Forum: PTR UI Bugs
03-24-19, 11:53 PM
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Replies: 4
Views: 42,786
This was my code used in the example above:...
This was my code used in the example above:
local scale = self.scale*100
self.scaleText:SetFormattedText("|cffaeaeaeScale|r: |cffffd200%d|r%% |cff666666(change with mousewheel)|r", scale)
My...
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Forum: PTR UI Bugs
03-21-19, 05:19 AM
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Replies: 4
Views: 42,786
Possible bug with %d in all format strings
So consider the following image here:
https://i.imgur.com/oVaOyUR.png
What I was trying to do was to show an integer in a string using fontstring:SetFormattedText() and %d. And for some reason it...
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Forum: General Authoring Discussion
03-11-19, 10:29 AM
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Replies: 0
Views: 2,172
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Forum: PTR API and Graphics Changes
07-09-18, 03:02 AM
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Replies: 2
Views: 8,684
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Forum: PTR API and Graphics Changes
07-09-18, 03:00 AM
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Replies: 2
Views: 15,468
Well it seems to me like the whole purpose of...
Well it seems to me like the whole purpose of this little file IS to find an aura by name. The rest are just functions that iterate over the currently active auras until they either find it or don't....
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Forum: Lua/XML Help
06-19-18, 04:01 AM
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Replies: 3
Views: 3,431
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Forum: Lua/XML Help
06-19-18, 03:57 AM
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Replies: 7
Views: 4,274
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Forum: PTR General Discussion
06-07-18, 09:14 AM
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Replies: 11
Views: 21,114
Well this is stupid simple and I didn't really...
Well this is stupid simple and I didn't really test it, but I half way copy pasted the code I'm currently using for my minimap coordinates on the BfA beta.
Didn't want to necro any threads, just...
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Forum: PTR General Discussion
06-07-18, 08:49 AM
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Replies: 3
Views: 7,305
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Forum: PTR General Discussion
05-28-18, 09:16 AM
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Replies: 4
Views: 8,730
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Forum: Lua/XML Help
05-28-18, 09:10 AM
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Replies: 6
Views: 16,853
Another thing to keep in mind when disabling...
Another thing to keep in mind when disabling things using CVars, is that you have to make sure the CVar is changed after the blizzard user settings are fully loaded for your character, or it will...
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Forum: oUF (Otravi Unit Frames)
05-28-18, 03:43 AM
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Replies: 19
Views: 8,485
As a workaround, you could always prehook...
As a workaround, you could always prehook oUF.DisableBlizzard, and only call it for the units you wish disabled. Then you don't have to directly change anything in the oUF code. Been doing this in...
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