Forum: AddOn Search/Requests
04-28-08, 09:20 AM
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Replies: 12
Views: 6,006
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Forum: AddOn Search/Requests
04-24-08, 12:58 PM
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Replies: 12
Views: 6,006
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Forum: General Authoring Discussion
04-13-08, 03:54 AM
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Replies: 5
Views: 5,801
function...
function somename_OnLoad()
this:RegisterEvent("LOOT_OPENED");
end
function somename_OnEvent()
if (event == "LOOT_OPENED") then
arbitrary scripting
end
end
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Forum: Released AddOns
04-12-08, 03:08 AM
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Replies: 7
Views: 8,394
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Forum: AddOn Search/Requests
04-09-08, 06:05 PM
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Replies: 3
Views: 3,173
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Forum: General Authoring Discussion
04-08-08, 08:03 PM
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Replies: 15
Views: 7,018
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Forum: AddOn Help/Support
04-04-08, 08:55 AM
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Replies: 8
Views: 20,538
Thank you for helping me understand the log...
Thank you for helping me understand the log enough to get this working. Once I was able to get the specific arguments, it made deciphering the event a lot simpler. Let me know if you'd do anything...
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Forum: AddOn Help/Support
04-04-08, 07:02 AM
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Replies: 8
Views: 20,538
Using the info you gave me:
if (event ==...
Using the info you gave me:
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local mypetBuffDest = UnitName("pet");
if ((arg2 == "SPELL_PERIODIC_AURA_APPLIED") and (arg7 == mypetBuffDest)) then...
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Forum: AddOn Help/Support
04-03-08, 06:31 PM
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Replies: 8
Views: 20,538
is this anywhere close to being right?
if...
is this anywhere close to being right?
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local mypetBuffDest == UnitName("pet");
if ((arg2 == "COMBAT_LOG_EVENT_AURA_APPLIED") and (arg7 ==...
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Forum: AddOn Help/Support
03-25-08, 03:33 PM
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Replies: 8
Views: 20,538
Combat_Log_Event simple explanation please..
I have no clue what the new combat log syntax is or anything. None of it makes sense.
Can someone please provide a working example of the new combat log format for this event so I can understand...
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Forum: Chit-Chat
03-18-08, 02:11 AM
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Replies: 22
Views: 8,689
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Forum: AddOn Help/Support
03-14-08, 11:16 AM
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Replies: 8
Views: 4,470
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Forum: General Authoring Discussion
06-05-07, 08:02 PM
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Replies: 11
Views: 22,222
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Forum: News
05-20-07, 01:22 PM
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Replies: 10
Views: 8,278
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Forum: News
04-02-07, 04:08 AM
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Replies: 32
Views: 17,090
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Forum: Class Discussions
03-22-07, 01:57 PM
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Replies: 24
Views: 16,740
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Forum: Chit-Chat
02-14-07, 06:32 PM
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Replies: 13
Views: 4,121
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Forum: AddOn Help/Support
02-06-07, 07:21 PM
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Replies: 1
Views: 2,820
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Forum: AddOn Help/Support
02-03-07, 04:16 PM
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Replies: 1
Views: 2,820
Chat Event Pet Feeder Script help
This script works fine if you type in the pet name manually, as it appears in the Chat Frame (substituting UnitName('Pet') for the actual name):
function PetActionEXPBar_FeedPet()
local petname =...
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Forum: Released AddOns
08-04-06, 02:11 PM
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Replies: 4
Views: 5,546
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Forum: AddOn Search/Requests
03-02-06, 02:28 AM
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Replies: 1
Views: 4,760
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Forum: General Authoring Discussion
01-03-06, 11:08 PM
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Replies: 0
Views: 3,384
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Forum: AddOn Search/Requests
12-04-05, 08:35 AM
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Replies: 1
Views: 3,329
/script if ( MultiBarBottomLeft:IsVisible() )...
/script if ( MultiBarBottomLeft:IsVisible() ) then MultiBarBottomLeft:Hide() else MultiBarBottomLeft:Show() end
/script if ( MultiBarBottomRight:IsVisible() ) then MultiBarBottomRight:Hide() else...
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Forum: General Authoring Discussion
12-03-05, 10:42 AM
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Replies: 2
Views: 4,656
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Forum: General Authoring Discussion
12-03-05, 01:49 AM
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Replies: 2
Views: 4,656
Verifying Spell Existence...
I'm trying to come up with a good and solid method for verifying if a spell exists for macro purposes. I can do this method:
function Spellname()
GetSpellName(1, BOOKTYPE_SPELL);
if...
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