Views: 25,740
x86 32 Bit processors have 8 general purpose...
x86 32 Bit processors have 8 general purpose Registers
x86-64 processors have 16 general purpose Registers
x86-64 processors in 32 bit mode use only 8 of their 16 general purpose Registers
This...
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Forum: General Authoring Discussion
06-27-13, 02:29 AM
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Replies: 123
Views: 90,512
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Forum: Dev Tools
06-26-13, 06:20 PM
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Replies: 42
Views: 51,349
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Forum: Dev Tools
06-26-13, 04:27 PM
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Replies: 42
Views: 51,349
Just saw this thread here... Great work,...
Just saw this thread here... Great work, again!
Not sure how the highlighting works exactly though, for example, why are some function arguments, like "self" tealish while others are not? (see...
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Forum: General Authoring Discussion
06-26-13, 01:09 PM
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Replies: 123
Views: 90,512
This looks really nice!
Made me check out...
This looks really nice!
Made me check out Sublime Text... again. Last time I was not so happy with it, but somehow I'm starting to like it. Probably because I found out you can add a folder to the...
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Forum: Lua/XML Help
03-31-09, 07:31 PM
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Replies: 40
Views: 21,367
More tips:
Turn off what you don't need. Think...
More tips:
Turn off what you don't need. Think about whether you really always need those 1000 lines of OnEvent/OnUpdate function. Maybe you can split it into smaller functions that you switch on...
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Forum: Lua/XML Help
03-30-09, 08:06 PM
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Replies: 40
Views: 21,367
Somehow I'd hoped such an answer would come......
Somehow I'd hoped such an answer would come... though I thought the part about meta-tables would cause more replies.
Yes, size does matter:banana:
O(1) (for lookup) is only average case for your...
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Forum: Lua/XML Help
03-29-09, 08:43 AM
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Replies: 40
Views: 21,367
Concerning string/hash indexes vs. numerical...
Concerning string/hash indexes vs. numerical indexes
Lua puts any numerically indexed table entries into an array as opposed to a hashed map (every lua table can have both array data and hashed...
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Forum: General Authoring Discussion
03-29-09, 06:48 AM
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Replies: 0
Views: 2,924
Call for help: DruidStats I & LibItemStats
This is a call for help, as I'm currently overwhelmed by other work and both projects could use some additional minds. I know that's a load of stuff written there below, but even a little help would...
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