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Forum: General Authoring Discussion 05-27-16, 08:28 AM
Replies: 92
Views: 72,097
Posted By zork
Answered your PM. But to post it here aswell. Why...

Answered your PM. But to post it here aswell. Why don't you make a huge slice texture with cropped slices? You can do any shape with the alpha channel.

http://i.imgur.com/xqFjvyCm.png...
Forum: General Authoring Discussion 03-05-16, 09:29 AM
Replies: 92
Views: 72,097
Posted By zork
Yes semlar posted this on page two at the...

Yes semlar posted this on page two at the bottom.
http://www.wowinterface.com/forums/showpost.php?p=313040&postcount=40

It can be done but it is still kind of tricky since you need to hack the...
Forum: General Authoring Discussion 03-04-16, 03:42 AM
Replies: 92
Views: 72,097
Posted By zork
SDPhantom is right. My example is too...

SDPhantom is right. My example is too complicated. Just align your first pie chart with the start at the first scrollframe (0°) and just move clockwise the whole way through. Thus you only have one...
Forum: General Authoring Discussion 03-03-16, 04:35 AM
Replies: 92
Views: 72,097
Posted By zork
If you want pie charts you could use the...

If you want pie charts you could use the scrollframe technique I posted before and which is used in rCompassCastbar. All you need are 2 scrollframes spanning 180°...
Forum: General Authoring Discussion 03-02-16, 05:53 AM
Replies: 92
Views: 72,097
Posted By zork
Thanks. Maybe it is just me but I find it wierd...

Thanks. Maybe it is just me but I find it wierd that the animation has to be played and then paused to be able to use :SetRadians().

On top of that you cannot play/pause the animation itself. It has...
Forum: General Authoring Discussion 03-01-16, 02:09 PM
Replies: 92
Views: 72,097
Posted By zork
SDPhantom the thing is that we never need that...

SDPhantom the thing is that we never need that delay. If we do not set it the API will not rotate the texture.

I sat down and wrote myself a small test addon for the ring. Super cool indeed. That...
Forum: General Authoring Discussion 03-01-16, 12:45 PM
Replies: 92
Views: 72,097
Posted By zork
Not sure if you noticed it. The wierd bug that...

Not sure if you noticed it. The wierd bug that you fixed in the demo with a OnUpdate function that you call onPlay and disable it thereafter can be fixed by just calling :Pause() after :Play().

What...
Forum: General Authoring Discussion 03-01-16, 05:21 AM
Replies: 92
Views: 72,097
Posted By zork
Hmmm. When working with textures that use an...

Hmmm. When working with textures that use an aspect of 1 (square), is the following condensed Transform function correct?

local mcos, msin = math.cos, math.sin
local function Transform(texture,...
Forum: General Authoring Discussion 02-29-16, 10:02 AM
Replies: 92
Views: 72,097
Posted By zork
Thanks a ton. What blew me is that you can adjust...

Thanks a ton. What blew me is that you can adjust the SetTexCoord of a texture and keep the clipping that is set by the animation rotation.

Basically the texture is clipped twice. By the...
Forum: General Authoring Discussion 02-29-16, 02:50 AM
Replies: 92
Views: 72,097
Posted By zork
I want to play around with semlars function this...

I want to play around with semlars function this week. Currently collecting some ideas and...
Forum: General Authoring Discussion 02-15-16, 03:00 AM
Replies: 92
Views: 72,097
Posted By zork
Hmmm...semlar what happens if one wants multiple...

Hmmm...semlar what happens if one wants multiple rings per segment? (Like mana and life)
They both need their own spinner right? Is overlaying a problem?

From my work with orbs I can tell that frame...
Forum: General Authoring Discussion 02-14-16, 11:06 AM
Replies: 92
Views: 72,097
Posted By zork
Semlar that is fucking brilliant!

Semlar that is fucking brilliant!
Forum: General Authoring Discussion 08-07-14, 06:45 AM
Replies: 92
Views: 72,097
Posted By zork
Released rCompassCastbar that is using the...

Released rCompassCastbar that is using the technique.

http://www.wowinterface.com/downloads/info23017-rCompassCastbar.html
Forum: General Authoring Discussion 04-30-13, 04:22 AM
Replies: 92
Views: 72,097
Posted By zork
Maybe...but it has to be tested by actually using...

Maybe...but it has to be tested by actually using it.

The castbar will be hidden most of the time for melee players and against melee targets.

Additionally I added an optional attribute to the...
Forum: General Authoring Discussion 04-25-13, 06:45 AM
Replies: 92
Views: 72,097
Posted By zork
This could be a possible ring...

This could be a possible ring template:
http://i.imgur.com/rZStDJg.jpg (http://imgur.com/rZStDJg)

It combines all possible bars in one layout.

This is just one suggestion.

Health and power could...
Forum: General Authoring Discussion 04-24-13, 10:57 AM
Replies: 92
Views: 72,097
Posted By zork
I'm getting near alpha...

I'm getting near alpha state.

http://i.imgur.com/kRIBVTH.jpg (http://imgur.com/kRIBVTH)

Including pet and targettarget (showing a second ring layout template)
http://i.imgur.com/cO2NwHu.jpg...
Forum: General Authoring Discussion 04-24-13, 04:06 AM
Replies: 92
Views: 72,097
Posted By zork
I don't really understand the hassle. Just cut...

I don't really understand the hassle. Just cut out a 1px border of your texture's alpha layer. If that pixel is black the texture will be transparent thus the bug will not appear.
Blizzard uses the...
Forum: General Authoring Discussion 04-23-13, 01:35 AM
Replies: 92
Views: 72,097
Posted By zork
SDPanthom wrote an explanation on that here...

SDPanthom wrote an explanation on that here aswell: http://www.wowinterface.com/forums/showpost.php?p=274597&postcount=10

Regarding your fix. Does the function only has to be called once per texture...
Forum: General Authoring Discussion 04-17-13, 03:26 PM
Replies: 92
Views: 72,097
Posted By zork
Working on it if I have time to spare. Currently...

Working on it if I have time to spare. Currently doing the basic setup.

http://imgur.com/a/s1uAA#0

Currently setting everything up.

http://i.imgur.com/wksl2Hf.jpg (http://imgur.com/wksl2Hf)

The...
Forum: General Authoring Discussion 04-15-13, 02:07 AM
Replies: 92
Views: 72,097
Posted By zork
Just some more links on that...

Just some more links on that...
Forum: General Authoring Discussion 03-27-13, 08:24 AM
Replies: 92
Views: 72,097
Posted By zork
Btw...when you are building your ring segments...

Btw...when you are building your ring segments with non-transparent areas inside your ring the following texture will be enough to display all the rings you will ever need....
Forum: General Authoring Discussion 03-15-13, 04:42 AM
Replies: 92
Views: 72,097
Posted By zork
You get that those are only examples showing the...

You get that those are only examples showing the technique behind the scenes right? I'm just showing options. Everything else is personal preference. Do whatever you want. You have the freedom to do...
Forum: General Authoring Discussion 03-14-13, 09:07 AM
Replies: 92
Views: 72,097
Posted By zork
The second layout I want to do is a revival of my...

The second layout I want to do is a revival of my oUF_Orbs (http://s.cdn.wowinterface.com/preview/pvw18480.jpg) mod...
Forum: General Authoring Discussion 03-14-13, 06:00 AM
Replies: 92
Views: 72,097
Posted By zork
Currently doing some font tests and finishing the...

Currently doing some font tests and finishing the template:
http://i.imgur.com/2wZ0fVP.jpg (http://imgur.com/2wZ0fVP)

Not sure which font I want to use. All fonts are from dafont.com (except...
Forum: General Authoring Discussion 03-13-13, 01:40 PM
Replies: 92
Views: 72,097
Posted By zork
Thanks for the insight SDPhantom. I'm on the...

Thanks for the insight SDPhantom.


I'm on the way of creating an oUF layout from this. I really wanted to do this for a long time. Now I'm finally able to make it work properly.

I'm currently...
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