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Forum: AddOn Help/Support 12-28-18, 01:51 PM
Replies: 4
Views: 2,524
Posted By Fizzlemizz
Your original code seemed to be comparing...

Your original code seemed to be comparing spellName to a stored variable, possibly a mount name. Instead of the spell name, you can use the spell id.

local MountManager =...
Forum: AddOn Help/Support 12-27-18, 04:33 PM
Replies: 4
Views: 2,524
Posted By Fizzlemizz
According to the documentation, the payload (...)...

According to the documentation, the payload (...) for UNIT_SPELLCAST_SUCCEEDED is:

unitTarget, Type = string, Nilable = false
castGUID, Type = string, Nilable = false
spellID, Type = number, Nilable...
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